I loaded an external SWF file, now I need to understand how to unload the external SWF file. Is it possible to add the code to the last frame of the external SWFs internal timeline, so when it exits the last frame, it unloads itself.The script to load the SWF is below. Can I add the unload code to the last frame of timeline of the SWF?[code]
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
The following code provided by Mr. kglad works great in loading an external .swf file onto stage. Now, when I click on Contact (Button), the external .swf file to be removedcompletely. How to code on contact (Button) to work it out.
Gallery.addEventListener(MouseEvent.CLICK, GalleryClick); function GalleryClick(e:Event):void{ if(currentClip != Gallery_mc){
I have three AS2 swf files main.swf - very simple swf file with three buttons (home,btn1, btn2)
1.swf - an swf file that is launched by the pressing of btn1
2.swf - an swf file that is launched by the pressing of btn2
Home button simply removes the loaded swf and shows btn1 and btn2.
If I launch main.swf and click btn1, then 1.swf loads fine. I click home and click btn2.. 1.swf still loads! When I close main.swf and reopen, click btn2, then 2.swf loads fine. I click home and click btn1.. 2.swf still loads! WTSDLFKJ@##@$
This is why I ask how to completely unload the swfs? I've tried every different way to unload Google could show me.. unload, unloadandstop, etc. I've tried loading 1/2.swf as a movieclip and URLRequest. I've tried using two separate containers and loaders. Still the same thing.. the first opened swf is the only one that will open unless I close main.swf, reopen and then click the OTHER button.
I should note that 1/2.swf are flip book style applications that load external .xml data.
I'm actually creating a pretty simple banner that needs to stay under 40k size. I'm trying to load and unload an external .swf to my main swf file. So far, I only managed to load my external .swf, without finding a way to make it appear and disappear at specific frames (the external .swf shows up directly at frame 1, then when the animation loops over, it stacks over and over).
I read some things about onEnterFrame and counters but still wasn't able to solve my issue.
Here's my actual code. It makes the "horse.swf" file (located in the same folder as my main swf) fades in into my main swf after it has been loaded.
By the way, I used The LoaderMax system from greensock. because it seemed lighter and easier to manage than the native Adobe Loader one.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
My index page has two buttons... 'about' and 'portfolio' which loads each respective external swf into a holder.When 'portfolio' is loaded there are another 8 buttons which again load 8 external swfs into a holder in the portfolio.swf. Each of the 8 external swf files load fine, but is there anyway to have a back button instead in each of the 8 external swf to go back to the portfolio.swf without having to click the 'portfolio' button?i have tried _root.unloadMovie.... but it just clears the stuff on my index page and loads the portfolio.swf
i am trying to create a file where a mc hittest another object(using keyboard arrow) it loads an external swf and when keypress to leave the object, it will unload the external swf. my problem is the external swf did load but it wont unload. attached herewith my fla file for reference. script as below,
mcMain.stop(); var leftArrow:Boolean = false; var rightArrow:Boolean = false; var downArrow:Boolean = false;
I have a movie wherein on the stage I have a empty MC with the instance name of mainImage.
There is a menu with listeners that load in different swfs externally into this 'mainImage' clip. The problem I discovered is that I cant seem to unload the old swfs upon the loading of a new one.[code]...
I am migrating to AS 3.0 from AS 2.0 and I am unable to unload a loaded movie self.In AS 2.0 i simply used "unloadMovie(this);" have also tried "removeChild(this);" but it doesn't work.
I was finally able to work out a way to attach and preload external SWF files - now I am on the hunt to understand how to unload the external SWF file on a mouse event so that a new SWF file can be played.
I have a main SWF (=Homepage) which displays contents that are external SWFs. Now I have figured out how to load external SWF in my Homepage (when you click a button - see code below), but I don't know how to unload them according to my needs... See, I have a "close button" in every external SWF and with AS3, I'm a little lost on how I should proceed to make this button unload the external SWF displayed on the Homepage...
I'm creating my portfolio in Flash CS3. I have five buttons in website.swf. I also have five external swf files.If you click a button, it loads an external swf. If you click another button, it unloads the first swf and loads the next one. Is there anyway to unload it and load the next?
stop(); function loadMain(e:MouseEvent):void{ var loadMain:Loader = new Loader();
im using the [code]function to load files into my fla .im trying to put a button in each of the loaded swf files that will tell the main fla to unload the swf and gotoAndStop(1)i have 3 buttons on the first frame of main fla. the first button has [code] different game.so i need a button to unload the game and gotoAndPlay(1) i know how to do this in as3 but im not to familiar with as2.
