ActionScript 3.0 :: Fading And Displaying / Delaying MC With Timer Function

Jul 31, 2010

I have been trying to execute functions in a sequential order, but I am totally stuck, and I dont know what else to do. I basically want different movie clips to be faded in and out, but one after the other... just like a movie intro with the name, stars etc.. text fading in, text fading out, etc etc... Maybe this is TOTALLY retarded what I am trying to do, but I didnt want to do the classic motion tween in the frames, cause thats just too tedious, and on the other hand I want to learn AS3.0. So here is the code, I am fading in the first movieclip, and displaying/delaying it with the timer function, so it sits on the screen for 4 seconds, until it fades out and stops. Problem is that both clips act the same, and I dont know how to delay //text 2 (clipTwo).

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.TimerEvent;
import flash.utils.Timer;
[Code] .....

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Delaying Code Within A Function

Aug 6, 2009

I have been searching the internet for help on how to delay code within a single function, but every solution I have found so far relies on creating event listeners for a timer and then running commands from the event handler functions.I am writing a 'console' type interface where the user types in a string which is, upon pressing enter, processed in one function and then sent to a final function to display the result.[code]I want to somehow insert a pause between each call of that last function, updateDisplay.

View 1 Replies

ActionScript 2.0 :: Delaying A Function When Called By OnRollOver?

Feb 24, 2009

I need to put about a 3 second delay on this function when its called by btn1. Any ideas? Im a newbie

Code:
function info1() {
new Tween(guitar1_info, "_alpha", Strong.easeOut, 0, 100, 2, true);
}

[code]....

View 1 Replies

ActionScript 2.0 :: Countdown Timer Not Displaying Time

Jul 15, 2010

I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...

View 2 Replies

ActionScript 3.0 :: Displaying Movie Clip Symbols On A Timer?

Nov 15, 2010

I have 7 movie clip symbols which i would like to become visible using a timer.I would like to be able to make them appear one at a time, to a time of my choice after a 'start button' has been pressed.When the start button is pressed another movie clip already plays as a back ground. 

View 2 Replies

ActionScript 3 :: Countdown Timer Not Displaying Time In TextField

Jan 24, 2011

I created a game in AS3 using a tutorial written for AS2 but I can't get the timer working correctly. The game contains 3 frames, a start screen, game loop, and end screen. the timer starts on frame 2, and counts down (tested this with a trace). When the timer reaches 0 I want to go to frame 3 which is the end game screen but my code isn't working.

var fl_SecondsToCountDown:Number = 30;
var fl_CountDownTimerInstance:Timer = new Timer(1000, fl_SecondsToCountDown);
fl_CountDownTimerInstance.addEventListener(TimerEvent.TIMER, fl_CountDownTimerHandler);
fl_CountDownTimerInstance.start();
theTimer.text = String(fl_SecondsToCountDown);
[Code] .....

View 1 Replies

ActionScript 3 :: Timer Not Displaying Count Down In Text Label?

Mar 27, 2011

Code for timer:
var oneSecTimer:Timer = new Timer (1000,60);
oneSecTimer.start();
oneSecTimer.addEventListener(TimerEvent.TIMER , timerListener );
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE , onTimerComplete );
function timerListener (event:TimerEvent):void {
secs.text.text = oneSecTimer;
} function onTimerComplete (event:TimerEvent):void {
gotoAndStop(5);
days=days+1;
}

When I run the movieclip I get, where the timer is supposed to be showing the countdown, a "[object timer]" message instead.

View 1 Replies

ActionScript 2.0 :: Alpha Fading Up And Down - Root Function?

Sep 15, 2004

I've been trying to put together a function that I can reference through various symbols in a movie to fade their alpha properties. So far all I've found is code that forces me to reference the specific symbol in the function, however I have to do this to a BUNCH of symbols over different periods within my timeline, part of which will be triggered by a loaded movie. Any function that will fade up or down that can sit on the _root. and be referenced by any symbol whenever needed?

View 10 Replies

ActionScript 2.0 :: [FMX04] Fading Gallery Function?

