I am building an on-line game for autistic children, and I am facing a problem where I load a SWF to play a mini game. Although when the mini game is over I want to go back to the original SWF (and a different scene to which I left.)
I use:
var request:URLRequest = new URLRequest("hidenseek.swf");
var loader:Loader = new Loader()
loader.load(request);
addChild(loader);
stop();
To load the swf, although I can't figure out how to unload it on a frame, and then on top of that take it back to original SWF to a new menu?
A work around could be to just have the new menu in the loaded SWF? Could I unload the original SWF or do I have to always keep it open?
and when i click another button to go frame 1 from the same page at 10,, placed beside the loading external swf ,, it goes,, but the loaded external swf file is not going ,, or the external file not cleaning,, not removing. here is the CS3 flash sources,, and outputs [URL]
I have tried several suggestions on this forum to resolve my issue, but it is obvious to me I am missing something because I am a NOVICE Flash developer. I have everything working in my Flash file EXCEPT I want to use this code to play a .swf file. When the swf file is done playing OR the user clicks the return to Main Menu button¯, they return to frame 1.[code]The .swf file plays and when I click Return to the Main Menu button, only certain items display from frame 1. The .swf file is still loaded hiding the items that should display on frame 1. I have attached a screen shot of what happens when I click the "Return to Main Menu" button.
I am making a flash site where one of my pages loads an external swf. In this external swf I have sub pages with links. My problem is when I visit a page from this external swf, and then go to a page from my main website (clicking my main time line buttons) and then go back to the page with the external swf i was previously on, the page would go to the last page i was on, instead of refreshing it back to the main frame of the external swf.
I made a small, simple example of what I am experiencing on the site I'm working on.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
I have a scene with buttons that call upon outside movies to be loaded. But when I click a button to go to a new frame, the outside movies on still being seen on top. Right now my button Action is:
on (release) { gotoAndPlay(16); }
What should it say to unload all movies then go the 16?
I have the following code on a frame label called "allemande" (frame 890). The first part loads a swf when I click a button called "allemande" that sends me to this frame. This part works correctly.
The second part is code that sends the timeline to the "home" frame label when I click the "home" button. This works OK too.
I would like to insert code that will unload the "allemande_slideshow" swf when I click the "home" button to go back to the "home" frame label.[code]..
on the main time line i'm loading external swf at specific frame using moviecliploader class how do i unload the same swf when exiting that frame?this code is on the main timeline at the frame i want it to load at but i don't know how to unload it when i exit that frame:
this.createEmptyMovieClip("holder2_mc", this.getNextHighestDepth()); var mclListener:Object = new Object(); var image_mcl:MovieClipLoader = new MovieClipLoader(); image_mcl.addListener(mclListener); image_mcl.loadClip("RVBanner2_FLASH8.swf", holder2_mc);
Using AS3. I have in my code a button to stop and remove the swf, but I would like to have in addition to unload a child swf when it plays it's last frame automatically - not using a button.
Here is my code on the main timeline: var loader:Loader; var closer:close; norton_btn.addEventListener(MouseEvent.CLICK, NortonDemo); function NortonDemo(e:MouseEvent):void { [Code] .....
Now, what do I need to add or change to this code and add to the code on the last frame of NortonDemo to accomplish what I want to do?
I'm trying to create a movie clip which contains the background image and has thumbnails which change the image once you click on it.
Whats the best way to code this?
I'm having trouble with the depth.
addChildAt(imageName, o)
that works for the first image but how do i unload the image before going to next frame to load the new image when the corresponding thumbnail is selected?
I got my swfs to load on my web page. I have masked them once loaded. When I play one (click button) then jump to a different page (different frame) everything works fine. But, when I play one and then click another to play and then go to a different page, the mask seems to stay on screen (I am getting a white box in the mask area).
I want to eventually load all my swfs and mask them with their corresponding buttons and then jump to other pages (frames) on my website. I just can't seem to get rid of these boxes (masks).
Here is my code......
var Xpos: Number = 260; var Ypos: Number = 80; var swf: MovieClip; var loader: Loader = new Loader ();
My index page has two buttons... 'about' and 'portfolio' which loads each respective external swf into a holder.When 'portfolio' is loaded there are another 8 buttons which again load 8 external swfs into a holder in the portfolio.swf. Each of the 8 external swf files load fine, but is there anyway to have a back button instead in each of the 8 external swf to go back to the portfolio.swf without having to click the 'portfolio' button?i have tried _root.unloadMovie.... but it just clears the stuff on my index page and loads the portfolio.swf
i am trying to create a file where a mc hittest another object(using keyboard arrow) it loads an external swf and when keypress to leave the object, it will unload the external swf. my problem is the external swf did load but it wont unload. attached herewith my fla file for reference. script as below,
mcMain.stop(); var leftArrow:Boolean = false; var rightArrow:Boolean = false; var downArrow:Boolean = false;
I have a Flash animation that loads a quick animation and then on a button click loads and external swf while at the same time moves the playhead on the timeline to frame 2 so that it has a blank stage to play on. The external swf then loads and plays. At the end of the external swf's animation I would like it to unload and then return to frame one of the containing movie. I am assuming that on the last frame of the external swf I should be putting some actionscript that will unload the movie and then talk to the initial containing flash telling it to return to frame 1.