Everything works perfect except for one problem I just can't figure out. On the homepage, called "home_page_swf", I have three buttons at the end of three paragraphs that say "Learn More" and need them to trigger the "home_page_swf" to unload itself and replace it with one of the other external swf pages. I basically want the three buttons within the "home_page_swf" to perform the same function as the "Services", "Portfolio", and "Team" buttons that are located in main swf. I've been trying to read up on it and I keep finding something about "Dispatch Even" but can't figure out how to apply it to the code I am using for the website I'm working on. I'll post the code below for the main navigation swf and what the labels are for the buttons that are inside the external swf called "home_page_swf".
Main SWF with main navigation buttons: var Xpos:Number = 0.0; var Ypos:Number = 0.0;
OK this should be the last of the coding to complete my AS2 to AS3 conversion of a site. The AS2 site had an external photogallery .swf that loaded from a navigation button on the main timeline. It used the loadMovie function so it loaded a photogallery on top of the main .swf in level one.
I also had unloadMovie,1 in all the navigation buttons so if a user was in the gallery and they clicked anywhere else in the main .swf which is all in level 0 the gallery in level 1 would be deleted.
In this situation the gallery that will be loaded on top of the main.swf needs to be a little smaller than the main ,swf so the navigation on the top of the main shows through. If the main.swf is 900 x 600 I would need to load the photogallery on top which would be 900 x 450 and need to use x and y coordinates so when the swf loads it loads in the right spot.
I've mp3, eksternally loaded and I controlled from main time...the bugs are1. If I wanna go to another .swf file, i still can hear the sound...2. if I click the button wich linked to mp3.swf, the sound/song are duplicated by2, and then if I click again the sound are duplicated by3...how I can fix this problem??? oia, the buttons to call another swf are only in main swf, and here is the code://zhe button
var Xpos:Number = 140; var Ypos:Number =100; var swf:MovieClip; var loader:Loader = new Loader();[code].................
All of my buttons load their respective external swf files. However, they load on top of each other. How do I set each button to UNLOAD the external swf's that have already been loaded by the previous buttons.Here is what I have now:
movieClip_1.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF); var fl_Loader:Loader; //This variable keeps track of whether you want to load or unload the SWF var fl_ToLoad:Boolean = true;
I am building a portfolio, but lately I've been experienced some annoying problems with loading external swfs into a container. Everything works like charm, but when I load new clips into the container, they are just put on top of the old ones - which I naturally don't want to happened. This is the current coding I use for two of the different links. I pressume that one solution would be to add a removeChild, but I've not succeeded placing this in the right place yet.
ActionScript Code: fashionBTN.addEventListener(MouseEvent.CLICK,fashionBN); function fashionBN(event: MouseEvent) { var goFashion =new Loader(); goFashion.load(new URLRequest('fashionPRE.swf')); contentsMC.addChild(goFashion) } [Code] .....
I am building an on-line game for autistic children, and I am facing a problem where I load a SWF to play a mini game. Although when the mini game is over I want to go back to the original SWF (and a different scene to which I left.)
I use:
var request:URLRequest = new URLRequest("hidenseek.swf"); var loader:Loader = new Loader() loader.load(request); addChild(loader); stop();
To load the swf, although I can't figure out how to unload it on a frame, and then on top of that take it back to original SWF to a new menu?
A work around could be to just have the new menu in the loaded SWF? Could I unload the original SWF or do I have to always keep it open?
I have a Flash project where I need to load and unload external SWF' files. I have it working, but it seems that after the second time it attempts to unload and load, it has strange results. have 4 SWF's. The Main.swf and the other external 3 that will need to load. n the main SWF I have create the loader this this code:
[Code].....
This seems to work and load the other two SWF's the second one (M-2_WIB.swf) works fine. It successfully unloads the first SWF, and loads the second. But when it get's to the third, it chokes. It does successfully load that third swf (M-3_HOACS.swf), but once it loads it seems to freeze on the first frame, and no action script continues to work. The strange thing is, if I just run the third SWF (M-3_HOACS.swf) independently, it works fine. SO there is something in the loading that is causing it to freeze. Is this a problem in the way I have the loader scripted, or maybe the way I am using addChild?
I have 3 nav btn and each btn load an external swf successfully. My problems is it doesn't unload. I have tried adding pageLoader.unload(page) and mcContainer.removeChild(pageLoader) but it doesn't work. The code below contains load external swf only.What is the best way of unload a swf using as3?
var mcContainer:MovieClip; var pageLoader:Loader = new Loader(); galleryBtn.addEventListener(MouseEvent.CLICK, galleryPage);
I have been trying to put together a file that has a few buttons that when clicked begins a preloader animation (with the current swf still on stage and visiable) that once the preloader is completed it will play an exit animation of the current swf then plays the intro animation of the selected swf. An example link of exactly how im wanting the swfs/preloader to interact together is here....costumize.me...Im attaching the file I have so far.