ActionScript 2.0 :: Function Works, But Not When Called By Interval

Dec 14, 2009

I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.

[This is Flash 8, AS2]

Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;

[Code].....

View 4 Replies


Similar Posts:


ActionScript 2.0 :: Function Works, But Not When Called By Interval?

Dec 14, 2009

I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval

Code:
//////////////////////////
/* IMPORTS AND INCLUDES */

[code].....

View 1 Replies

ActionScript 2.0 :: Flash8 Function Works But Not When Called By Interval?

Dec 2, 2010

I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.

Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////

[code]....

View 7 Replies

ActionScript 2.0 :: Set Interval Clear Button That Normally Works?

Apr 8, 2011

I am doing an animation of a system schematic I have had a weird thing come up with set interval.I have broken the animation down to three buttons a movie clip and a text field.When I call and clear the set interval from individual buttons the setInterval behaves correctly,but when i try and call and clear from one button with an if statement for a text field the setInterval will not clear.It also will not clear from the other button that is a set interval clear button that normally works.I have set the setInterval variable set to a number.Code Below and fla attached

[CODE]
boxmove=function(){
myBox_mc._x+=10[code]..........

View 1 Replies

ActionScript 2.0 :: Does ClearInterval Not Work When Called Inside A SetInterval / Why Does ClearInterval Not Stop The Interval

Mar 25, 2004

I'm having an issue with setInterval/clearInterval when it comes to dealing with objects. Take this example:

[Code]...

Why does clearInterval not stop the interval? Does clearInterval not work when called inside a setInterval? Am I doing something wrong? How do I get it to delete the interval when it reaches a certain count?

View 3 Replies

ActionScript 3.0 :: Why Tween Motions Only Works When Called In Another Frame

Oct 27, 2009

Im doing a project that works with lots of tweens im having always the same problem when i call Tweens to execute in the same frame..The Tween most of the times freez before this motion end.I fixed the tween for the background... but for that i had to put the tween in another frame and call that frame from my home Frame..Now im trying to do some Tweens with some buttons, but it most of the time freez before the motion ends.Should i forget to use Tweens in the same frames?

View 1 Replies

ActionScript 1/2 :: Preloader Not Previewing - Code Works Out A Value Between 0 And 1 Called 'loadVal'?

Jan 27, 2011

I've written a simple preloader which I've put in its own movie clip. The code is as follows:
 
[code]...
 
The code works out a value between 0 and 1 called 'loadVal' this is used to animate a masking object a distance defined by a variable called 'yShift'. loadVal is rounded up to give a whole number that is displayed in a text field showing the percentage of the movie which has loaded.The preloader seems to be running and it will trigger the move to play when it completes but I can't see the preloader previewing in the Bandwidth Profiler, even when I set the data speed to be very slow. I've noticed this issue before and it is annoying as I need to see how the preloader looks and works.

View 4 Replies

ActionScript 3.0 :: Got New Font Called Sunset Inside Library And EmbedFonts Set To True, But Nothing Works?

Jul 16, 2010

I just tried everything to do embedFonts work correctly in CS5. In Flash CS4 there was no any problems with this. The TextField is created in AS3, I got new font called Sunset inside library and embedFonts set to true, but nothing works, there is no errors and the text is still invisible

View 1 Replies

ActionScript 3.0 :: Compiler Bug - Var Declaration Function Definition Postcedes External Called Function Execution

Jun 29, 2010

Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:

[Code]...

This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?

View 6 Replies

ActionScript :: Flex - An Object Returned From A Function Call Changed The Next Time The Same Function Is Called?

Jan 10, 2012

I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:

package
{
public class PER
{
[Code].....

Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:

var data_set1:PER = function_name(arg1, arg2, arg3);

The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:

var data_set2:PER = function_name(arg4, arg5, arg6);

My intention is that data_set1 and data_set2 are different (e.g. not linked together).

My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?

View 1 Replies

ActionScript 2.0 :: Set An Interval Before Calling A Function?

Aug 7, 2009

How to set an interval before calling a function?

View 1 Replies

ActionScript 2.0 :: Clear Interval In A Function From Another?

Jun 30, 2006

Can I clear a interval in a function from another function?[code]...

View 2 Replies

Stop Interval Function By Clicking Button?

Mar 26, 2009

I have a simple movice clip, 72 frames. On Frame 42 I have this actionscript

//----------------------------------
function wait2() {
stop();

[Code]....

and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...

View 2 Replies

Flex - Calling A Function Once Then Repeated At A Set Interval?

Jun 23, 2010

I have a function which makes a call to the server to load some financial data. This data is then displayed in a grid. In order to keep displaying the latest data I keep making this server call (every 30 secs). I'm using a Timer object to do this. The problem I have is that I have to wait 30 secs when the application starts for financial data to be displayed, what I'd like to happen is that the load data call is made, then start the update timer. Is there a way to set this up or shall I use to data load calls, one to get the initial data, then one to get the updates, which is made every 30 secs?

