ActionScript 2.0 :: Delaying A Function When Called By OnRollOver?
Feb 24, 2009
I need to put about a 3 second delay on this function when its called by btn1. Any ideas? Im a newbie
Code:
function info1() {
new Tween(guitar1_info, "_alpha", Strong.easeOut, 0, 100, 2, true);
}
[code]....
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Sep 21, 2005
Looked around the forums didn't find anything that said this was/wasn't possible. [URL].. your mouse on the > Test in the maroon box. A little animation...it works.
Put your mouse over the About L7 tab. It comes up...has the exact mc inside of it...put your mouse over it, it doesn't work.
Why isn't it getting the onMouseOver event? I thought it might be trackAsMenu but that just allows for the mouse click to be read.
[Code]...
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Aug 6, 2009
I have been searching the internet for help on how to delay code within a single function, but every solution I have found so far relies on creating event listeners for a timer and then running commands from the event handler functions.I am writing a 'console' type interface where the user types in a string which is, upon pressing enter, processed in one function and then sent to a final function to display the result.[code]I want to somehow insert a pause between each call of that last function, updateDisplay.
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Jul 31, 2010
I have been trying to execute functions in a sequential order, but I am totally stuck, and I dont know what else to do. I basically want different movie clips to be faded in and out, but one after the other... just like a movie intro with the name, stars etc.. text fading in, text fading out, etc etc... Maybe this is TOTALLY retarded what I am trying to do, but I didnt want to do the classic motion tween in the frames, cause thats just too tedious, and on the other hand I want to learn AS3.0. So here is the code, I am fading in the first movieclip, and displaying/delaying it with the timer function, so it sits on the screen for 4 seconds, until it fades out and stops. Problem is that both clips act the same, and I dont know how to delay //text 2 (clipTwo).
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.TimerEvent;
import flash.utils.Timer;
[Code] .....
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Jan 14, 2009
I have a slideshow made up of about 21 photos and each one is on a different layer and each has a fade in and out transition applied to them. I want to be able to stop the slideshow when a rollover occurs. I've tried various types of code and none of them get close.
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Mar 9, 2010
How do I do a onRollOver detect without using the onRollOver function? I have a movieclip and when it's rolled over I have it zooming using the AS2 tween function. In that movieclip there's a form with fields, and if I use the onRollOver function on the movieclip to zoom, the whole movieclip becomes a button thus preventing any input into the form fields. Is there an alternative I can use? I tried using hitTest, but it keeps looping itself unlike the onRollOver function that only runs once.
Heres's the fla
Heres's the swf
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Jun 29, 2010
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
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Jan 10, 2012
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package
{
public class PER
{
[Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
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Oct 18, 2007
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
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Jan 31, 2012
I am working on a class for building drop down buttons dynamically. Here is excerpt one of my code (located in the Class constructor):
_button.onRollOver = function()
{
this.gotoAndStop("over");
[code]....
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Aug 4, 2010
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {
[code]....
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Jul 23, 2007
I'm having an issue with a simple movieclip onRollOver event. Here's my code:
Code:
_root.mc_shutternav.mc_nav_8.onRollOver = over;
_root.mc_shutternav.mc_nav_8.onRollOut = out;
_root.mc_shutternav.mc_nav_8.onRelease = hit;
[code]....
However, with this setup the function hit() is called automatically every time I publish the movie. What's wrong with this? What's the difference between mc.onRelease = function; and mc.onRelease = function()?
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Sep 9, 2007
I have a movieclip that has selectable text / scroll bar / other buttons etc - What I would like is to have an onRollOver / RollOut event to call a function on the entire movieclip, however when I do this - The entire movieclip is treated as a button and I cannot select the text nor click the scroll bar / other movieclip buttons within this movieclip. Is there a way to set the onrollover / rollout to execute a function without having the movieclip itself turn into a button / stop functioning?
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Oct 8, 2009
I've been banging my head against the wall with this one. I have the following set function in Flex. [code]If I set the periodChangeAmount to -1 or 1 the set method gets fired. If I set it to zero it doesn't get fired. What's the deal? Does anyone know why it wouldn't get called when setting it to zero. If I change the object type to a number or even an object it still doesn't work as expected.
