ActionScript 1/2 :: Delete / Set A Timer On A Function?
Dec 2, 2009
I have a function that creates a snowfall effect in Flash as2.
What I want is to be able to delete the two functions that create this effect after 30 seconds or remove the attachMovie after 5 seconds.[code]...
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Oct 30, 2009
I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
at home_flash_fla::MainTimeline/go_out()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()
[code]....
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Feb 4, 2009
Is it possible to delete a function?
I have a reusable function, on the first frame it works, but on the 2nd it doesn't load properly and duplicates itself because the other function is still running in the background.
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Jul 4, 2009
I want to name a function, and in the next frame of the movieclip to delete it.[code]...
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Oct 2, 2009
The order of events are this. From the main stage I load a movie clip (movie clip 1), within that movie clip I have a button that loads another movie clip (movie clip 2) and also starts a timer that will automatically unload movie clip 2 . Within movie clip 2 I would like to create a button that stops the timer on movie clip 1 and starts it again.
I need to stop a function in movie clip 1 from movie clip 2 and then start that same function on movie clip 1 from movie clip 2.
This is the code I am using
This is the movie clip 1 code:
PHP Code:
function moreTimerFun(moreTime) {
this.onEnterFrame = function() {
if ((getTimer()/1000)-moreTime>7) {
delete this.onEnterFrame;
[Code].....
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Oct 16, 2009
I have:
ActionScript Code:
package
{
[code]....
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Aug 8, 2010
I have a problem with deleting the object .. whether anyone can tell me how to write a function that will delete the "car" when y> 500 | | y <0.[code]
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Sep 13, 2010
when we write
var obj1=new Object();
var obj2=obj1;
we know obj2 is just a call of obj1, they are the same thing.also, prameters of function are also the calls of the object outside e.g.
var objC=new Object();objC.name = "Jhon";[code].........
it seems that when setting tar to null, the obj outside in the function didn't changeit seem taht everything you do will pass to the real object, but not setting it to null;
my questions: how to make the real object became null with a call?
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Nov 16, 2009
I am working on a paintbrush application in AS2.Currently I am working with drawing a circle. I have a circle movieclip in library. Whenever users click and drag on the stage they can design a circle. I am using mouseDown, mouseMove and mouseUp event for this.So for mousedown I am calculating the current x and y position then for mouseMove the circle starts to grow depending upon the x and y position of mouse.Then for mouseUp I am deleting the mouseMove function, so that it stops drawing. This is working fine. But when I want to draw another object on the stage the mouseMove function does not work. I am confused on how to undelete the mouseMove function.[code]
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Mar 6, 2010
"you cannot delete variables that are declared within a function with the var statement".Which, as it happens, is precisely what I was trying to doI want to delete the object because it holds a bunch variables that are no longer needed, to prevent potential speed/memory issues later on.it's impossible (probably with reason) and I know vars are local to a function, so now I'm wondering if it is actually necessary to remove local variables
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Mar 2, 2007
Is there any advantage to deleting vars instantiated within public or private functions in a class, or are they removed from memory after the function has been invoked/run? The function below is completely arbitrary for example:
Code:
private function someFunctionHere(_ar:Array):Void {
var _swf:String = _ar[0];
var _nm:String = _ar[1];
[Code]....
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Sep 27, 2004
I'm creating something like a text editor. I have text-movieclips at set coordinates. I'm trying to create a function to delete entries. My idea is that my cursor is at the text-mc's coordinate so I'd like to be able to connect the delete key to any clip that happens to match my cursor(x,y). Like this:
if ((Key.getCode() == Key.DELETEKEY)){
if((anytxtclip == cursor._x) && (anytxtclip == cursor._y)) {
delete anytxtclip
}}
I think I'm looking for a world variable to describe anytxtclip.
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Nov 12, 2010
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
[Code]....
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Mar 26, 2010
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
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Aug 22, 2006
I have a for() statement performing a loop that attaches a movieclip each time it's executed. The variable "maximumBloodBurst" defines how many times the loop cycles (the amount of movieclips to produce).Here's the script:
Code:
createBloodCells = function () {
var g:Number;
[code].....
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Nov 4, 2004
I'm using this timer code for my game.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){
seconds=seconds-1;
if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
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Dec 13, 2009
I need to use some sort of delay function and I don't know if there is one
like: sleep(milliseconds){
action
}
or something like that.
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Mar 28, 2010
I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.
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Apr 21, 2010
Currently creating a game and having a problem with the enemy's shooting.Having a problem with a function which allows the enemys to periodically shoot at the ship. At the moment I have got one ship firing and the other 2 wont fire at all. I have done some edit's to the code and I have managed to make it so all 3 ships fire but there is no gap inbetween the bombs being fired (which eventually makes the game crash.)I have the variable defined at the top:
Code:
var bombTimer = 200;
This is the function:
[code]........
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May 5, 2011
In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.
During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...
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Jun 28, 2010
have images play automatically when you don't click on PREV or NEXT buttons in a gallery for a certain amount of time.
I've used the TIMER function, but found that, when I click on PREV or NEXT, the timer would be activated again on that picture, which messes up the entire browsing experience.
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Jun 30, 2009
I have a button event to execute a function when button pressed
Code:
function doCapture(event:MouseEvent) {
function resultFunction(filename:String):void
{
trace(filename);
[Code]....
Now, I need to automate it to execute the doCapture function in every 60 seconds.
How can I set a timer insides AS3?
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Jan 1, 2011
I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:
Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....
The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:
Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....
The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.
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Oct 17, 2008
How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.
the code I have:
[PHP]var timer:Timer = new Timer(5000);
timer.addEventListener(TimerEvent.TIMER, playSlides);
[code].....
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Jul 30, 2009
I'm having no success getting a timer to work, let alone one that executes a function every X seconds (say every 10 seconds).
[Code]....
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Oct 21, 2010
just wondering is there anyway to have a function that checks if you pressed and held at any point while running the app? Im assuming that you could use the code below. But just not sure how to just target the mouse press function at all times, almost like a keydown function but just for a mouse click.
Code:
_root.onenterFrame = function(){
on(press){ //No clue
[code]....
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Nov 16, 2010
I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.
Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{
[code]......
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Oct 5, 2011
Is there a way to pass a variable to the timer function effectively changing the length of the timer when it runs.[code]...
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Aug 31, 2009
I'm trying to put a delay or timer inside of a function, ie:
Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{
[Code]....
So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.
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Dec 28, 2010
I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.
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