IDE :: Sound On The Timeline Not Playing?

Aug 26, 2010

I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?

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I have multple sounds attached to my timeline. When I jump to another frame where the clip doesn't exist anymore the sounds keep playing. All of them are played. Even SoundMixer.stopAll()doesn't help.

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I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.

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I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,

var mySound:Sound = new Sound();
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[Code]....

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I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
 
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[Code]...

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So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;

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[Code]....

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ActionScript 2.0 :: [FMX] LoadSound - Sound To Keep Playing While The Rollovers Load Sound

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[Code]...

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ActionScript 2.0 :: Attach A Sound To The Main Timeline (rollover Sound)

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I want to attach a sound to the main timeline (rollover sound) that i can call from on(rollover) button events. I will be attaching the same sound to several buttons.

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[Code]...

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I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:

onClipEvent(enterFrame)[code]....

In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.

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I want to achieve the effect of a computer startup. IE, it only plays -once- and then doesn't play again for the rest of the time, even if the user comes back to the same menu. How do I get Flash working that way? I've tried variables to no effect... it doesn't want to change the variable condition.

[Code]...

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I have another one to get off my chest.I am basically doing a spinning wheel game - i want the sound to play each time the Stopper hits a new prize section of the wheel.In my code, from my EnterFrame function, i call my playSound function but the sound file just never plays .. i know the function is being called as i can see it in trace.I suspect that because the EnterFrame is constantly being called, that the sound file - because it has determined it won't complete - it ignores it totally.[code]

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Anyone know why this keeps playing the same sound over and over?

If I call it using:
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var sounds:src.snd.SoundManager = new src.snd.SoundManager(); // This isn't how I do it, but ... you understand.
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[Code]...

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I've come to the end of my rope at this point in my AS learning, and was seeking some opinions on how to achieve this.

I am attempting to play a motion tween animation which I have applied to a movieclip that exists in the main timeline.

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stop();
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[Code].....

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I've just posted a reply in the ActionScript3 Forum as someone else has had the same problem, but I can't find a solution so posting again here as it's taken me about 5 hours of getting nowhere and I'm sure this is really easy... have one frame on my time line called "theatre" and another called "Video" the buttons between the two work but the video continues to play in the background when I go back to the "theatre" frame on the same time line and I can't find a stop function that will work A button on my main page links to Video on the timeline with following AS3

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[code]....

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The site has 6 pages: home, contents, contact, about, showreel, corporate. I have a panoramic photograph as a background across all my pages. When a button,such as contact, is clicked the timeline is enabled and scrolls across the panoramic to the 'contact' area of the photograph.I have a few questions relating to how I can achieve this. 1.) On my actions layer I have this code on frame one: stop(); enter_site_btn.addEventListener(MouseEvent.CLICK, buttonCLicked); function buttonClicked (event:MouseEvent):void { play(); } So when you mouseClick the timeline plays and goes to the next stop point on the timeline which is the contents section. On the contents page are the buttons which lead to the other sections. So far I have this code: stop(); about.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) corporate.btn.addEventListener

(MouseEvent.CLICK,buttonCLicked) showreel.btn.addEventListener (MouseEvent.CLICK,buttonCLicked) contact.btn.addEventListener (MouseEvent.CLICK,buttonCLicked)

Each of the buttons work, but I want the timeline to play and go to the page which corresponds to the button which is clicked, not just to play the timeline until the next stop point. Is there a code which would enable the timeline to play and go to the correct section, and not just roll without a target? 2.) I also want to be able to write a code which enables the timeline to move to any section in the same amount of time. What I mean by this is that if it takes 2 seconds (48 frames) to go from the first section to the second section, I also want it to take 2 seconds to go from the second section to the sixth section (240 frames)

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I may not have the correct terminology and such, but I have a simple symbol that plays, and then I have a timeline within that symbol that I want to play right after that. I named the embedded timeline/frame "trailer" so I used the action

gotoAndPlay("trailer");

this works if the named frame is in the main timeline, but it doesn't seem to be able to access the timeline within the symbol. Is there a different command I could use? Or am I doing something wrong?

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I have several buttons on the stage, each one will play an external sound file when clicked. If the user has clicked say button_1 and then clicks button_2, I need to stop the sound currently being played, before starting the sound from button_2

This is my code:

import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.events.Event;

[code]....

So... how can I stop the sound currently being played, when the user clicks on the next button...

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I have a game of you controlling a rocket and avoiding walls.When you hit the walls the rocket goes to frame 50 and plays an explosion sound and an animation then the playhead stops at frame 70.But for some mystical reason when the rocket is still moving (as in not blown up yet) the sound keeps repeating over and over. I placed a trace in the rocket's enterframe event to check its currentFrame but it stays at frame 1 like it should. And yet the sounds still keeps playing. This is just infuriating.

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Sound Auto-playing In Videos?

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I'm making a project in Flash at college and when I view my project and click on a few tabs the sound from the videos starts playing and I can't get it to stop. The video doesn't play though but it's always the sound and if I press pause the video will pause but the sound keeps on playing.

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I have a 355 frame timeline with a sound-clip explaining there are two demonstrations, the first will follow automatically but if the user wants to see the second demo first then to click on the link. When the swf file runs, at frame 350 Demo1 (the first demo) starts automatically as expected. If the link is clicked, the main sound clip stops and the second demo starts but the sound clips for both demos play together.How can I ensure that only the relevant sound clip runs?[code]

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- One MC with a .flv video inside, and linkage name of MCvideo

- Here is my code
var video:MCvideo;
stage.addEventListener(MouseEvent.CLICK, addRemoveVideo);

[code].....

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I have some code on my button that should play my sound file, but when I run my FLA, it shows an error. The error says, "Scene 1, Layer 'Layer 1', Frame 1, Line 1 1046: Type was not found or was not a compile-time constant: button1" Does anyone know how to fix this? I have exported the sound in actionscript but nothing?

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I have 10 swf's, i m displaying 1 swf for each question displaying 1 swf, but problem is i unload the swf and load the next question clip but old one is still playing sound..

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