Flex :: Develop Adobe Mobile Project For IPad, IPhone And Android In Single Code Base For Managing DPI Calculation And UI?
Mar 16, 2012
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
Can we develop flex mobile project that runs in both android and iphone.Also I want to know , can we use all the device capabilities of both android and iphone in same project
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
Does anyone knows if its possible to develop iphone/ipod applications and sell them on the apple store, using flash CS5 in windows? or do we need to develop in mac?
I want to download a video on mobile device through flex framework. For that reason I need to have support of multithreading so that I can download video in background. Unfortunately, Flex doesn't have multithreading support. I am quite new with flex environment.
I wanted to develop a flex based mobile project. I have Eclipse plugin for Adobe Flash Builder. But I cannot see any option in the "Create Project" list for Mobile project.I have seen Mobile Project is available in Flash Builder Standalone version, but I wanted it in eclipse plugin.
how to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution. At the time, there was no answer... filters were unsupported. Period.
I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.
The solution, in a nut shell is as follows:
1: Create your display object... ie: a sprite.2. Apply your filter to the sprite like you normally would.3. Create a new bitmapdata and then draw that display object into the bitmap data.4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
Here is a sample app I created and tested on the iphone and ipad
I would like to develop applications for iPhone and Android devices. Which language it is better to use Java or Flash? I have read that Adobe Flash CSS 5.5 support compatibility for ActionScript on both devices. Will be interesting to know plus and minus sides for both languages? Remember that we have to develop application for both devices, and we have a small part of that application already written in Java.
how can i change my list component in Flex 4.6 mobile project with that when an item is pressed it would dynamicly resize and show an article description and a button [URL]
Problem: When doing anAPP to test it out in my smartphone devices. I tested it on my computer and it works fine. But in devices, im not able to scroll the textbox down/up because my devices dont have a scroll wheel to scroll up/down.Assuming that im looking for something like this: When I use my fingers to touch on the textbox and slide it upwards, the textbox will scroll down
I am creating an iPad app with Flash CS5. In my app, I am trying to load some dynamic XML from a server. Whenever I click the button to initiate the load, the app immediately aborts and I am taken back to the desktop. Here is my load routine that is run when the button is clicked:
protected function SendRequest():void { var url:String = GetURL(); var request:URLRequest = new URLRequest(url); request.method = URLRequestMethod.POST; request.data = GetVariables(); [Code] ..... I have tested this app on my desktop computer within CS5 and it works fine there.
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook
In Flex Mobile Project, Text Input shows blocks instead of showing arabic text. Labels are working fine with Arabic.
Is there any way to show Arabic text inside text input?
My code sample is
<fx:Script> <![CDATA[ /* Import all the easing classes so its
[Code]....
Since, it is for flex mobile project, when I input any text in arabic, it shows separate characters. Arabic is a language that doesn't have separate characters. It should combine letters to form specific word.
I have a project that was written using ACtionScript 3 in the Flash Builder Burrito preview IDE, with Adobe AIR 2.5 SDK. The way I was closing down the application was with....
stage.nativeWindow.close();
Now I've taken this same project and I'm using Adobe Flash Builder 4.5 for PHP with the Adobe AIR 2.6 SDK and I've turned it into an ActionScript Mobile Project and this line no longer works when running on an Android device because the nativeWindow never gets set, it's null. I've tried researching online how to replace this line of code and all I have been able to find is code for closing it down if I deploy it on iOS, which I'm not as of right now, or how to close it down if it's a projector project, or the stage.nativeWindow.close().
I am currently developing an application in the latest version of FlashBuilder and I cant seem to find out how I can incorporate AdMob ads or any other Ads into my application.There seen to be a few tutorials online focused on Flash however im not sure how to get those to work in the Flex environment.
I am developing an ActionScript for Mobile project in which i want to read a .txt file from my sdcard and do some stuff with its data. I am aware of how to read a file from sdcard in native android java, but i cant seem to find my way around this problem since there is no emulator in Flash Builder 4.6 like the one in Eclipse.
I am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
I have a pure AS3 app that I'm deploying to both Android and iOS. In some cases I need the screen to not turn off for 60+ seconds. Is there a way to do this with AIR for mobile?
I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.
The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".
By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..