I have external swf files,i am loading these swf files in my main swf file,when i am unloading the external swf file ,sound in that swf file didn't unloaded it will be continued in the swf file also.how can i unload that sound while unloading the swf file.
I have 10 swf's, i m displaying 1 swf for each question displaying 1 swf, but problem is i unload the swf and load the next question clip but old one is still playing sound..
I have unloaded the external swf that contains sound. but the sound still persist, how do I get rid of this sound?I'm pulling my hair here.I've tried:- _loader.unloadAndStop();- flash.media.SoundMixer.stopAll();all doesn't work because stopping sound that way only works when the sound has already playing. If the sound is "about to play" (but not play yet) the stopAll() cannot prevent the upcoming sound from playing
i am working on a slide presentation, with audio commentary. There are several swf's each with a separate mp3, which i am playing with media controller. I am loading each swf file on a base swf. Problem is the sound of a particular swf doesn't stop even when it's swf is unloaded. So when the next file is loaded, two simultaneous audio tracks can be heard.
i tried putting stopallsounds on the button which loads the next swf, but it doesn't work either.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I have the following program to play a .flv movie on a webpage made by myself:
var Xpos:Number=0; var Ypos:Number=0; var swf:MovieClip;
[Code].....
When I publish the preview, it works well and I can unload it and kill its sound by clicking on the close button. When I publish the page on the website and load the movie through "loader_btn", it works well, and when I click the close button, the image disappears but the sound is continued.
I have to play a sound file and show the progress of the sound file being played. I am using import flash.media.Sound; import flash.media.SoundChannel; But the PROGRESS event gives theprogress of loading of file. I want to know of much of the song has been played and how much more is left.
I have a menu on my main page where i can choose some videos to play, these videos are in external SWFs that are loaded in and displayed using Loader, URLrequest etc.. etc..
I have a close button on my external swf that sends a dispatchEvent to an eventListener on my homepage to close the external SWF however the sound from the video in the external swf is still audible even though the visual is gone
heres the code
main page code Code: Select all function playVideo(e:MouseEvent):void{ //stop maipage sound channel.stop();
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
I'm having some trouble getting the following code to work - trying to use the new Sound.extract() function to get two seconds of a Sound into a ByteArray, and then create a new bytearray with a WAV header, and then output the file. The resulting 'test.wav' file sounds very wrong although slightly recognisable? I think I may have some of the WAV header settings may be wrong but I'm not quite sure what's the matter and after a long time scratching
I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
button.addEventListener(MouseEvent.MOUSE_DOWN, function():void { var s:Sound = new Sound(); var req:URLRequest = new URLRequest("http://example.com/audio.mp3");
It's possible to play a sound file through AS, either by loading it from a folder or import it to flash. It's also possible to play a dynamic tone with flash.media.Sound + writeFloat.
But... is it possible to play a sound file with flash.media.Sound + writeFloat in some way? I want to play a sound file without having to deal with any files except the .swf!
I was wondering what are the codes for unloading the swf file after I hit the return button key? I tried removeChild(); but still exits in the menu page after i hit the return button key.
I have a mp3 player in my site and i have 4 difrent albums in 4 difrent XML files..how to unload-clear XML.When i stop sound and try to load new XML it still play songs from previous XML file
I have have applied the progress bar from the componets panel in Flash CS3 using AS2 and I have been able to make it function: however, I have not been successful in getting the progress bar to unload once my file loads. I have tried a couple of things like using an if statement and the unLoadMovieClip but I seem to be wording the code wrong because neither have worked at all, they even have cancelled out all the other code. Here is my code:[code].......................
I loaded an external SWF file, now I need to understand how to unload the external SWF file. Is it possible to add the code to the last frame of the external SWFs internal timeline, so when it exits the last frame, it unloads itself.The script to load the SWF is below. Can I add the unload code to the last frame of timeline of the SWF?[code]
I create a .swf file and couldt seem to find actionscript code to exit/unload the file. I also cant find code to automatically load a file as a full screen. I have used the code below but it seems to only works in projector or .exe files but not in the .swf file.
Exit/Unload:this.btnExit.addEventListener(MouseEvent.CLICK,Exit); function Exit(event:MouseEvent):void{ fscommand("quit"); }
On my site i have mp3 player whit 4 albums(playlits) in 4 XML files. I play firs playlist and everthing is ok,but when i go to next playils player stil play first play list ...is there a possibility to clear all xml files in memory before i play next playlist
Does anyone know how to unload a XML file in Flash? I'm creating a Flash gallery based on one at URL... the one that uses XML. The problem is I need to show several galleries and each gallery has its own XML file with an image list. It seems that I can't make Flash to unload XML or overwrite the new XML onto the one already loaded!
I have a loaderIt loads xml files, which are like galleries (each has many image paths inside)I loop over the xml nodes to get all the image pathsI create a new loader for each image (called imageLoader), and dump each one within a movieclip which is on the stage (called _storage)I need to switch between galleries so I need to unload the content of one xml file, then load a different one Does that make sense? My problem is this - currently I am simply removing _storage then creating it and loading into it again when I want to switch galleries. It works, visually. The galleries switch...but I don't think the images are actually being removed.[code]....
I can load swf file from nav buttons. Gallery page is my default page. When I click about button I want gallery.swf to unload and about page to show up.Currently, gallery page is still in the background when I click about page.Gallery page is removed if I click about page again. How do I fix this?
var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage); function galleryPage(e:MouseEvent):void {
I have a captivate generated SWF file which has a .FLV inside it.In flash on click of a button I unload the movie(SWF), the video goes away but the .FLV still plays the audio
I don't know what is the method to do this in as3 coding. I have a base which use to load all swf files using addChild() method. I have another swf01 (label as swf01) which is a movie (in swf format) that will load into the "base" once I click on a menu button. (is a child for the base). I have this exit button in the swf01 and not in the base which whenever I click the exit, it will unload or remove swf01. Is there any method which I can use?
I've tried to unload a movieclip from my flash MX File. I've tried on this way..that is unloadMovie[Num](level/"target") in this method I've given the target path of the movie clip. But when the browser page refreshing that again displays. How can we unload a movie that never comes even if browser refreshing the page.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."