I have a mp3 player in my site and i have 4 difrent albums in 4 difrent XML files..how to unload-clear XML.When i stop sound and try to load new XML it still play songs from previous XML file
On my site i have mp3 player whit 4 albums(playlits) in 4 XML files. I play firs playlist and everthing is ok,but when i go to next playils player stil play first play list ...is there a possibility to clear all xml files in memory before i play next playlist
I have a menu and each button reveals a hidden layer which includes it's submenu (another swf).The submenus have sub-submenus in the same swf.When I take the mouse away from these layers the submenus hide again.All these work.The problem is that when a sub-submenu is opened and then the layer hides, when it's shown again the sub-submenu is still opened.Is there a way to clear memory or unload a swf file through html or through the main menu swf?
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
I was wondering what are the codes for unloading the swf file after I hit the return button key? I tried removeChild(); but still exits in the menu page after i hit the return button key.
I have have applied the progress bar from the componets panel in Flash CS3 using AS2 and I have been able to make it function: however, I have not been successful in getting the progress bar to unload once my file loads. I have tried a couple of things like using an if statement and the unLoadMovieClip but I seem to be wording the code wrong because neither have worked at all, they even have cancelled out all the other code. Here is my code:[code].......................
I loaded an external SWF file, now I need to understand how to unload the external SWF file. Is it possible to add the code to the last frame of the external SWFs internal timeline, so when it exits the last frame, it unloads itself.The script to load the SWF is below. Can I add the unload code to the last frame of timeline of the SWF?[code]
I create a .swf file and couldt seem to find actionscript code to exit/unload the file. I also cant find code to automatically load a file as a full screen. I have used the code below but it seems to only works in projector or .exe files but not in the .swf file.
Exit/Unload:this.btnExit.addEventListener(MouseEvent.CLICK,Exit); function Exit(event:MouseEvent):void{ fscommand("quit"); }
I have external swf files,i am loading these swf files in my main swf file,when i am unloading the external swf file ,sound in that swf file didn't unloaded it will be continued in the swf file also.how can i unload that sound while unloading the swf file.
Does anyone know how to unload a XML file in Flash? I'm creating a Flash gallery based on one at URL... the one that uses XML. The problem is I need to show several galleries and each gallery has its own XML file with an image list. It seems that I can't make Flash to unload XML or overwrite the new XML onto the one already loaded!
I have a loaderIt loads xml files, which are like galleries (each has many image paths inside)I loop over the xml nodes to get all the image pathsI create a new loader for each image (called imageLoader), and dump each one within a movieclip which is on the stage (called _storage)I need to switch between galleries so I need to unload the content of one xml file, then load a different one Does that make sense? My problem is this - currently I am simply removing _storage then creating it and loading into it again when I want to switch galleries. It works, visually. The galleries switch...but I don't think the images are actually being removed.[code]....
I can load swf file from nav buttons. Gallery page is my default page. When I click about button I want gallery.swf to unload and about page to show up.Currently, gallery page is still in the background when I click about page.Gallery page is removed if I click about page again. How do I fix this?
var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage); function galleryPage(e:MouseEvent):void {
I have a captivate generated SWF file which has a .FLV inside it.In flash on click of a button I unload the movie(SWF), the video goes away but the .FLV still plays the audio
I don't know what is the method to do this in as3 coding. I have a base which use to load all swf files using addChild() method. I have another swf01 (label as swf01) which is a movie (in swf format) that will load into the "base" once I click on a menu button. (is a child for the base). I have this exit button in the swf01 and not in the base which whenever I click the exit, it will unload or remove swf01. Is there any method which I can use?
I've tried to unload a movieclip from my flash MX File. I've tried on this way..that is unloadMovie[Num](level/"target") in this method I've given the target path of the movie clip. But when the browser page refreshing that again displays. How can we unload a movie that never comes even if browser refreshing the page.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I have this menu that I am loading my swf files under a as. file and linked to a xml file. It loads perfectly my swf files when i click on the buttons, but when i keep clicking the buttons, it keeps loading it on top of each other...How can i unload the current swf file when i click on the other button.? under the as file i have the following to load my swf files:
private function customFunc(link):void { var request:URLRequest = new URLRequest(link); var loader:Loader = new Loader() loader.load(request) var swfContainer:MovieClip=new MovieClip ; this.addChild(swfContainer) swfContainer.addChild(loader);; trace(link); }
The following code provided by Mr. kglad works great in loading an external .swf file onto stage. Now, when I click on Contact (Button), the external .swf file to be removedcompletely. How to code on contact (Button) to work it out.
Gallery.addEventListener(MouseEvent.CLICK, GalleryClick); function GalleryClick(e:Event):void{ if(currentClip != Gallery_mc){
I have three AS2 swf files main.swf - very simple swf file with three buttons (home,btn1, btn2)
1.swf - an swf file that is launched by the pressing of btn1
2.swf - an swf file that is launched by the pressing of btn2
Home button simply removes the loaded swf and shows btn1 and btn2.
If I launch main.swf and click btn1, then 1.swf loads fine. I click home and click btn2.. 1.swf still loads! When I close main.swf and reopen, click btn2, then 2.swf loads fine. I click home and click btn1.. 2.swf still loads! WTSDLFKJ@##@$
This is why I ask how to completely unload the swfs? I've tried every different way to unload Google could show me.. unload, unloadandstop, etc. I've tried loading 1/2.swf as a movieclip and URLRequest. I've tried using two separate containers and loaders. Still the same thing.. the first opened swf is the only one that will open unless I close main.swf, reopen and then click the OTHER button.
I should note that 1/2.swf are flip book style applications that load external .xml data.
but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:
I can load the image by pressing the green button (see attached file). However, How do I UNLOAD the same image by clicking onto the image, rather than adding another button on my main flash file. This means that as soon as the image is loaded, the user can click on the same image to unload it.
I'm actually creating a pretty simple banner that needs to stay under 40k size. I'm trying to load and unload an external .swf to my main swf file. So far, I only managed to load my external .swf, without finding a way to make it appear and disappear at specific frames (the external .swf shows up directly at frame 1, then when the animation loops over, it stacks over and over).
I read some things about onEnterFrame and counters but still wasn't able to solve my issue.
Here's my actual code. It makes the "horse.swf" file (located in the same folder as my main swf) fades in into my main swf after it has been loaded.
By the way, I used The LoaderMax system from greensock. because it seemed lighter and easier to manage than the native Adobe Loader one.