Sound Playing Too Soon?
Sep 2, 2010
Im making an animation and in the 3rd scene i have a deer that screams and the sound plays way to early. I had to drag it out way past the frame where it opens its mouth for it to play at the right time.
I have no idea whats wrong this has happened before. I really dont want to have to guess on where to put the sound for everything a character says.
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Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
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Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
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Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
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May 4, 2011
The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.
Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();
And how can I set a SoundChannel volume to zero before allocating a sound to it?
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Apr 16, 2010
I am trying to embed some sound controls, and have hit a dead end. I made my play and stop buttons, imported my mp3,, assigned it proper linkage, and inserted this AS2 :
[Code]...
The buttons are named "play_btn" and "stop_btn" respectively. When I export it or preview it, hitting the play button does not do anything.... I hear no sound. What could be up with this?
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Sep 21, 2009
Back to my nightmare project, I've embedded sounds in the project that play based on certain user actions. They play fine for me (PC), but my customer is telling me they don't work for her (Mac).Would there be ANY reason a sound would play on a PC but not a Mac?I've told her to update her Flash player to make sure it's current and to make sure her speakers are on and the volume is up, but no sound.Okay, the REAL reason this isn't working is user error based on everything else I'm told that's happening and not happening, but I need to cover my bases and see if there really may be a reason sounds won't play on a Mac.
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May 20, 2009
I have a playhead that moves across the screen and when it hitTests a movie clip it plays a sound. all is working fine except that it will only work the first time it is played. The playhead is controlled by a button. I am working in Actionscrpt2. Here is the code on the movieclip:
onClipEvent(enterFrame)[code]....
In the begining I was having trouble because the hitTest was playing the sound over and over but the above code sorted that out. I think that the new problem was created by fixing the old one.
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Nov 13, 2009
I want to achieve the effect of a computer startup. IE, it only plays -once- and then doesn't play again for the rest of the time, even if the user comes back to the same menu. How do I get Flash working that way? I've tried variables to no effect... it doesn't want to change the variable condition.
[Code]...
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Aug 2, 2010
I have another one to get off my chest.I am basically doing a spinning wheel game - i want the sound to play each time the Stopper hits a new prize section of the wheel.In my code, from my EnterFrame function, i call my playSound function but the sound file just never plays .. i know the function is being called as i can see it in trace.I suspect that because the EnterFrame is constantly being called, that the sound file - because it has determined it won't complete - it ignores it totally.[code]
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Oct 10, 2006
Anyone know why this keeps playing the same sound over and over?
If I call it using:
Code:
var sounds:src.snd.SoundManager = new src.snd.SoundManager(); // This isn't how I do it, but ... you understand.
sounds.queueSound('libsound1');
[Code]...
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Aug 26, 2010
I have a small sound effect (less than 10KB) I have placed on my timeline. When I test it directly in flash, I can hear the sound effect, but when I CTRL + test my movie, I can't hear the effect?
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Mar 4, 2010
I have several buttons on the stage, each one will play an external sound file when clicked. If the user has clicked say button_1 and then clicks button_2, I need to stop the sound currently being played, before starting the sound from button_2
This is my code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.net.URLRequest;
import flash.events.Event;
[code]....
So... how can I stop the sound currently being played, when the user clicks on the next button...
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Dec 4, 2010
I have a game of you controlling a rocket and avoiding walls.When you hit the walls the rocket goes to frame 50 and plays an explosion sound and an animation then the playhead stops at frame 70.But for some mystical reason when the rocket is still moving (as in not blown up yet) the sound keeps repeating over and over. I placed a trace in the rocket's enterframe event to check its currentFrame but it stays at frame 1 like it should. And yet the sounds still keeps playing. This is just infuriating.
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May 6, 2009
I'm making a project in Flash at college and when I view my project and click on a few tabs the sound from the videos starts playing and I can't get it to stop. The video doesn't play though but it's always the sound and if I press pause the video will pause but the sound keeps on playing.
