ActionScript 3.0 :: Turning A MouseClick Function Into A TIMER Function?

Oct 30, 2009

I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:

TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
at home_flash_fla::MainTimeline/go_out()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()

[code]....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Call MouseClick Function From Another Place

Feb 20, 2009

I have a function that is called from clicking a button

PHP Code:

con.scrollerDetails_mc.content_mc.info_mc.spin.addEventListener(MouseEvent.CLICK, spinIt);
var isTurning:Boolean = false;
function spinIt(e:Event):void

[Code].....

View 2 Replies

IDE :: HELP : MouseClick + KeyDown Function - Put A Hidden Button On Movie?

Oct 23, 2009

I could put a hidden button on my movie. I found this code over the internet but it seems not to work.

breadcrumbs_btn.onRelease = function() {
if (Key.isDown(99)) {
getURL("http://www.mysite.com/mypage.php", "_self");
}
};

99 is the keycode for letter c by the day

View 3 Replies

ActionScript 3.0 :: Flash Selecting A Specific Child By Mouseclick, Turning Off A Child Within All Non Selected?

Mar 19, 2011

I've used this site as a resource leading up to this, not particularly sure if I worded this correctly I have a class "Block" which is just a square (will be something else later on in the process) I want each block to have controls to add an additional block in either direction so I have another class BlockButtons which has my buttons for each direction.

And another class GlobalVar where I keep all my variables for funsies

[Code]...

View 1 Replies

Flash :: Delegate Function (Function).toString() Prints Function Function() {}?

Nov 1, 2010

I've got a Vector of ViewToActionMap objects, which have following constructor:

public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,

[code].....

View 1 Replies

ActionScript 3.0 :: Turning On/off Timer In Externally Loaded SWF From Main SWF

Mar 28, 2010

I want to know if its possible and if so how, to stop the timer in an externally loaded swf from the main swf that's its loaded into.

Just to give a quick basic rundown of the set-up. There is the main swf which via a class called Img loads smaller swfs:

PHP Code:

package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.display.Bitmap;

[Code].....

The _scr bit is a string which gets passed in that comes from an XML file with the source of the external SWF to load. In the SWF there are some actions that are dependent on a timer. From the main SWF I want to be able to turn the timer on or off.

Do I need to put a addEventListener in the external SWF file?

View 3 Replies

ActionScript 2.0 :: For(); How To Add A Timer Function

Aug 22, 2006

I have a for() statement performing a loop that attaches a movieclip each time it's executed. The variable "maximumBloodBurst" defines how many times the loop cycles (the amount of movieclips to produce).Here's the script:

Code:
createBloodCells = function () {
var g:Number;

[code].....

View 12 Replies

ActionScript 2.0 :: How To Stop Timer Function

Nov 4, 2004

I'm using this timer code for my game.

It should play 10 seconds and then go to the next scene.

PHP Code:

function timer(){
seconds=seconds-1;
if (seconds < 0) {

[Code].....

Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?

View 3 Replies

ActionScript 1/2 :: Delete / Set A Timer On A Function?

Dec 2, 2009

I have a function that creates a snowfall effect in Flash as2.

What I want is to be able to delete the two functions that create this effect after 30 seconds or remove the attachMovie after 5 seconds.[code]...

View 5 Replies

ActionScript 2.0 :: Using A Timer Or Delay Function?

Dec 13, 2009

I need to use some sort of delay function and I don't know if there is one

like: sleep(milliseconds){
action
}

or something like that.

View 5 Replies

ActionScript 2.0 :: Pause A Timer Function?

Mar 28, 2010

I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.

View 8 Replies

ActionScript 2.0 :: Can't Get Timer To Function Properly?

Apr 21, 2010

Currently creating a game and having a problem with the enemy's shooting.Having a problem with a function which allows the enemys to periodically shoot at the ship. At the moment I have got one ship firing and the other 2 wont fire at all. I have done some edit's to the code and I have managed to make it so all 3 ships fire but there is no gap inbetween the bombs being fired (which eventually makes the game crash.)I have the variable defined at the top:

Code:
var bombTimer = 200;
This is the function:

[code]........

View 5 Replies

ActionScript 3.0 :: Stop A Timer Function?

May 5, 2011

In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.

During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...

View 7 Replies

ActionScript 3.0 :: Loop Without Use Of Timer Function?

Jun 28, 2010

have images play automatically when you don't click on PREV or NEXT buttons in a gallery for a certain amount of time.

I've used the TIMER function, but found that, when I click on PREV or NEXT, the timer would be activated again on that picture, which messes up the entire browsing experience.

View 10 Replies

ActionScript 3.0 :: Set Timer To Call A Function Regularly?

Jun 30, 2009

I have a button event to execute a function when button pressed

Code:
function doCapture(event:MouseEvent) {
function resultFunction(filename:String):void
{
trace(filename);

[Code]....

Now, I need to automate it to execute the doCapture function in every 60 seconds.

How can I set a timer insides AS3?

View 1 Replies

ActionScript 3.0 :: Setting Variables For Timer Function

Jan 1, 2011

I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:

Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....

The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:

Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....

The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.