The main swf button that loads the external swf is using a code snippet from the AS3 CS5 library and looks like this...
[Code]....
It is also using gotoAndStop(2); for the same button.
So to unload the external swf and return would I use something like... this.unload(gotoAndStop(1));
I have a movie wherein on the stage I have a empty MC with the instance name of mainImage.
There is a menu with listeners that load in different swfs externally into this 'mainImage' clip. The problem I discovered is that I cant seem to unload the old swfs upon the loading of a new one.[code]...
I am migrating to AS 3.0 from AS 2.0 and I am unable to unload a loaded movie self.In AS 2.0 i simply used "unloadMovie(this);" have also tried "removeChild(this);" but it doesn't work.
I was finally able to work out a way to attach and preload external SWF files - now I am on the hunt to understand how to unload the external SWF file on a mouse event so that a new SWF file can be played.
I have a main SWF (=Homepage) which displays contents that are external SWFs. Now I have figured out how to load external SWF in my Homepage (when you click a button - see code below), but I don't know how to unload them according to my needs... See, I have a "close button" in every external SWF and with AS3, I'm a little lost on how I should proceed to make this button unload the external SWF displayed on the Homepage...
I'm creating my portfolio in Flash CS3. I have five buttons in website.swf. I also have five external swf files.If you click a button, it loads an external swf. If you click another button, it unloads the first swf and loads the next one. Is there anyway to unload it and load the next?
stop(); function loadMain(e:MouseEvent):void{ var loadMain:Loader = new Loader();
I have a flash page where I am loading another .swf into. With a button in the loaded swf I need to unload the loaded swf (where the button is) and navigate to a specific frame label in the parent .swf. I've tried to do the following in the key frame where the swf get loaded into I've put the following:
var gallery_load_wonderland:Loader = new Loader(); gallery_load_wonderland.contentLoaderInfo.addEventListener(ProgressEve nt.PROGRESS, loop_wonderland); gallery_load_wonderland.contentLoaderInfo.addEventListener(Event.COMPL ETE, done_wonderland); gallery_load_wonderland.load(new URLRequest("gallery_wonderland.swf")); function loop_wonderland(e:ProgressEvent):void { [Code] .....
I basically want to first load the swf called "gallery_wonderland.swf". Then in the "gallery_wonderland.swf" there's a button called "contact03_btn"¯ which I want to unload "gallery_wonderland.swf" even though it's inside the swf and navigate to the frame label called "Contact" in the parent swf.
What can I do I've done similar before and it works, but when I do it know and I click the contact03_btn it comes with following error message: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@26215ba1 to flash.display.MovieClip. at gallery_wonderland_fla::MainTimeline/back_wonderland()[gallery_wonder land_fla.MainTimeline::frame1:227]
I have a main flash file that I load various external swf files into. On the first frame of the timeline, there is an intro swf loaded that basically welcoming the viewer to the site. What I want to do is have this load, play and unload and then go to frame two of the timeline where the main home section of the flash site is located.One my first frame on the timeline I have:loadMovieNum("/IntroMovie.swf",1);stop();n the external IntroMovie, I have unloadMovie (1); so the movie will play and then unload itself. What I can't figure out is how to get the timeline to go to the next frame once this movie is finished playing and has unloadedIf I don't put the stop in there, it simply skips this movie and goes to the next frame on the timeline and loads the home movie swf file.Is there a way to use some sort of if statement, that if the movie is unloaded, goto the next frame, sort of like this:if(code to verify if movie is unloaded);gotoAndStop(2);
im using the [code]function to load files into my fla .im trying to put a button in each of the loaded swf files that will tell the main fla to unload the swf and gotoAndStop(1)i have 3 buttons on the first frame of main fla. the first button has [code] different game.so i need a button to unload the game and gotoAndPlay(1) i know how to do this in as3 but im not to familiar with as2.
Everything works perfect except for one problem I just can't figure out. On the homepage, called "home_page_swf", I have three buttons at the end of three paragraphs that say "Learn More" and need them to trigger the "home_page_swf" to unload itself and replace it with one of the other external swf pages. I basically want the three buttons within the "home_page_swf" to perform the same function as the "Services", "Portfolio", and "Team" buttons that are located in main swf. I've been trying to read up on it and I keep finding something about "Dispatch Even" but can't figure out how to apply it to the code I am using for the website I'm working on. I'll post the code below for the main navigation swf and what the labels are for the buttons that are inside the external swf called "home_page_swf".
Main SWF with main navigation buttons: var Xpos:Number = 0.0; var Ypos:Number = 0.0;
OK this should be the last of the coding to complete my AS2 to AS3 conversion of a site. The AS2 site had an external photogallery .swf that loaded from a navigation button on the main timeline. It used the loadMovie function so it loaded a photogallery on top of the main .swf in level one.
I also had unloadMovie,1 in all the navigation buttons so if a user was in the gallery and they clicked anywhere else in the main .swf which is all in level 0 the gallery in level 1 would be deleted.
In this situation the gallery that will be loaded on top of the main.swf needs to be a little smaller than the main ,swf so the navigation on the top of the main shows through. If the main.swf is 900 x 600 I would need to load the photogallery on top which would be 900 x 450 and need to use x and y coordinates so when the swf loads it loads in the right spot.