Develop Iphone And Ipad Apps With CS5 For Windows?
Nov 9, 2010Does anyone knows if its possible to develop iphone/ipod applications and sell them on the apple store, using flash CS5 in windows? or do we need to develop in mac?
View 3 RepliesDoes anyone knows if its possible to develop iphone/ipod applications and sell them on the apple store, using flash CS5 in windows? or do we need to develop in mac?
View 3 RepliesI have a doubt, can we make iPhone apps with flash CS5?
View 1 RepliesHow can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
View 1 RepliesI am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
View 1 RepliesI'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
View 6 RepliesI have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
I am looking to develop basic client server data application to add value to a website.
The website is .net based and opening an api such as asmx web service, json or xml would be simple.
Can anyone tell me what are the limitations - technically, what is possible with flash and also what Apple consider to be good practice.
Does anyone have any Actionscript code examples?
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I am flex programmer and newbie to iphone application development.I wanted to make a iphone appln using Flex 4.5, but can't find any good books/resources for it.
View 1 RepliesI can't find the link for downloading Flash Lite.
View 1 RepliesI have been trying to develop flash based facebook apps. After reading a bit on methods (there are many) I went with zerofractals bridge component ... basically an external interface wrapper that manages calls to the javascript api. Well, its been frustrating for me... some calls go off into limbo and generate no result event.. it hangs on various calls, never on the same one... im just over it. So now i need to decide what to try next.
I have had a hard time finding good flash/facebook documentation. I would love to see a good working example. As it stands, in addition to the above api frustration, my app chooses not to ask the user for permission the first time they come and doesn't load at all. They have to hit refresh. Lots of little **** like this is bugging me.
Does anyone here have experience with this? I need something that is reliable. I was hesitant to use the adobe library because you have to compile your api key and secret in it. Now im thinking about giving it another look, I can always bring those strings at runtime in from a protected place I guess.
I was wondering if there are any apps that have animation in a format that could be somehow exported for use in Flash, After Effects, or 3D software. So something other than flip book style "paint" animation. Instead something like vector point animation or object/property animation.
View 1 RepliesI would like to offer free apps in the Apple App Store, with the apps being ported versions of already existing, Flash-based websites I have created for clients. The website and the app would offer the same experience and mostly the same functionality, for example the portfolio of a company or artist.iPhone and iPad Visitors of the Flash-based website would be informed that there is no Flash available and they would instead be offered a link to the free app in the App Store.Since the clients obviously do make whatever kind of buisness and profit in the physical world, I am afraid that such an app might be considered free advertisement and be rejected from the store.So, is the approach violating Apple's terms and conditions?Is it realistic to offer free apps of that kind on a regular basis, for example as a Flash-focussed agency with many existing clients and projects?
View 1 RepliesI would like to know if it is possible to deploy Flash CS4 to iPad or iPhone.
View 3 RepliesI am not sure if I am posting the thread in the right place. But I would like to know if it is actually possible to develop an iphone app using AS3/CS3. I am a final year student in Interactive Media Design and would like to create an iphone app to go along with my project.How do I go about doing it? I know it is possible to.I tried googling for articles, but all I found is articles that teach you how to do it using other form of softwares.
View 3 RepliesMy OS is Win 7 and I have the windows test versionof Flash Builder Burrito.There I can only develop for Android devices.I've heard it's only possible to develop forthe iPhone/iPad with a Macintosh computer.Or is there a trick to develop for iPhone/iPad on Windows PC with Adobe software(because I don't want to pay a second time for Adobe software for MAC)and only copy the result to a Macintosh?
Is it possible in the MAC version of Flash Builder Burrito to develop for iPhone/iPad (and also for Android)?Or have I to use a different IDE for iPhone/iPad apps becauseApple wants native apps and Flash builder burritois only for AIR/Flash app development?
We're seeing very different results from the same files being packaged for iPhone verses iPad. Not having a lot of luck getting things to run smoothly on the iPad when they work great on the iPhone. The iPhone versions also run great on the iPad even though it has to scale down all the retina quality images. I feel like I'm missing some important difference between the two?
View 3 RepliesI have a website that uses flash. I would like to convert the website so that iphone / ipad users can see my website. I understand that Iphone / Ipad can't render flash. What would be the best-practice to convert flash website to iphone / ipad compatible?
View 2 RepliesIve just started messing around with flash cs5 and trying to make a simple app for the ipad and have it eventually on the app store. The thing that has me concerned is that the animations seem to be struggling on the ipad.
im running it at 24 fps and there is zero physics and very simple AS3 for touch to stop animations. But the animations are running so slowly and the sound layer is no longer in sync with the animation.
Does anyone have any experience with this that can advise me on what the issue may be? why would a simple flash cs5 animation struggle as an ipad app? would the file type of the sound files be an issue?
How to run the Flex application in the ios.
View 2 RepliesI have tried
if (Capabilities.screenDPI > 300) {
do iPhone stuff here;
}
[Code]...
And that works just fine except it won't work on a non retina display phone.
I have tried
if (Capabilities.screenResolutionX < 1000) {
do iPhone stuff here;
}
[Code]...
But it doesn't work. The iPad displays the iPhone version, even though the horizonal resolution of the iPad is 1024 (greater than 1000).
How can I check to see whether I'm on an iPad or iPhone?
I need some help linking live content to a iphone / ipad using flash media server 4.5. I can get the encoder to work and can pick it up using the traditional flash player, but need help linking and delivering live content to iphone, etc. I contacted support and they were to send me a link, but I never received.
View 1 RepliesDoes anyone know a way to be able to run a flash website on ipad/iphone?or really we have to no choice to create normal html/css/php site?
View 9 RepliesI have been looking for a beta/demo of Adobe CS5, because I saw the tutorial how to make iPhone apps.
View 2 RepliesI would like to develop applications for iPhone and Android devices. Which language it is better to use Java or Flash? I have read that Adobe Flash CSS 5.5 support compatibility for ActionScript on both devices. Will be interesting to know plus and minus sides for both languages? Remember that we have to develop application for both devices, and we have a small part of that application already written in Java.
View 2 RepliesCan we develop Iphone Application with Flash AS3. Does Iphone support flash?
View 8 RepliesI have developed an app for the iPhone and it runs perfectly fine on the iOS for iPhone. I am trying to port it to the iPad so I have done the proper stage adjustments and have set export as "iPhone & iPad"
It opens up fine on my iPad, but the same app opens distorted on my iPhone (since the stage resolution isn't native, so it gets squished)
How would you go about creating a timeline animation for an iPhone or iPad application? I'm looking for something like a timeline animation in Flash. I don't need a technical explanation on how to program it, though.So here are some general questions:
- I read something about UIView for PNG sequences, but aren't these kind of animations resource intensive? And what about filesize? PNG can't be compressed like jpeg.
- What about vector-like animations? These would save a lot of kb's.
- Are there animation frameworks like TweenLite/TweenMax/Tweener/... (some well known frameworks for animations in ActionScript)?
I am using a flash slideshow everything is working fine but that slideshow is not working on Iphone/Ipad environment.
View 3 RepliesI am creating an iPad app with Flash CS5. In my app, I am trying to load some dynamic XML from a server. Whenever I click the button to initiate the load, the app immediately aborts and I am taken back to the desktop. Here is my load routine that is run when the button is clicked:
protected function SendRequest():void {
var url:String = GetURL();
var request:URLRequest = new URLRequest(url);
request.method = URLRequestMethod.POST;
request.data = GetVariables();
[Code] .....
I have tested this app on my desktop computer within CS5 and it works fine there.