I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
I have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic.At the click of a button i want the pic to unload again, but it does'nt work. I tried removeMovieClip and Delete.
I want to delete a variable so if i create it later using again "var myVar:DataType" it won't throw an error because of the duplicated variable.I tried using delete but it says i can't use it on fixed property. I setted it to null as it states in help and again tried to delete it without luck.So how do i delete a variable?
I am trying to delete some copy but when I do it, it leaves a huge black space (previewed in Firefox and Safari on Mac) which is the space left when I deleted the script and I don't know how to close up the black space (like I would do in indesign or Word). I am doing something wrong but I don't know how to fix this simple thing.
This code just generates a new ham_mc where the user releases the original (drag and drop). The original returns to its starting point. I have the same code for a movieclip called cheese_mc, the user can drag and drop cheese too.
So, if more than one of these ham_mc's and cheese_mc's are created, what is the best way to delete the last one created?
I have a reusable function, on the first frame it works, but on the 2nd it doesn't load properly and duplicates itself because the other function is still running in the background.
You'll have to forgive my ignorance on the subject, but if you have an object (movieclip, image, w/e) on the stage, and you want to tell flash you're done with it and all it's children (muahaha), what's the best way to do this?I've been using:
Code: function removeChildAndChildren(targetMC){ while(targetMC.numChildren){
I've just made the jump into AS3 from AS2 and am having trouble deleting a text box if I create it within a function. If I use exactly the same code outside of a function, it works a treat. I'm assuming this is something to do with the text box not having a global or _root property
Code below:
//I can delete this var headline:TextField = new TextField(); headline.autoSize = TextFieldAutoSize.LEFT; headline.htmlText = "COPY TEST";
For some reason i'm not being able to clear the objects on screen. I create objects through arrays and i'm not clearing correctly these arrays. For a question of time i'm trying to clear everything on screen before i insert new movieclips. Is there any way to clear every movieclips on screen (live removeChild but for all objects)?
I'm pretty new to actionscript 3.0 and thus I get the feeling I'm making a very juvenile mistake.. either way I have been trying to solve this problem for hours to no avail. I have an assignment in uni to produce a basic flash game that is meant to meet a set criteria involving playing/pausing music, loading external swfs and so on which I have had no problem with.
The one issue I am having however is creating what is essentially a pond game in which a bird is meant to swoop down and pick up a fish. Getting a hit test to detect the collision between the fish and the bird is working fine but I want the fish to delete itself and then generate a new movieclip as the brief specifies. I can get it to generate a new movieclip no problem but for some reason I can't get it to delete the original one. [code]...
I'm modifiying the 3D Carousel and I want that onRelease function it desapears. I've created a new layer with two frames. The first have an stop(); and the second have a red rectangle.
I can go to this frame but I've tryied a lot of diferent methods to stop/delete the carrusel and it continues appearing.
I have made this flash thing. And it makes mcs on stage, and i have a button where i want to delete them all but cuzrrently my button deletes 1 at a time.I want it to delete all of thwem at 1 time
Ive got a little problem here. You can see im duplicating some movieClips, in a for loop. They have some XML values, but thats not important. When i click one of the movieClips ive duplicated, ive set it to add one to the "length" variable. But i somehow need it to run though the code from start, when i press that button. And if its possible, to delete all the duplicates it made before.
I'm just learning about the Tween class and it's going fine. However I have a case where I want a tween to run one time and then become inactive. I have an airphoto which the user can click anywhere to zoom in on and using this code:
have a function that is attaching something in a column depending on a number I am giving.If I press on that attachment I what to delete that something from the stage.I have like this:I press 5 I what to remove 5 from the column.This is my function.
function buildDeleteButtons(k:Number, parentMovie:MovieClip) { parentMovie._x = 0; parentMovie._y = 25;
This should be a really easy question but Google hasn't yielded much. I used the motion tween tool and I've created a property keyframe I don't want. ) How do I delete it?! 2) If I don't want to delete it, how can I move it to an different time? (i.e. from frame 25 to 20)?
I recently bumped into an issue in the Flash IDE that you may be able to shed some light on for me.As I drag a movieclip around the stage, an enterFrame event listener is fired.For each enterFrame that fires, a point is placed onto the stage, stored into an array and the event.updateAfterEvent() method is called.
var p:MyPoint = new MyPoint(x,y); parent.addChild(p); myArray.push(p);
var ar:Array=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] var rnd:Number=Math.floor(Math.random()*ar.length); ar[rnd]="" trace(ar)/// but: 1,,3,4,.... !!!! //i want to delete: 1,3,4...