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Oct 23, 2009
I have a 355 frame timeline with a sound-clip explaining there are two demonstrations, the first will follow automatically but if the user wants to see the second demo first then to click on the link. When the swf file runs, at frame 350 Demo1 (the first demo) starts automatically as expected. If the link is clicked, the main sound clip stops and the second demo starts but the sound clips for both demos play together.How can I ensure that only the relevant sound clip runs?[code]
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Jan 18, 2010
- One MC with a .flv video inside, and linkage name of MCvideo
- Here is my code
var video:MCvideo;
stage.addEventListener(MouseEvent.CLICK, addRemoveVideo);
[code].....
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Feb 5, 2010
I have multple sounds attached to my timeline. When I jump to another frame where the clip doesn't exist anymore the sounds keep playing. All of them are played. Even SoundMixer.stopAll()doesn't help.
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Jan 29, 2011
I have some code on my button that should play my sound file, but when I run my FLA, it shows an error. The error says, "Scene 1, Layer 'Layer 1', Frame 1, Line 1 1046: Type was not found or was not a compile-time constant: button1" Does anyone know how to fix this? I have exported the sound in actionscript but nothing?
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Feb 25, 2011
I have 10 swf's, i m displaying 1 swf for each question displaying 1 swf, but problem is i unload the swf and load the next question clip but old one is still playing sound..
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Mar 27, 2009
I'm building a web site that uses swf's as pages. The menu.swf has 5 buttons one for each page. When I press a button it loads a page with addChildAt (page, 0); so that the menu is always a level above the currently loaded page. When one of the pages open it plays a mp3 in a loop. The music keeps playing when another page loads. The page that was playing the music was also on level 0 so it's gone yet the music keeps playing. How do I make it so the music stops when another page loads?
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Nov 25, 2009
I have a mp3 file and I would like to play it from one position and for a certain duration. I have first used the Sound class, the play method where I can specify the start but not the duration. I have looked then at SoundEffect class where you can specify a duration and a startTime. However I do not know how to play it from a AS3 class not from MXML : there is a play method ... but I get no sound!
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Feb 8, 2011
I have a [code]...
If I directly add "playBeep()" in the AS3 code, then it plays the sound. I have added allowscriptaccess=always in the embed code.
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Sep 14, 2011
I have this code in the second frame to play a song, and it works fine. The class of the sound in my library being "MySound". var snd:MySound = new MySound snd.play(); Now I need the song to stop playing from a latter frame.
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Nov 25, 2011
We have a website which displays status updates throughout our various facilities (they all have LCDs with a fullscreen IE page I point it to). Right now I go to my management page with a WYSIWYG-editor, type in the messages/updates, which saves it to a .txt file (alert.txt) and it updates the page on the screens via AJAX. The page on the screens checks for updates at a set interval of 5 seconds. What I want to do now is play a sound to alert when an update is given (the screen only displays critical network errors and such)[code]I've tried adding the sound clip via an embed HTML code (created a Flash object that plays it once upon loading the Flash object) to the text file, but this causes it to play once every iteration. Even if there are no changes.
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Jan 18, 2012
In AS3 i've created a code that load a sound and execute it in streaming.
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
mySound.load(new URLRequest("surrender.mp3"));
myChannel = mySound.play();
Considering that the mp3 file is placed on the server, i need to trace if it's already begun or still receiving initial data from the server. Once it's effectively started i've to call a function that initialize some things.
how i can trace if a sound or channel object "is playing" ?
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Jan 27, 2009
I have an application, that has a movieclip in it. I'm creating a loader, loading another SWF and appending it to that movieclip. This is working perfectly fine. However, in the child SWF, there are a couple sound clips in the library that fire at certain times. If you play the child SWF by itself, the sound clips fire just fine. When loaded into the movieclip, nothing is playing.
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