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May 11, 2011
I have this script for random letter cycling below. I want to call this function to happen at a certain click or frame label, but when I call it with tweenmax, I get a runtime error. Can anyone explain to me how to call this function at certain events. I know this is definitely not best practice but have to try somewhere and here is what I did:
var targetWord:String = 'home';
var wordSoFar:String = '';[code]....
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Mar 9, 2009
I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?
Here is the code for reference
Code:
//path for _global.bookXML is defined already.
_global.book_xml = new XML();
_global.book_xml.ignoreWhite = true;
[Code]....
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Dec 28, 2011
mainClass.as
package {
import mfClass.CarSelector;
import flash.display.MovieClip;
import flash.events.Event;
public class MainClass extends MovieClip {
[Code] .....
Now, when I run this in flash. I get this message.. in output.
TypeError: Error #1006: sel_Fun is not a function.
at MainClass/show_selector()
at MainClass()
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Jan 21, 2009
The code that is commented out will work, however, I'm trying to turn that code, since it's used multiple times, into a function.
Why isn't my function working when it's being called?
ActionScript Code:
function displayInfo(_ROLL:MovieClip,_MC:MovieClip, _NN:MovieClip) {
_ROLL.onRollOver = function() {
[Code]......
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Jul 10, 2009
I've got a function 'fullReset' which resets the stage and places several movieclips (which are balls) back to a starting area. Within this function is a call to the 'unlockBallfunction within the Ball class (see bottom of code below).
ActionScript Code:
private function fullReset(event:Event):void
trace("RESET BUTTON HIT");
[code].....
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May 20, 2011
i have written one simple function, Now i want to do something like that:
Code:
if(function is called)
{
do something
}
so what will be the syntax for it?
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Feb 25, 2009
In the game I am building I need every 5 seconds a function to be called. The function looks like the following:[code]How would I go about making a time that pretty much counts to 5 and then resets itself again?
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
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Apr 16, 2010
I am working on a Flex Front End at the moment, and have been using the Parsley framework for passing messages/events around.
I was wondering if there is a simple way for a function (in this case, an event's constructor) to obtain a reference to the object which called it?
This is to ensure that a certain event that I am defining can only be dispatched by one specified class. My thinking is to check the caller of the constructor somehow, and throw an error if it is not of the correct type.
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Jun 16, 2011
If I override a public function in a base class, I would have thought that this override function is called and the original is ignored? though this doesn't seem to be the case...
public class AbstractScreen extends Sprite
{
public function AbstractScreen()
{
[Code]....
If my model dispatches a CHANGED_LANGUAGE event, the text in the views gets updated, But I also get a trace of "WARNING: need to override public function updateLanguage()"
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Oct 13, 2009
Is there anyway of checking which mouse event called a function, without creating another function to handle each buttons event?
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Mar 9, 2010
i got a class(class1) that extends another class (class2)...when something happens in super class, i need to update the class1, soi need to trigger a function in class1 from class2... I know is bad programming, but is that possible? I'm confused
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Aug 28, 2011
I have an MC object called with linkage to be treated as a class in the library,part of the code is what follows (what is relevant to this problem):[code]If I drag and drop the object from the library onto the stage to instantiate it and call the function from within the object, then there is no problem, and the code is executed with no problem. In the main movie clip, I want to create an instance of this class with code, add it to stage and call this function with the following code:[code]
Through the use of flags I have confirmed that we in fact enter the function setTable, and that this error is produced once I try to reference the cardArray.I do not declare the array outside that function because I need other functions in that MC to be able to see it. Relocating the declaration does not solve the problem, because then the interpreter advances to the lines where I reference other functions declared in the MC (which I want in there), and the same problem arise: it has not yet seen the declaration of functions like the custom shuffle function for arrays
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Mar 4, 2004
{Flash MX 2004 Pro}
[AS]
myMovieClip_mc.onPress = foo(true);
function foo(state:Boolean) {
Do something
}
The above does not work. Infact the function is not even called.How can I pass parameters to such functions.I dont wanna do the following:
[AS]
myMovieClip_mc.onPress = function(true) {
//
}
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Feb 2, 2007
as im just starting out.for example i have a graphic i need to rewined (instead of tween backwards)when the button is clicked it calls this function in timeline
mc_on_stage.onEnterFrame = function() {
if (rewind == true) {
prevFrame();
[code].....
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Dec 14, 2009
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
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