ActionScript 3.0 :: Graphics Clear() Doesn't Clear Bitmap Data From BeginBitmapFill()?

Jul 30, 2011

I'm working on a game whose background has many layers that each scroll at different speeds.

Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed.  Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.

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