ActionScript 3.0 :: Use Filters On Ios Mobile Devices (iPhone/iPad) Using GPU Rendering

Nov 15, 2011

how to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution. At the time, there was no answer... filters were unsupported. Period.

I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.

The solution, in a nut shell is as follows:
 
1: Create your display object... ie: a sprite.2. Apply your filter to the sprite like you normally would.3. Create a new bitmapdata and then draw that display object into the bitmap data.4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
 
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
 
Here is a sample app I created and tested on the iphone and ipad

[Code].....

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