View 1 Replies

ActionScript 2.0 :: How To Clean Function Or Interval (Tweener)

Jan 11, 2011

how can i make this replay button? i need to kill the "delays" at function. how can i make this?[code]

View 1 Replies

ActionScript 3.0 :: Return Result From Function Called By Function?

Aug 4, 2010

I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.

var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {

[code]....

View 3 Replies

ActionScript 3.0 :: Change Interval Passed To SetInterval Function?

Jul 16, 2010

How can you change the interval passed to the setInterval function?

I've tried for hours but it seems to trigger the function a million times.[code]...

View 7 Replies

Actionscript 3.0 :: Use An Interval Function To Make The Movie Stop In?

Apr 29, 2009

In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:

var count:Number = 0;
var maxCount:Number = 35;
useHandCursor = false;

[code].....

View 1 Replies

ActionScript 2.0 :: Call Function On An Interval Faster Than 1 Millsec

Jul 1, 2004

I've got function that I call using setInterval. The problem is I need to call that function on an interval faster than 1 millsec.

View 4 Replies

ActionScript 2.0 :: Random Time Interval To Call Function?

Oct 24, 2005

what i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.

Code:

function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;

[Code]....

however the time interval is not working. i managed to trace the random timeGap.

View 11 Replies

ActionScript 2.0 :: Pass A Variable To Function When Calling It With Interval?

Jan 30, 2009

How do I pass a variable to function when calling it with interval.

This:

Code:
doFlip(1);
to something like this:

Code:
myInterval = setInterval(doFlip(1),2000);

View 2 Replies

Flex Set Function Not Getting Called

Oct 8, 2009

I've been banging my head against the wall with this one. I have the following set function in Flex. [code]If I set the periodChangeAmount to -1 or 1 the set method gets fired. If I set it to zero it doesn't get fired. What's the deal? Does anyone know why it wouldn't get called when setting it to zero. If I change the object type to a number or even an object it still doesn't work as expected.

View 2 Replies

Actionscript 3 :: Specify A Function To Be Called?

May 11, 2011

I have this script for random letter cycling below. I want to call this function to happen at a certain click or frame label, but when I call it with tweenmax, I get a runtime error. Can anyone explain to me how to call this function at certain events. I know this is definitely not best practice but have to try somewhere and here is what I did:

var targetWord:String = 'home';
var wordSoFar:String = '';[code]....

View 1 Replies

IDE :: Function Not Getting Called In OnLoad?

Mar 9, 2009

I am loading one xml file and onload (or onData) of this file I am calling another function but, this function is not getting called. What can be the issue? Can delegates be used here and how?

Here is the code for reference

Code:
//path for _global.bookXML is defined already.
_global.book_xml = new XML();
_global.book_xml.ignoreWhite = true;

[Code]....

View 2 Replies

AS3 - Function In Imported Class Not Being Called

Dec 28, 2011

mainClass.as
package {
import mfClass.CarSelector;
import flash.display.MovieClip;
import flash.events.Event;
public class MainClass extends MovieClip {
[Code] .....

Now, when I run this in flash. I get this message.. in output.
TypeError: Error #1006: sel_Fun is not a function.
at MainClass/show_selector()
at MainClass()

View 1 Replies

ActionScript 2.0 :: Why Isn't Function Working When It's Being Called

Jan 21, 2009

The code that is commented out will work, however, I'm trying to turn that code, since it's used multiple times, into a function.

Why isn't my function working when it's being called?

ActionScript Code:
function displayInfo(_ROLL:MovieClip,_MC:MovieClip, _NN:MovieClip) {
_ROLL.onRollOver = function() {

[Code]......

View 9 Replies

ActionScript 3.0 :: Function Getting Called Twice For Some Reason?

Jul 10, 2009

I've got a function 'fullReset' which resets the stage and places several movieclips (which are balls) back to a starting area. Within this function is a call to the 'unlockBallfunction within the Ball class (see bottom of code below).

ActionScript Code:
private function fullReset(event:Event):void
trace("RESET BUTTON HIT");

[code].....

View 1 Replies

ActionScript 3.0 :: Check Function Is Called Or Not?

May 20, 2011

i have written one simple function, Now i want to do something like that:

Code:
if(function is called)
{
do something
}

so what will be the syntax for it?

View 4 Replies

ActionScript 2.0 :: Every 5 Seconds A Function To Be Called

Feb 25, 2009

In the game I am building I need every 5 seconds a function to be called. The function looks like the following:[code]How would I go about making a time that pretty much counts to 5 and then resets itself again?

View 5 Replies

Flex :: Determine Which Class Has Called A Function?

Apr 16, 2010

I am working on a Flex Front End at the moment, and have been using the Parsley framework for passing messages/events around.

I was wondering if there is a simple way for a function (in this case, an event's constructor) to obtain a reference to the object which called it?

This is to ensure that a certain event that I am defining can only be dispatched by one specified class. My thinking is to check the caller of the constructor somehow, and throw an error if it is not of the correct type.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved