ActionScript 3.0 :: Unload Swf But Still Playing Sound?
Feb 25, 2011
I have 10 swf's, i m displaying 1 swf for each question displaying 1 swf, but problem is i unload the swf and load the next question clip but old one is still playing sound..
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Nov 20, 2010
I have noticed once I unload a certain SWF, which has a video embedded into it. The SWF is removed from the stage, but I can still hear the audio from the video playing. So I presume I am actually not fully removing the SWF from the stage.
Here is a link to my site cnrdesign(dot)net
I presume its happening to all my loaded swfs, but if you click on the "work" button, and then the "Interactive" button, and then click on the first thumnail, that opens the SWF with the "MoodApp" video. If you wait for that to load and start playing and then close that window, you still hear the video playing.
Im not 100% but I think this is the code used to remove my loader.
Code:
function tweenFinished (e:TweenEvent):void{
var my_loader:Loader = Loader (e.target.obj);
my_loader.unload();
[Code]....
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
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Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
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May 4, 2011
The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
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May 5, 2011
I have an air project which every seconds reads a txt file. Depending on the content of this file it loads an external swf file (the contents of the file is changed from an external program periodically)Every external swf file gots a flvplayback2.5 inside which loads and play a flv video (everthing is done locally).
The problem comes when the contents of the txt file changes and I have to unload the previous swf and load the new one.Despite the new swf loades plays fine I can still hear the audio of the previous swf playing in background.For the project I used only one Loader in which i load the external swf files. Before loading another swf inside it, I call the Loader.unload() but no luck.I thought that this method would remove also the loaded object but the Adobe reference about the unload() method says:
"Removes a child of this Loader object that was loaded by using the load() method.The property of the associated LoaderInfo object is reset to null.The child is not necessarily destroyed because other objects might have references to it; however,it is no longer a child of the Loader object.As a best practice, before you unload a child SWF file, you should explicitly close any streams in the child SWF file's objects, such as LocalConnection,NetConnection,NetStream, and Sound objects.Otherwise,audio in the child SWF file might continue to play,even though the child SWF file was unloaded.To close streams in the child SWF file,add an event listener to the child that listens for the unload event.When the parent callsLoader.unload(), the unload event is dispatched to the child."
I don't know how interal structure of the external swf is,beacause the customer gave to me only the compiled swf (I guess there's not a lot inside that swf, i think only the flvplayback control, but if i don't know the name of the flvplayback I can't invoke any stop method on it).So, do You know any method to brutally unload the loaded swf, by destroying it,no matter where it hides itself in the dark and misterious jungle of the Flash Player?
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Jul 4, 2011
I have an urgent issue, I have created an swf file that loads the external FLV, however when finished playing the video stops on the final frame of the FLV.What I want is for the video to unload itself.
if(_root.video1 == undefined){
vStream = "15_IT_CURVES_BECKS_700x400.flv";
}else{
[code]....
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Aug 21, 2009
I'm developing a Flash application that uses several SWF-files. I have one main SWF and others are loaded into this one dynamically. One of the SWF's I'm loading is showing a video clip. This SWF contains code to load and display an FLV-file immediately after it has been loaded into the main SWF. My problem is that I can't find a way to unload this SWF. Once I've loaded it and it starts to play the video, the video keeps playing forever. Even if I remove it from the displaylist it keeps playing. I can't see it, but I hear the sound continuing.
I've recreated this problem in a small project (see code below). In this project I have a simple button that should toggle whether the video is shown or not. [URL] works as mentioned before: it automatically starts playing a .flv as soon as it is loaded. When I run this I get the following as I click the button:
Click 1: Video shows up and starts to play.
Click 2: Video is hidden, but it's still playing (I can hear the sound).
Click 3: Video is loaded AGAIN. Now I can see the video, but I hear TWO soundtracks!
[Code].....
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Jun 22, 2004
I have used the following script to load a movie
but.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("scene_1.swf", "container");
container._x = 150 ;
container._y = 20 ;
}
This works great, but now when the movie scene_1.swf is finished playing I would like the movie to unload automatically and return to the mainstage and continue the scene on the mainstage.
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Jun 22, 2004
I have used the following script to load a movie
but.onPress = function () {
_root.createEmptyMovieClip("container", 1);
loadMovie("scene_1.swf", "container");
[code]....