Feb 24, 2006

I'm creating flash image galleries for a local design firm's site. Their pages are long, vertically scrolling, with large image galleries spaced down the page (about 900x400px each). Each of these shows an initial image, and then has buttons above to select image 1-9, or pre/next image. The images will need to dissolve from one to the next.Because there are so many of these galleries, I want to put each in a folder, name all of the images Image1.jpg, Image2.jpg, etc. and include a txt file to tell my navigation button how many images are in the gallery (this part works).

OK, but I just can't get the thing going now. Here's how I've approached it:
Each Gallery image is a MC that has an alpha in/out animation, with a stop action in between that also swaps it to a certain level (just so I can identify it using getInstanceAtDepth when I need to fade it out).Image_1 is attached to an empty container on stage at the start. I want to define a function that will be called by my gallery buttons that will 1) tell the clip currently onstage to fade out (that works), 2) attach the appropriate clip to my container clip at a particular level (this does not).

Code:
_global.galleryFader = function(clickVar) {
// "clickVar" is returned when the gallery number buttons are pressed

[code]....

View 1 Replies

ActionScript 2.0 :: Sound Fading In Function With Prototype And SetInterval

Aug 4, 2005

I'm trying to create a function that will help me fade in sounds with the help of setInterval. I'm almost there! Here is the code so far:

// Begin
melodyhalf1 = new Sound("melodyhalf1_mc");
melodyhalf1.attachSound("melodyhalf1");
melodyhalf1.start(0, 99);

[Code]....

I placed a comment in the Sound.prototype.fadeIn to test if it was being called, as well as to see if the melodyhalf1 variable (object?) was being passed.

The results are that the fadeIn function *is* being called, but the trace(this) comes back with 'undefined'.

View 4 Replies

ActionScript 3.0 :: Turning A MouseClick Function Into A TIMER Function?

Oct 30, 2009

I had a function that occured on mouseclick called go_out. I want this function to occur when the timer fires after 5 seconds. After the 5 secons I receive this error:

TypeError: Error #1034: Type Coercion failed: cannot convert flash.utils::Timer@3fe4561 to flash.display.MovieClip.
at home_flash_fla::MainTimeline/go_out()
at flash.utils::Timer/flash.utils:Timer::_timerDispatch()

[code]....

View 1 Replies

ActionScript 3.0 :: Fading Out And Fading In 2 Flash Movie File

Mar 30, 2012

I'm trying to play 2 external flash movies. its already running ok but i need the scene to be somewhat to gradually become transparent so that the timebased scene2 will comeout to of the screen.

Here is the script of it:

var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest("scene2.swf");
myLoader.load(url);
addChild(myLoader);

[Code]....

View 2 Replies

ActionScript 1/2 :: Fading In An MC Works, Fading Out Doesn't?

Apr 7, 2009

I can't work out why - but when I try to fade out some text (by calling fadeoutSecondText), the text fades out, and then immediately fades back in. Fading in and out struggle against each other, resulting in rapidly flashing text!

[Code]...

View 7 Replies

ActionScript 2.0 :: [f5]fading Grid Not Fading?

Oct 11, 2003

when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in

View 5 Replies

ActionScript 2.0 :: Fading Grid Not Fading

Oct 11, 2003

i've done the Fading Grid tutorial that Voetsjoeba wrote but i seem to be de-railing somewhere when i test the movie all i see is a large grey box (border color) with a medium white box (box color) in the bottom right.when i edit the border and lose the grey box but leave its line borders then i get the image with the white box in the bottom right. i've got an image: instance named 'image', a box: instance named 'box' and a border: instance named 'border' and pasted in the actionscript in place but it still hangs.

View 5 Replies

ActionScript 2.0 :: Delaying With AttachMovie?

Aug 13, 2005

I have a loop and in it i am attaching a movie clip (basiccly its just a row with data). The movieclip has a alpha fade in it. Now I want to delay each attachmovie function so that the movies are attached one by one rather then trow them all on the screen at once. (plus it looks better with the alpha fade).

I tried the setInterval but it wont work (ex.:Interval is 1 sec, and if im going to attach 6 MC, flash wait 6 * 1 sec, then show them all)

And is it possible to attach a movieclip inside a othermovieclip thats not on the same frame (the other MC is on frame 10)?

View 1 Replies

ActionScript 3.0 :: Delaying A Loop?

Oct 5, 2010

I'm trying to create something that you could use in a game that shows you the points adding to your total score little by little (instead of it adding it all at once). I've managed to make a timer delay, but it will still only update once and I don't know what to do.

