ActionScript 3.0 :: Test For Mobile Devices, And Replace Flash With Image?
Jun 20, 2010
I want my web site to use flash, but want to make sure Apple mobile devices dont see a big blank box. How do I test for this and replace flash with an image if its an iPad, etc.?
I have designed a flash website using Flash CS5 using Actionscript 3.0 here: URL...It displays fine on a computer browser but the client is determined to view it on his mobile device (and all mobile devices).From my understanding; Flash is not supported by all mobile devices, although others have told me contradictory information.I know Iphone do not support Flash and I don't think Blackberry do either. But some Androids display flash content? Right?Can someone please offer me some advice on mobile devices when it comes to viewing Flash content...?
I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
I wanted to know how I would make a whole symbol (an image) scrollable? I have found out how to do the multi-touch pinch to zoom but I can't find any code samples that will let me make the image scroll vertically only with one finger.
I want to find a software (or method) of achieving the following:
Be able to create a Flip Book from a pdf file Be able to embed multimedia content (audio, streamed video, swf) in the pages The resulting project should work in every (or most) computer internet browser and mobile devices (android tablets and phones, iPad, iPhone i've done a lot of research already, but I can't seem to find a good solution for this. I've tried a lot of those Flip book creator softwares. Some of them work pretty well, but I haven't found one that does everything.
I'm aware of the biggest difficulty: iPad and iPhone not being able to show flash content. So I'm in the search of an idea or someone pointing me in the right direction.
For example, is there any alternative to Flash to create flipping books? I know that in HTML 5 you can embed multimedia contents that should work with iPad and iPhone, but I don't know if you can do all the "cool" stuff that flash flipping books give you )like transitions, gestures, etc.
I wanted to display H.264 videos with air packaging for mobile and run into a problem.is StageVideo avaiable on mobile devices running IOS or android?I use air 2.6 sdk for packaging and it seems there is no StageVideo on ipad?I can use StageWebView but because of limitation of it ( it alwaysrendered on the top) this is not an option for me.Is any schedule when would StageVideo be available for mobile? maybeair 2.7 sdk?
Currently when we are putting a movie into a web site design we are using flv files. Recently I was told that flv files are not recognized on mobile devices such as phones and ipad's. If that is the case how should we be handling our movie files?
I tried to apply a filter to a video on mobile phones and had a strange effect:
When I apply the filter to a 24 FPS source video the resulting frame-rate after applying the filter drops to about 7 FPS. But if I use a 8 FPS source video the frame-rate is even lower at about 3-4 FPS. I expected an higher, or at least equal resulting framer-rate with the 8 FPS source video. What's the reason for this behavior?
I use the Flash Player 10.1 for Android 2.2 and the Google Nexus One.
currently working on Adobe Flex Technologies. I want to know whether Adobe had launched a Flex platform for mobile devices or not. If Launched what is the name of the Framework and please come with a sample example URL .
I have a website [URL]. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices.
I have an adobe air application. I just added facebook features in it. My problem is that user can login and do activities properly. Following the code that I am using for logout :
protected function logout(callback:Function=null, appOrigin:String=null):void { this.logoutCallback = callback; //clears cookie for mobile. var params:Object = {}; params.confirm = 1; [Code] .....
I am passing [URL] as appOrigin. But the logout functionality is not working.
I have created a mobile application based on a theme park, a key feature of the assignment is an interactive map, i have the map working with no worries its a draggable map and you can move around it, the problem arises when i need to place buttons on the map itself. I need the buttons on the map to stay in place when the map is dragged about so they can be click on for certain areas on the map?
I want to test my new Air iOS and multiple devices (iPhone v3, v4, touch, etc.). There are excellent resources from Apple on how to do this for Xcode, but I can't seem to get any of them to work for Air iOS. I can create the new provisioning file and .ipa file, but fails to upload onto any other devices (but it does appear in iTunes, but the add box gets unchecked when I sync).The last resort is to build multiple .fla versions of the same app for testing each device (plus certs and provisionings), but that seems crazy.
how to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution. At the time, there was no answer... filters were unsupported. Period.
I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.
The solution, in a nut shell is as follows:
1: Create your display object... ie: a sprite.2. Apply your filter to the sprite like you normally would.3. Create a new bitmapdata and then draw that display object into the bitmap data.4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
Here is a sample app I created and tested on the iphone and ipad
I'm trying to compile a droid app that uses the adobe air3'sNative extension for mobile devices. The trouble is that you have to compile it in the command line and the tutorial I was going from gave me a compile script for mac..
Code: # path to YOUR Android SDK export AIR_ANDROID_SDK_HOME="/Users/leebrimelow/Documents/SDKs/android-sdk/"[code]...........
I am developing an AS3 application (not a Flex one) using Flash Builder 4.5. My application can set its graphical components automatically according to stageWidth/stageHeight. My problem is with the actual application size. If I do not specify width/height in the SWF meta tag, my application is compiled according to the default (550x400?). If I do specify (for example 800x480), I won't be able to support other resolutions correctly.
Is there a way to tell the compiler to see the application size according to the device's/stage's sizes?
I have video gallery written in ASP.NET. Each video has an .flv file hosted on FMS and image. I want to replace image with flash file each time use mouseover on video.
i've designed an xml driven photogallery using actionscript 3.0. First when the swf file is run, all the thumbnails load in, Then I have thumbnails below, when i click them the large image loads in. I wanted the thumbnails to be replaced with the numbers which form dynamically from the xml file. i.e I simply want the numbers, on clicking them loads respective images Please give a solution to this, or please suggest a good tutorial. here's the code i've worked on and im stuck replacing
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this:
As part of a much, much larger project, a client has asked me to take an existing flash banner, change the graphic, text, and link to make 4 more that are almost identical. Though I haven't worked extensively with Flash, I am familiar with it and thought this should be fairly easy, right? (Unfortunately, easy isn't exactly the word I'd use.)
I'm trying to take an existing fla, and change just the graphic, text, and button link to make a nearly identical banner. However, when I import a new image to replace the old image, the button disappears. I've tried overwriting the current image as well, and while I have a new image to show on the banner, and the text still works just fine, AND I have the outline of the box that should house the button (it even shows in the library),
Additionally, I will need to change the link, and since I'm having this much problem with a button, maybe you could understand how that works as well, because I can't even change it on the original.
I am unable to get the exact look when i replace the image with new image.I took one sample program. In this one image will be rotating. I tried replacing this image with new one, but it's not working as old animation.(Actual Old animation is some thing like Moving a needle, after replacing the image with new one needle is rotating some thing like along the boundary of circle. I am unable to find the root cause and solution.I didn't changed any thing in the code.)How to get the smooth rotation?
I am trying to replace some code which loaded an external image and triggered and function once completed with code that uses and embedded image. The relevant code looks like this.
Code:
[Embed(source='globe.png')] public function Globe() { var imageLoader:Loader = new Loader();
[code]....
The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.
I have tried using function imageLoadComplete (e:Event = null)and calling it with imageLoadComplete(); in the first function but although it compile and runs without error, the program does not work properly. I suspect this is to do with the dispatchEvent(); line which I do not understand.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).