ActionScript 2.0 :: Delete Undelete MouseMove Function
Nov 16, 2009
I am working on a paintbrush application in AS2.Currently I am working with drawing a circle. I have a circle movieclip in library. Whenever users click and drag on the stage they can design a circle. I am using mouseDown, mouseMove and mouseUp event for this.So for mousedown I am calculating the current x and y position then for mouseMove the circle starts to grow depending upon the x and y position of mouse.Then for mouseUp I am deleting the mouseMove function, so that it stops drawing. This is working fine. But when I want to draw another object on the stage the mouseMove function does not work. I am confused on how to undelete the mouseMove function.[code]
I have a reusable function, on the first frame it works, but on the 2nd it doesn't load properly and duplicates itself because the other function is still running in the background.
I'm trying to implement a very simple way to select a subsection of the screen via mouse. The workflow is the standard one for many apps - click on starting point, move mouse and transparent rectangle updates between first point clicked and current position of the mouse. The basic code looks something like this (minus the graphics, which is simple)
This breaks down when the user moves the mouse outside of the app. Not only _currentPoint stops updating, but also if you let go the mouse button outside of the app you miss the mouseUp event, i.e. when you move the mouse back on the app _currentPoint starts updating again as if you had never let go of the mouse button. Was wondering if there is a way in Flex (for web apps) to get around this by listening to mouseMove and mouseUp events when outside of the app (if that's possible)
I'm trying to get the localX value of a mouseMove event which is working but the value isn't linear. The width of the object registering the mouseMove is 435px so you would expect to see values returned from 0-435. This is not the case because that object has child objects and everytime the mouse moves over one of them it resets because it picks up that objects localX. how can I get the mouseMove to return values only on the object it is register to? (kind of like how a rollover or rollout is only concerned with it's targeted object)
ActionScript Code: thumbViewer.addEventListener(MouseEvent.MOUSE_MOVE, scrollStart); private function scrollStart(event:MouseEvent):void {
So I have multiple containers made dynamically in AS3The content of these containers exceed the container, so I have scrollbars.My question is, how can I scroll in these containers with only a mouse.move.The other mouse.move articles I read is for one container.
The order of events are this. From the main stage I load a movie clip (movie clip 1), within that movie clip I have a button that loads another movie clip (movie clip 2) and also starts a timer that will automatically unload movie clip 2 . Within movie clip 2 I would like to create a button that stops the timer on movie clip 1 and starts it again.
I need to stop a function in movie clip 1 from movie clip 2 and then start that same function on movie clip 1 from movie clip 2.
This is the code I am using
This is the movie clip 1 code:
PHP Code:
function moreTimerFun(moreTime) { this.onEnterFrame = function() { if ((getTimer()/1000)-moreTime>7) { delete this.onEnterFrame;
we know obj2 is just a call of obj1, they are the same thing.also, prameters of function are also the calls of the object outside e.g.
var objC=new Object();objC.name = "Jhon";[code].........
it seems that when setting tar to null, the obj outside in the function didn't changeit seem taht everything you do will pass to the real object, but not setting it to null;
my questions: how to make the real object became null with a call?
"you cannot delete variables that are declared within a function with the var statement".Which, as it happens, is precisely what I was trying to doI want to delete the object because it holds a bunch variables that are no longer needed, to prevent potential speed/memory issues later on.it's impossible (probably with reason) and I know vars are local to a function, so now I'm wondering if it is actually necessary to remove local variables
In Flex 3, I have an ItemRenderer that has a button in it. I want users to be able to click and drag this Renderer, but also just click the button. Right now it's working with the Renderer listening on "MouseMove" to initiate drag and drop, and the button listening on "click". However this is very screwy. If somebody is dragging a scroll bar and comes anywhere near that renderer, MouseMove gets fired on the renderer and initiates dragging.
(or if somebody is resizing a HDividedBox, basically if someone initiated a click anywhere in the app and rolls over this renderer, we get unwanted dragging. The alternative is listening on MouseDown instead of MouseMove, which fixes the previous issue, however the nested button loses it's click. I can click on the button, but the renderer just thinks it's time to Drag.
Is there any advantage to deleting vars instantiated within public or private functions in a class, or are they removed from memory after the function has been invoked/run? The function below is completely arbitrary for example:
Code: private function someFunctionHere(_ar:Array):Void { var _swf:String = _ar[0]; var _nm:String = _ar[1];
I'm using Javascript's mouse event to pass information about mouse position to flash and show the specific animation frame depending on mouse position.
The problem is, when mouse is over flash object, it doesn't fire javascript event anymore. I've tested it on Chrome and it seems to be working, but Firefox doesn't want to cooperate.
My flash object is located in the middle of website and has transparent background. It has to stay this way. Also, I'd rather not move the action to the ActionScript for two reasons:
Website's width is not constant (different browsers for example) so I'd have to push viewport's width to the flash too, which will complicate the script, also mouseenter events etc. I don't know AS very well.
The code: (I'm using jQuery here because it's also used somewhere else on the page, previous mockup used plain JS)
I'm creating something like a text editor. I have text-movieclips at set coordinates. I'm trying to create a function to delete entries. My idea is that my cursor is at the text-mc's coordinate so I'd like to be able to connect the delete key to any clip that happens to match my cursor(x,y). Like this:
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I'm trying to make a simple shape in my case a circle and make it "grow" on mouseMove. I found a way to do it, but I have a problem I can't seem to fix, and that is, that, I do make the circle grow but then have all the other circles behind it.
I want to make the circle grow and then delete it's "older" instance so that it's only one circle on screen, not a million circles behind it. Here's what I've got to work (makes a circle, then keeps growing as I move the mouse over the stage... although it will leave a trail of all the other circles "growing"
Code: function mouseMove(e:MouseEvent):void { if(mouseDownFlag == true){ xpos1 = e.localX;
[Code]....
In java I had a "clear" function that kept on deleting the old circles as the new circle grew...
I'm trying to use the delete keyword to remove nodes from an xml file and it just plain won't work.Here's a stripped down example of what I'm working with. Every node has a child named "deleteme". If its value is equal to 1 I want to remove it from the xml file. If its anything else I want to leave it be. The delete method is deffinately gettig call but it's having no effect.
I have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic.At the click of a button i want the pic to unload again, but it does'nt work. I tried removeMovieClip and Delete.
I want to delete a variable so if i create it later using again "var myVar:DataType" it won't throw an error because of the duplicated variable.I tried using delete but it says i can't use it on fixed property. I setted it to null as it states in help and again tried to delete it without luck.So how do i delete a variable?
I am trying to delete some copy but when I do it, it leaves a huge black space (previewed in Firefox and Safari on Mac) which is the space left when I deleted the script and I don't know how to close up the black space (like I would do in indesign or Word). I am doing something wrong but I don't know how to fix this simple thing.