Code:
var pointBuffer:Number = 500;
var totalPoints:Number = 1000;

[code]....

View 3 Replies

ActionScript 2.0 :: For(); How To Add A Timer Function

Aug 22, 2006

I have a for() statement performing a loop that attaches a movieclip each time it's executed. The variable "maximumBloodBurst" defines how many times the loop cycles (the amount of movieclips to produce).Here's the script:

Code:
createBloodCells = function () {
var g:Number;

[code].....

View 12 Replies

ActionScript 3.0 :: Delaying Timeline Playback?

Oct 21, 2009

I have a situation that is driving me nutsthe site in question lives hereI have that 16 sec tweenLite intro fading up the title, then down, then all the elements of the stage fade in.which is fine and looks great.BUT the video that plays after the intro will sometimes play before intro is done which is not great.I have done the code all in the timeline as I am not class savvy is there any way that I can pause the video instance or have the playhead pause until the intro is over.

View 0 Replies

ActionScript 2.0 :: Delaying Whats In A Text Box

Jan 23, 2004

i was wondering if you can delay whats inside a text box... for example, when an action is made, the text box will show "action done". kinda like a status bar, now what i wud wanna do is for the x number of seconds i wud want to set it back to blank text box again...

View 7 Replies

ActionScript 2.0 :: Delaying A Loaded Movie?

Jun 24, 2005

I'm making an image gallery that has an MC as a background that resizes itself due to the size of the image. How can I use the loadMovie function when the button is pressed it will resize the background to the size THEN display the loaderMC that will load the image.How can I achieve this effect? I'm wanting to use the reusable MC (from Kirupa tutorials) or something that will load the image and show a status bar for the loading.

View 2 Replies

ActionScript 2.0 :: Delaying With Tween Class

Mar 15, 2007

i have 5 moviecip in the stage and i am scaling them to 100% i would like to delay each one so let say first one animate when reach 50% the next movieclip start growing an so on ...

[CODE]....

View 3 Replies

ActionScript 2.0 :: Delaying Whats In A Text Box?

Jan 23, 2004

i was wondering if you can delay whats inside a text box... for example, when an action is made, the text box will show "action done". kinda like a status bar, now what i wud wanna do is for the x number of seconds i wud want to set it back to blank text box again... is there any way to do that?

View 7 Replies

ActionScript 2.0 :: How To Stop Timer Function

Nov 4, 2004

I'm using this timer code for my game.

It should play 10 seconds and then go to the next scene.

PHP Code:

function timer(){
seconds=seconds-1;
if (seconds < 0) {

[Code].....

Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?

View 3 Replies

ActionScript 1/2 :: Delete / Set A Timer On A Function?

Dec 2, 2009

I have a function that creates a snowfall effect in Flash as2.

What I want is to be able to delete the two functions that create this effect after 30 seconds or remove the attachMovie after 5 seconds.[code]...

View 5 Replies

ActionScript 2.0 :: Using A Timer Or Delay Function?

Dec 13, 2009

I need to use some sort of delay function and I don't know if there is one

like: sleep(milliseconds){
action
}

or something like that.

View 5 Replies

ActionScript 2.0 :: Pause A Timer Function?

Mar 28, 2010

I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.

View 8 Replies

ActionScript 2.0 :: Can't Get Timer To Function Properly?

Apr 21, 2010

Currently creating a game and having a problem with the enemy's shooting.Having a problem with a function which allows the enemys to periodically shoot at the ship. At the moment I have got one ship firing and the other 2 wont fire at all. I have done some edit's to the code and I have managed to make it so all 3 ships fire but there is no gap inbetween the bombs being fired (which eventually makes the game crash.)I have the variable defined at the top:

Code:
var bombTimer = 200;
This is the function:

[code]........

View 5 Replies

ActionScript 3.0 :: Stop A Timer Function?

May 5, 2011

In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.

During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...

View 7 Replies

ActionScript 3.0 :: Loop Without Use Of Timer Function?

Jun 28, 2010

have images play automatically when you don't click on PREV or NEXT buttons in a gallery for a certain amount of time.

I've used the TIMER function, but found that, when I click on PREV or NEXT, the timer would be activated again on that picture, which messes up the entire browsing experience.

View 10 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved