ActionScript 2.0 :: Clear Interval In A Function From Another?
Jun 30, 2006Can I clear a interval in a function from another function?[code]...
View 2 RepliesCan I clear a interval in a function from another function?[code]...
View 2 Repliesit looks like the problem is that the interval has not been clear so every time i click away from my slide show (for example navigate to my contact swf) and then come back to the slide show the pictures keep looping on top of each other and fading at the wrong times too.
var id, current;
var k = 0, p = 0;
var slide = 1;
function loadXML(loaded) {
[code]....
I cant clear the time on the set interval. try to stop the time around about six seconds or so.
ActionScript Code:
var myInterval = setInterval(time, 2000);
function time (){
[Code].....
I am doing an animation of a system schematic I have had a weird thing come up with set interval.I have broken the animation down to three buttons a movie clip and a text field.When I call and clear the set interval from individual buttons the setInterval behaves correctly,but when i try and call and clear from one button with an if statement for a text field the setInterval will not clear.It also will not clear from the other button that is a set interval clear button that normally works.I have set the setInterval variable set to a number.Code Below and fla attached
[CODE]
boxmove=function(){
myBox_mc._x+=10[code]..........
i have used the setinterval in a module. i clear the inetrval each time i make it using a function in other class. on long time run the clear interval stops functioning.
View 1 RepliesI have an external swf, which uses an interval to space out the loading of JPEGs.
This swf is loaded into the main swf using the movieclip loader class. I unload the external swf when a button is pressed - and I am also attempting to clear the interval at this point. However, it's not working for me - when I click on another button to go back to the frame that loads the external swf, it is obviously running additional intervals. The JPEGs start loading faster and faster.
This is my code:
External swf -
PHP Code:
var fadeInterval:Number = setInterval(fadeIn, 750);
Main swf -
PHP Code:
var mclLoader:MovieClipLoader = new MovieClipLoader();
createEmptyMovieClip("external", 3);
mclLoader.loadClip("flashElements/pics_home.swf", external);
[Code]....
Now the second bit of code is what I've come up with after trawling the internet for answers. I've come across more than one forum where people are having this exact problem, which is seemingly fixed by the above. However for me, no dice.
How to set an interval before calling a function?
View 1 RepliesI have a simple movice clip, 72 frames. On Frame 42 I have this actionscript
//----------------------------------
function wait2() {
stop();
[Code]....
and a few other "possible" solutions I found on the web....but nothing works. If I click the damn button...
I have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
[code].....
I have a function which makes a call to the server to load some financial data. This data is then displayed in a grid. In order to keep displaying the latest data I keep making this server call (every 30 secs). I'm using a Timer object to do this. The problem I have is that I have to wait 30 secs when the application starts for financial data to be displayed, what I'd like to happen is that the load data call is made, then start the update timer. Is there a way to set this up or shall I use to data load calls, one to get the initial data, then one to get the updates, which is made every 30 secs?
View 1 RepliesI have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
[This is Flash 8, AS2]
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
import mx.transitions.*;
[Code].....
how can i make this replay button? i need to kill the "delays" at function. how can i make this?[code]
View 1 RepliesI have a function ("advance_slideshow()") that ticks a slide show up by one, then it loops back at the end. It works when called from the key listener I set up for debugging. However it does not work when called from setInterval. I added a trace to the function to confirm that it was being called, which it is; it just doesn't work when called via the interval.
Code:
//////////////////////////
/* IMPORTS AND INCLUDES */
//////////////////////////
[code]....
How can you change the interval passed to the setInterval function?
I've tried for hours but it seems to trigger the function a million times.[code]...
In AS2 I use an interval function to make the movie stop in a specific frame for x second and they play again Example:I add this code on a specific frame 1:
var count:Number = 0;
var maxCount:Number = 35;
useHandCursor = false;
[code].....
I've got function that I call using setInterval. The problem is I need to call that function on an interval faster than 1 millsec.
View 4 Replieswhat i'm trying to achieve is to be able to create a random time frame betw 1 to 8 seconds before it calls a movie clip from the library.
Code:
function layEgg(hens) {
//set random time in sec
var timeGap = Math.floor(Math.random()*(8+1))+1;
[Code]....
however the time interval is not working. i managed to trace the random timeGap.
How do I pass a variable to function when calling it with interval.
This:
Code:
doFlip(1);
to something like this:
Code:
myInterval = setInterval(doFlip(1),2000);
I want to clear the Timeout set with the first function if this certain button is pressed. This is basically what I have so far, but it isn't working
ActionScript Code:
//set the Timeout
setTimeout(function ():Void {
//load movie
[Code].....
I set a function for
this.onEnterFrame = function(){
code;
}
but later I want this onEnterFrame to stop functioning to conserve on processor resources. setInterval isn't too good of an option from the way I have things set up, so right now I just set it to a new function with a trace action which overwrites the old one.Is there a command to simply just clear or break the function from executing?
i have been messing around with a script found for a simple paint program. After adapting the code a bit for my own needs and getting an understanding of how it works I had a couple questions.first of all I need to create a button that will clear the stage (or more specifically lvg1)second what does e reference in lines similar to
Code:
e.target.graphics.lineTo(e.localX,e.localY);
Code:
import flash.events.MouseEvent;
import flash.geom.Matrix;[code].........
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
[Code]...
doesnt clear the line when mc1 moved ? How solve tihs problem?
I'm trying to add a a random movieclip from library and animate down its path...
somehow I got these two errors: 1023: incompatible overrideand1021:duplicate function defination and both the error is pointing towards line 13
How do you stop an interval after you set it?
View 5 RepliesI have a problem with setInterval. I have a button; when you press the button three movie clips fade in and slide across screen. When I set the script so the mc's move without button input, everything is fine. But when I try to set it up with an onRelease handler, BLOOIE!
[Code]...
I am trying to create a Flash file that will export a JPEG file for a certain number of files, using Quasimondo's BitmapExporter class.
I can get it to successfully export 1 image, but I have a problem getting it to export an image for each element in the loop.
I need to pause the script (with an interval perhaps?) to allow the export to finish, then continue and do the same for every element in the loop. (in this case 5 times).
Code:
import flash.display.BitmapData;
import com.quasimondo.display.BitmapExporter;
// This is the bitmap that will be drawn
[Code]....
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
[Code]....
I am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
View 1 RepliesHere is the code I have:
It is supposed to make the movieclip move when it has been 1 second, it doesnt work!