I am flex programmer and newbie to iphone application development.I wanted to make a iphone appln using Flex 4.5, but can't find any good books/resources for it.
I'm interested in building a thick client application for my existing web services that will run on the IPhone. Flash finally seems to be an option, so I thought about using Flex for client side development.
However, since flash apps are not natively supported by the IPhone, but only through a wrapper, I was wondering if these apps can persist any data. Data entered by the user should eventually be transmitted to the web service, but until then I want it to persist even if the Iphone should run out of power.
Is this possible? Or does the Iphone flash wrapper make it impossible to access the hard disk?
I remember that I've heard about a flash cs5 feature which lets the developers export their project to iphone (.ipa file) and pretty much make games for the iphone using actionscript 3, Is that really possible to do? I've also heard that now in order to develop games for the iphone I could use the adobe AIR I have no idea what or where to go to start, if it's really possible to do so with Flash CS5 then I'd get it
I'm wondering if the flash packager for iPhone allows you to somehow save data in some kind of database maybe using Core Data or any other form? If it just allows you to export some kind of actionscript based game but doesn't allow for saving data that'd be kinda weak I'd assume so they must have a way (?).
A sore point but can we simply export our apps to the iPhone with CS5 or would we need to "tidy up" some bits first. By the way, would I use vector graphics or bitmaps preferibly not to over use the iPhone processing power.
Is there a library for ActionScript 3 similar to jQuery touch for developing iPhone applications with Flash?
Basically there is a jQuery library that emulates the native cocoa gui widgets with JavaScript for mobile websites, just wondering if there is something similar in Flash.
An acceptable answer would include, 'there isn't one'.
My Flex person claims that now Flex can do for iPhone as well. Whereas my iPhone person says Apps done in windows environment cannot be acceptable by App Store. Does anyone expert in both can tell me real thing.
I just finished with developing my application by Adobe Flash Professional CS5 and I wonder if this will be visible to iPhones 4 because support for Retina displays was added since CS5.5.
I'm interested in developing for the iPad and iPhone, but I'd prefer not to learn Apple's whole development stack (and good golly, I sure don't want to go back to manual memory management). Oh, sure, I could learn it, but I don't have that level of commitment to the environment at this point. I've got professional experience with Flex already, so I'm intrigued by Adobe's move to make Flash/Flex compile to the iPhone and iPad. My question is: how promising of a development path will Adobe's Slider be? Are we likely to see Slider publicly available in a reasonable timeframe (Adobe: "An early mobile branch of the Flex framework is expected to be available in 2010")? Are we likely to see reasonable performance? Are there development hurdles that haven't become clear yet? Heck, is it all just vaporware? There's pretty limited information available so far, as far as I've seen, but I'm interested in people's predictions, even if they're speculative.
I've created my app and it works great. But when I press home button on my iphone, my app minimizes and when I open it from multitasking apps, it simply restarts. Is it possible to freeze or pause the game instead of stop?
I'm instructed to develop a project in such a way that it is available for iOS, Android and Blackberry OS platform all at once. A herculean task!! indeed... I am searching for all the possible development platforms for this assignment. I came across Flex 4.5.1 and the initial thoughts are really positive. Somewhere in SO I read that flex applications suffer from code bloating problem. I dont want such solution; infact memory is an important concern for me. I want to know which one of the following is the optimum approach:
Developing using OS specific SDK i.e. xCode for iPhone, Andriod SDK for Android.
Developing using Flex builder and ignore code bloating.
Using Flash Builder and developing application in ActionScript.
Here is a tutorial that tells you how to remove the gloss on an app in xcode. How can I do this in flash cs5? If I can't, can I do something to the image in photoshop so that it looks like it has no gloss when the gloss is applied?
Does anyone knows if its possible to develop iphone/ipod applications and sell them on the apple store, using flash CS5 in windows? or do we need to develop in mac?
Anyone knows how the Adobe AIR application are converted to iPhone apps? I see two ways - either the Adobe AIR virtual machine mus be part of every application or they must convert all ActionScript calls to Cocoa Touch calls somehow or have an Objective-C twin for every ActionScript class and then compile it to ARM assembler.
Is there any equivalent to a Flash projector for iPhone? Flash projectors basically seem to package script and Flash libraries into one executable file that can be run on a PC. I'm wondering if anyone has made a similar thing for iPhone where I can take my existing code and package it with the necessary iPhone stuff to make a PC executable. Of course hardware-specific things would not be available like accelerometer/phone/gps, etc. but I don't need any of those. If not, is there anyone currently attempting this?
I am a Flex developer. I wish to make flex applications for iphone. But, when I google up for the same, most of the link shows up that Adobe Flex and flash aren't supported on iphone.
Is this right ? Why it isn't supported ? If it is supported, which are the good books for developing iphone applications via flex.
I have a problem with Flash CS5.5, AS3. I have two ScrollPane Components in my document.They are both in another scene and the (instant)names are unique. But it isnt working properly. When I go to the other scene with the second ScrollPane I get an error & it starts to flicker.
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
Can an iphone app developed with Adobe AIR (version 2.6/2.7) play a streaming sound when it is in background? Only native application can play in background? I have not found a clearly response to this question on documentation. PS: i'm using the Adobe AS3 class Sound to play a shoutcast streaming.
I need to port an existing game written for the iPhone to Flash. The iPhone game is mainly written in pure C rather than Objective C.
I'm wondering if there are any good tools for converting the C code to Actionscript directly, or in general if anyone has some advice on how to do this porting in an efficient way given its C based source code?
Since the game will keep getting updated with bugfixes etc, a method allowing rapid conversion of the updated game code to Flash so that only one code base would need to be maintained would be optimal.
i'm following Christian Cantrell guide for packaging AS3 application for iPhone, but i can't find a way to use the packager for creating an app for testing on device. I've tried with -target ipa-test and -target ipa-app-store but when i try to upload my app on the iPad, iTunes throws an error sayng that i'm not allowed.I've done a simple test using the Packager bundled width CS5 (with the same certificates) and everything gone right.
Is is possible to use CS5 Packager for Flex project ? (i know that flex isn't optimized for mobile)
I have built an app in Adobe Flex (4.5) and it works well on Android, but i need to test it on an iDevice. I have an iPhone 3GS available, and i have made a provisioning profile with it and certified it through the proper Apple channels, but trying to install the app to the phone through iTunes results in an error (the same one you get when trying to install non-market apps), and i can't find a way to import it into xCode.
NOTE: i developed the app on a PC in Flex, but have a MacBook Pro available for testing.
I want to create an iPhone game with Adobe AIR, and I want that game to be able to store the players details in a MySql server.
What would be the best way to do that? Is it possible to use a standard URLRequest in AS3, and have the iPhone use that to communicate to the PHP on the server, and receive back data?