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Nov 18, 2010
I have a Flash animation that loads a quick animation and then on a button click loads and external swf while at the same time moves the playhead on the timeline to frame 2 so that it has a blank stage to play on. The external swf then loads and plays. At the end of the external swf's animation I would like it to unload and then return to frame one of the containing movie. I am assuming that on the last frame of the external swf I should be putting some actionscript that will unload the movie and then talk to the initial containing flash telling it to return to frame 1.
The main swf button that loads the external swf is using a code snippet from the AS3 CS5 library and looks like this...
[Code]....
It is also using gotoAndStop(2); for the same button.
So to unload the external swf and return would I use something like... this.unload(gotoAndStop(1));
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Aug 10, 2009
I want my externally loaded flv-movie to unload itself when it is done playing. I read something about cue-Points but didn't find anything useful.
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May 10, 2010
I have external swf files,i am loading these swf files in my main swf file,when i am unloading the external swf file ,sound in that swf file didn't unloaded it will be continued in the swf file also.how can i unload that sound while unloading the swf file.
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Feb 16, 2011
I have unloaded the external swf that contains sound. but the sound still persist, how do I get rid of this sound?I'm pulling my hair here.I've tried:- _loader.unloadAndStop();- flash.media.SoundMixer.stopAll();all doesn't work because stopping sound that way only works when the sound has already playing. If the sound is "about to play" (but not play yet) the stopAll() cannot prevent the upcoming sound from playing
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Nov 11, 2006
i am working on a slide presentation, with audio commentary. There are several swf's each with a separate mp3, which i am playing with media controller. I am loading each swf file on a base swf. Problem is the sound of a particular swf doesn't stop even when it's swf is unloaded. So when the next file is loaded, two simultaneous audio tracks can be heard.
i tried putting stopallsounds on the button which loads the next swf, but it doesn't work either.
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Sep 6, 2011
I have the following program to play a .flv movie on a webpage made by myself:
var Xpos:Number=0;
var Ypos:Number=0;
var swf:MovieClip;
[Code].....
When I publish the preview, it works well and I can unload it and kill its sound by clicking on the close button. When I publish the page on the website and load the movie through "loader_btn", it works well, and when I click the close button, the image disappears but the sound is continued.
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Apr 16, 2010
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
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Mar 24, 2010
I have a menu on my main page where i can choose some videos to play, these videos are in external SWFs that are loaded in and displayed using Loader, URLrequest etc.. etc..
I have a close button on my external swf that sends a dispatchEvent to an eventListener on my homepage to close the external SWF however the sound from the video in the external swf is still audible even though the visual is gone
heres the code
main page code
Code: Select all
function playVideo(e:MouseEvent):void{
//stop maipage sound
channel.stop();
[Code]......
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Sep 2, 2010
Im making an animation and in the 3rd scene i have a deer that screams and the sound plays way to early. I had to drag it out way past the frame where it opens its mouth for it to play at the right time.
I have no idea whats wrong this has happened before. I really dont want to have to guess on where to put the sound for everything a character says.
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Sep 21, 2009
Back to my nightmare project, I've embedded sounds in the project that play based on certain user actions. They play fine for me (PC), but my customer is telling me they don't work for her (Mac).Would there be ANY reason a sound would play on a PC but not a Mac?I've told her to update her Flash player to make sure it's current and to make sure her speakers are on and the volume is up, but no sound.Okay, the REAL reason this isn't working is user error based on everything else I'm told that's happening and not happening, but I need to cover my bases and see if there really may be a reason sounds won't play on a Mac.
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Sep 23, 2010
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
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May 20, 2009
I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:
onClipEvent(enterFrame)[code]....
In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.
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Nov 13, 2009
I want to achieve the effect of a computer startup. IE, it only plays -once- and then doesn't play again for the rest of the time, even if the user comes back to the same menu. How do I get Flash working that way? I've tried variables to no effect... it doesn't want to change the variable condition.
[Code]...
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Aug 2, 2010
I have another one to get off my chest.I am basically doing a spinning wheel game - i want the sound to play each time the Stopper hits a new prize section of the wheel.In my code, from my EnterFrame function, i call my playSound function but the sound file just never plays .. i know the function is being called as i can see it in trace.I suspect that because the EnterFrame is constantly being called, that the sound file - because it has determined it won't complete - it ignores it totally.[code]
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Oct 10, 2006
Anyone know why this keeps playing the same sound over and over?
If I call it using:
Code:
var sounds:src.snd.SoundManager = new src.snd.SoundManager(); // This isn't how I do it, but ... you understand.
sounds.queueSound('libsound1');
[Code]...
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Aug 26, 2010
I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?
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