ActionScript 3.0 :: Replace BeginFill With A Bitmap Image Using BeginBitmapFill
Mar 9, 2011
I have a as file which basically draws a box around the bottom of your mouth and I am using a beginFill () function for the box. Basically I need to replace this fill with a bitmap image using beginBitmapFill () command. The trouble is I cannot find any resources that show me how to make the bitmap image wether it be a movieclip or graphic.
Also code (if it helps any) ActionScript Code: g.drawRect( r.x * scaleFactor, r.y * scaleFactor, r.width* scaleFactor, r.height * scaleFactor ); g.beginFill(0xFF0000); g.drawRect(r.x * scaleFactor + (r.width* scaleFactor)/3.6, r.y * scaleFactor + (r.height * scaleFactor)/1.65, 70, 40); g.endFill();
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Jul 30, 2011
I'm working on a game whose background has many layers that each scroll at different speeds.
Inside each layer I have a Sprite, I've started using graphics.beginBitmapFill, but what I've found is that the graphics.clear() function doesn't actually clear the contents set by the previous call to graphics.begin.BitmapFill. Each frame, I adjust the matrix to shift the layer as needed. Then, I call graphics.clear() and graphics.beginBitmapFill() with the adjusted matrix. Since my layers have alphas in the bitmap, I can see the contents that was drawn the previous frame.
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Aug 7, 2009
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
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Aug 2, 2011
I am trying to replace bitmap with movie clip. I got panorama viewer where bitmap is inserted, I would like to replace with MovieClip, this is the code in AS:
ActionScript Code:
import panbox360.PanBox360Component;
var panbox360:PanBox360Component = new PanBox360Component(stage.stageWidth, stage.stageHeight);
panbox360.data = new Lake2(0,0);
[code]...
when i make movieclip using bitmap and make class from that movie clip with name Lake2, and press ctrl+enter I have 2 errors:
1. Scene 1, Layer 'Layer 1', Frame 2, Line 41136: Incorrect number of arguments. Expected 0.
2. Scene 1, Layer 'Layer 1', Frame 2, Line 41067: Implicit coercion of a value of type Lake2 to an unrelated type flash.display:BitmapData.
how can i replace this bitmap and use movieclip instead?
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Aug 2, 2009
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol...
and i have no idea how to do it.. i started like this:
[Code]....
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May 5, 2010
As part of a much, much larger project, a client has asked me to take an existing flash banner, change the graphic, text, and link to make 4 more that are almost identical. Though I haven't worked extensively with Flash, I am familiar with it and thought this should be fairly easy, right? (Unfortunately, easy isn't exactly the word I'd use.)
I'm trying to take an existing fla, and change just the graphic, text, and button link to make a nearly identical banner. However, when I import a new image to replace the old image, the button disappears. I've tried overwriting the current image as well, and while I have a new image to show on the banner, and the text still works just fine, AND I have the outline of the box that should house the button (it even shows in the library),
Additionally, I will need to change the link, and since I'm having this much problem with a button, maybe you could understand how that works as well, because I can't even change it on the original.
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Dec 12, 2009
I am unable to get the exact look when i replace the image with new image.I took one sample program. In this one image will be rotating. I tried replacing this image with new one, but it's not working as old animation.(Actual Old animation is some thing like Moving a needle, after replacing the image with new one needle is rotating some thing like along the boundary of circle. I am unable to find the root cause and solution.I didn't changed any thing in the code.)How to get the smooth rotation?
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Aug 22, 2009
I have a program that responds to mouse clicks on the stage. Each time the user clicks it draws a horizontal or vertical rectangle composed of 32x32 squares to that point. Currently I am doing the following to fill in the rectangle with a png i have made.
Code:
// Draw segment
var myBitmap:BitmapData = new BitmapData(32, 32, false);
[code]....
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Jun 10, 2009
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')]
public function Globe()
{
var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
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Dec 2, 2009
I'm making a shape (christmas tree) which i can't make with rectangles and circles exc, so i made it with moveTo/lineTo, the problem now is that i can't "call" for it to fill the area inside the shape... how would you do it? Also, i hope i did this the wrong way, because its a really tiresome way of making it. What I've got so far is:[code]
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Jul 1, 2011
How can I setup a .beginBitmapFill() with a bitmap loaded into the movie's library? Every example I've found on the internet uses the loader class to load the bitmap externally, but I want to load it from the library instead.
I want to turn:
mesh.graphics.beginFill(0xFFFFFF,1);
into
mesh.graphics.beginBitmapFill(..., null, true, false);
and have my shape filled with a tiled 'bitmap.bmp' loaded into the library. The major problem is how I can address the library bitmap inside the fill method.
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Jan 14, 2006
can I change the beginFill color in a duplicated movieclip?
Code:
this.createEmptyMovieClip('col1', 1);
with (_root.col1) {
[code]......
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Mar 14, 2011
i've imported an image asset (Background.jpg) to my Flash CS5 library and exported it to ActionScript as class Bitmap with a base type of BitmapData. the following code returns the following error:
backgroundTexture = new Shape();
backgroundTexture.graphics.beginBitmapFill(Background);
backgroundTexture.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
backgroundTexture.graphics.endFill();
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Oct 10, 2008
. As far as I could see in the reference manuals, the beginFill() method of the flash.display.Graphics class ends any previous incomplete (i.e., not ending back at the start point) fills by automatically drawing a line to the latest MoveTo() location.But, it seems it also ends any previous incomplete drawing even without fills, by drawing that final line.
But that's ok. The weird part is, even when I draw just one line and begin a fill immediately after that, I guess it tries to complete that line by drawing one more line back to the starting point and the messes up the display with the fill color in the following beginFill() call.
public class MyContainer extends Container
{
public function MyContainer()
{
[code]....
The output is as in the attachment.The first part creates a weird fill along the side of the line till the end of the container object.I even tried a endFill() at line 4, but same result. The only way to prevent this is to explicitly moving to some point as in line 11.
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Feb 22, 2009
i have tried to fiddle about with it and i want to attach the wave movieclip instead of it using beginfill function.
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Aug 31, 2009
I am making a simple Flash animation that I would like to put online and let people visiting my site upload a picture of their face so they can be the character, like on Elf Yourself. How do I do that? I'm assuming I make the animation with a square image of a face that I mask out, and the image gets replaced when a new one is uploaded, but I don't know how to set that up dynamically, or if there's a better way.
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Apr 14, 2011
I am creating an image dynamically on flex. This images changes (as in changes image source) when the user clicks on it. Images are PNG format and I replace it with this code:
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ActionScript Code:
var imageLoader:Loader = new Loader();
var image:URLRequest = new URLRequest("my_image.png");
imageLoader.load(image);
addChildAt(imageLoader, 0);
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function follow(evt:MouseEvent){
[Code]....
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[Code]...
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[Code]...
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package
{
import flash.display.*;
[code]....
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i can't download more then one image from url
function processXML(e:ResultEvent):void
{
myXML = e.result as XML;
[Code].....
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