View 1 Replies

ActionScript 3.0 :: Reset Timer Function After 3 Minutes?

Oct 17, 2008

How would I get a timer function to reset after no buttonswere pressed for 3 minutes?Right now I have my timer starting on load, and then when abutton is pressed, it stops it. I basically want to restart itafter 3 minutes.

the code I have:
[PHP]var timer:Timer = new Timer(5000);
timer.addEventListener(TimerEvent.TIMER, playSlides);

[code].....

View 3 Replies

ActionScript 3.0 :: Timer Executing A Function Every X Seconds?

Jul 30, 2009

I'm having no success getting a timer to work, let alone one that executes a function every X seconds (say every 10 seconds).
 
[Code]....

View 1 Replies

ActionScript 2.0 :: Press And Hold Timer Function?

Oct 21, 2010

just wondering is there anyway to have a function that checks if you pressed and held at any point while running the app? Im assuming that you could use the code below. But just not sure how to just target the mouse press function at all times, almost like a keydown function but just for a mouse click.

Code:
_root.onenterFrame = function(){
on(press){ //No clue

[code]....

View 3 Replies

ActionScript 3.0 :: Adding Timer To Recursive Function?

Nov 16, 2010

I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

View 7 Replies

ActionScript 3.0 :: Pass A Variable To Timer Function?

Oct 5, 2011

Is there a way to pass a variable to the timer function effectively changing the length of the timer when it runs.[code]...

View 2 Replies

Actionscript 3.0 :: Put A Delay Or Timer Inside Of A Function?

Aug 31, 2009

I'm trying to put a delay or timer inside of a function, ie:

Code: Select all
this_btn.addEventListener(MouseEvent.CLICK, doThis);
function doThis(event:MouseEvent):void
{

[Code]....

So that where I have the function for the button make that movie clip go to frame 1, it would wait one second before going to frame 1.

View 2 Replies

ActionScript 3.0 :: Why Does Timer Event Not Start Function

Dec 28, 2010

I have a function that fades out sound. It works perfectly well, yet the mirror of that which is supposed to fade IN my sounds does not start looping.[code]The issue is that the Fade_in_timer calling VOL_up never starts looping.And the very same code works well when dV is subtracted from setVol.setVol, dV and Vol are global variables defined at the top of my main code. "timers" is an array to keep track of all new timers in case I need to stop them all and remove them.the other fadeout function that works well only differs in the names of the timer and the stop criterion and that setVol is decreased gradually.

View 1 Replies

ActionScript 3.0 :: Function To Occur When The Timer Fires After 5 Seconds?

Oct 30, 2009

I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:

[Code].....

View 4 Replies

ActionScript 3.0 :: A Function To Freeze The Timer After Finish The Game?

Feb 17, 2010

I have a little game with a timer in it. What I want is to stop the timer when you pass the finish.I wrote the if function with timer.stop();The timer stops but it is gone too. I want to see the time you have left to make it into a score.Is there a function to freeze the timer after finish the game?

View 3 Replies

ActionScript 1/2 :: How To Make Timer And Delay Call To Function

Mar 16, 2010

I'm trying to make a timer..
When I press a button a movieclip does this: gotoAndStop(2);
I want it to go back to Keyframe 1 after 10 seconds.
How can I get this to work?

View 6 Replies

ActionScript 3.0 :: Timer Function - Trace Statement Not Working

Oct 23, 2009

I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.

Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
var myTimer:Timer=new Timer(1000,15);
[Code] ......

View 8 Replies

ActionScript 3.0 :: Fading And Displaying / Delaying MC With Timer Function

Jul 31, 2010

I have been trying to execute functions in a sequential order, but I am totally stuck, and I dont know what else to do. I basically want different movie clips to be faded in and out, but one after the other... just like a movie intro with the name, stars etc.. text fading in, text fading out, etc etc... Maybe this is TOTALLY retarded what I am trying to do, but I didnt want to do the classic motion tween in the frames, cause thats just too tedious, and on the other hand I want to learn AS3.0. So here is the code, I am fading in the first movieclip, and displaying/delaying it with the timer function, so it sits on the screen for 4 seconds, until it fades out and stops. Problem is that both clips act the same, and I dont know how to delay //text 2 (clipTwo).

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.TimerEvent;
import flash.utils.Timer;
[Code] .....

View 2 Replies

ActionScript 2.0 :: Deactivate MovieClip OnRelease Function Timer

Aug 9, 2010

I have a series of movieclips and when each one is clicked it calls a function e.g
movieclip1.onrelease = function(){
// function here
}
Is it possible to deactivate each one for 5 seconds when it is clicked, then reactivate it after 5 seconds using a timer or something?

View 4 Replies

ActionScript 3.0 :: Timer Event Function Not Working Properly

May 6, 2009

I'm currently doing a project which strictly relies on sharp timings and uses as3 timers...
But the timers make some problems..

Here's my code used to test the timers..
Select allvar milliTimer:Timer = new Timer(1);
var secondTimer:Timer = new Timer(1000);
secondTimer.addEventListener(TimerEvent.TIMER, tickSecond);
milliTimer.start();
secondTimer.start();
function tickSecond(evt:TimerEvent):void{
[Code] .....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved