ActionScript 2.0 :: Name And Delete Function?
Jul 4, 2009I want to name a function, and in the next frame of the movieclip to delete it.[code]...
View 7 RepliesI want to name a function, and in the next frame of the movieclip to delete it.[code]...
View 7 RepliesIs it possible to delete a function?
I have a reusable function, on the first frame it works, but on the 2nd it doesn't load properly and duplicates itself because the other function is still running in the background.
The order of events are this. From the main stage I load a movie clip (movie clip 1), within that movie clip I have a button that loads another movie clip (movie clip 2) and also starts a timer that will automatically unload movie clip 2 . Within movie clip 2 I would like to create a button that stops the timer on movie clip 1 and starts it again.
I need to stop a function in movie clip 1 from movie clip 2 and then start that same function on movie clip 1 from movie clip 2.
This is the code I am using
This is the movie clip 1 code:
PHP Code:
function moreTimerFun(moreTime) {
this.onEnterFrame = function() {
if ((getTimer()/1000)-moreTime>7) {
delete this.onEnterFrame;
[Code].....
I have a function that creates a snowfall effect in Flash as2.
What I want is to be able to delete the two functions that create this effect after 30 seconds or remove the attachMovie after 5 seconds.[code]...
I have:
ActionScript Code:
package
{
[code]....
I have a problem with deleting the object .. whether anyone can tell me how to write a function that will delete the "car" when y> 500 | | y <0.[code]
View 1 Replieswhen we write
var obj1=new Object();
var obj2=obj1;
we know obj2 is just a call of obj1, they are the same thing.also, prameters of function are also the calls of the object outside e.g.
var objC=new Object();objC.name = "Jhon";[code].........
it seems that when setting tar to null, the obj outside in the function didn't changeit seem taht everything you do will pass to the real object, but not setting it to null;
my questions: how to make the real object became null with a call?
I am working on a paintbrush application in AS2.Currently I am working with drawing a circle. I have a circle movieclip in library. Whenever users click and drag on the stage they can design a circle. I am using mouseDown, mouseMove and mouseUp event for this.So for mousedown I am calculating the current x and y position then for mouseMove the circle starts to grow depending upon the x and y position of mouse.Then for mouseUp I am deleting the mouseMove function, so that it stops drawing. This is working fine. But when I want to draw another object on the stage the mouseMove function does not work. I am confused on how to undelete the mouseMove function.[code]
View 2 Replies"you cannot delete variables that are declared within a function with the var statement".Which, as it happens, is precisely what I was trying to doI want to delete the object because it holds a bunch variables that are no longer needed, to prevent potential speed/memory issues later on.it's impossible (probably with reason) and I know vars are local to a function, so now I'm wondering if it is actually necessary to remove local variables
View 3 RepliesIs there any advantage to deleting vars instantiated within public or private functions in a class, or are they removed from memory after the function has been invoked/run? The function below is completely arbitrary for example:
Code:
private function someFunctionHere(_ar:Array):Void {
var _swf:String = _ar[0];
var _nm:String = _ar[1];
[Code]....
I'm creating something like a text editor. I have text-movieclips at set coordinates. I'm trying to create a function to delete entries. My idea is that my cursor is at the text-mc's coordinate so I'd like to be able to connect the delete key to any clip that happens to match my cursor(x,y). Like this:
if ((Key.getCode() == Key.DELETEKEY)){
if((anytxtclip == cursor._x) && (anytxtclip == cursor._y)) {
delete anytxtclip
}}
I think I'm looking for a world variable to describe anytxtclip.
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
i have ade moultiple textbox at run time now i want to delete a textbox by delete key how it is possible .
View 4 RepliesI'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
<?xml version="1.0" encoding="utf-8"?>
<stuff>
<i>
[code]......
i have A,B,C,D moveiclip
now i want to delete a mc with delete key .if i select A then press delete key it will delete .
I've got a Vector of ViewToActionMap objects, which have following constructor:
public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,
[code].....
I draw a line from point A to point B (lineMove & lineTo). Am I able to delete the line by either a button or other way ?
View 7 RepliesI have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic.At the click of a button i want the pic to unload again, but it does'nt work. I tried removeMovieClip and Delete.
View 3 RepliesI am currently making a small game using a couple of arrays, which contain MCs.
It goes like this:
Code:
grid = new Array();
for(i=0;i<array_length;i++){
this["row"+i] = new Array();
[Code].....
how can you delete the "current" mc?
the following scripts returns:
960 _level0.mc[type Function]960 _level0.mcundefined
function onframe(){ var mc = _root.createEmptyMovieClip('mc',
[code].....
I want to delete a variable so if i create it later using again "var myVar:DataType" it won't throw an error because of the duplicated variable.I tried using delete but it says i can't use it on fixed property. I setted it to null as it states in help and again tried to delete it without luck.So how do i delete a variable?
View 1 RepliesI am trying to delete some copy but when I do it, it leaves a huge black space (previewed in Firefox and Safari on Mac) which is the space left when I deleted the script and I don't know how to close up the black space (like I would do in indesign or Word). I am doing something wrong but I don't know how to fix this simple thing.
[Code]....
I am using flash cs5, and i have 2 symbols, in the fla.. that if they are clicked (in the library menu), they make flash crash instantly.
then how i do to remove them, without clicking on them? (if i click, also with the right button of the mouse flash crash).
[code]...
This code just generates a new ham_mc where the user releases the original (drag and drop). The original returns to its starting point. I have the same code for a movieclip called cheese_mc, the user can drag and drop cheese too.
So, if more than one of these ham_mc's and cheese_mc's are created, what is the best way to delete the last one created?
You'll have to forgive my ignorance on the subject, but if you have an object (movieclip, image, w/e) on the stage, and you want to tell flash you're done with it and all it's children (muahaha), what's the best way to do this?I've been using:
Code:
function removeChildAndChildren(targetMC){
while(targetMC.numChildren){
[code].....
I've just made the jump into AS3 from AS2 and am having trouble deleting a text box if I create it within a function. If I use exactly the same code outside of a function, it works a treat. I'm assuming this is something to do with the text box not having a global or _root property
Code below:
//I can delete this
var headline:TextField = new TextField();
headline.autoSize = TextFieldAutoSize.LEFT;
headline.htmlText = "COPY TEST";
[Code]....
For some reason i'm not being able to clear the objects on screen. I create objects through arrays and i'm not clearing correctly these arrays. For a question of time i'm trying to clear everything on screen before i insert new movieclips. Is there any way to clear every movieclips on screen (live removeChild but for all objects)?
View 1 RepliesDoes anyone know how to delete a scene, in Flash CS5?
I have two scenes in the current .fla, and I want to delete one.
I'm pretty new to actionscript 3.0 and thus I get the feeling I'm making a very juvenile mistake.. either way I have been trying to solve this problem for hours to no avail. I have an assignment in uni to produce a basic flash game that is meant to meet a set criteria involving playing/pausing music, loading external swfs and so on which I have had no problem with.
The one issue I am having however is creating what is essentially a pond game in which a bird is meant to swoop down and pick up a fish. Getting a hit test to detect the collision between the fish and the bird is working fine but I want the fish to delete itself and then generate a new movieclip as the brief specifies. I can get it to generate a new movieclip no problem but for some reason I can't get it to delete the original one. [code]...