Action Scripts :: Android - Developing Using OS Specific SDK I.e. XCode For IPhone?
Nov 25, 2011
I'm instructed to develop a project in such a way that it is available for iOS, Android and Blackberry OS platform all at once. A herculean task!! indeed... I am searching for all the possible development platforms for this assignment. I came across Flex 4.5.1 and the initial thoughts are really positive. Somewhere in SO I read that flex applications suffer from code bloating problem. I dont want such solution; infact memory is an important concern for me. I want to know which one of the following is the optimum approach:
Developing using OS specific SDK i.e. xCode for iPhone, Andriod SDK for Android.
Developing using Flex builder and ignore code bloating.
Using Flash Builder and developing application in ActionScript.
I am thinking of starting an ambitious project of writing some type of converter to convert the new Flash CS5 XFL format to some type of iOS readable format for building pages. A lot of what I do convert old Flash course over to native applications. They are usually very simple with some basic animations. Some are more complicated than others, obviously.
1) I recently found the XFL format and was wondering if anyone was doing this type of conversion?
2) Has adobe published this file specs yet? I haven't been able to find them, yet.
3) Is this even possible? Has anyone tried and been unsuccessful or would like to work together on this?
I am going to develop an application which will be cross platform and it will be released for IOS and Android. My App will be using network connectivity and communicate with the server and it has to be fast, reliable and responsive. So my Question is: If i choose Adobe Flex to build that app for IOS and Android, So will there be any performance issues? If no then why people use xcode or android sdk? What are the disadvantages of using Adobe Flex over xCode and Andoid SDK?
I am flex programmer and newbie to iphone application development.I wanted to make a iphone appln using Flex 4.5, but can't find any good books/resources for it.
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
I remember that I've heard about a flash cs5 feature which lets the developers export their project to iphone (.ipa file) and pretty much make games for the iphone using actionscript 3, Is that really possible to do? I've also heard that now in order to develop games for the iphone I could use the adobe AIR I have no idea what or where to go to start, if it's really possible to do so with Flash CS5 then I'd get it
So I have been sending my .apk to myself via email attachment and opening it on my Android Tablet and attempting to install the app for testing.But I have continually gotten an error, even when I save it to a microSD card on the Android Tablet.It simply won't install.I was wondering if there is an example .apk file (Hello World even) that has been created in Flash and has installed on an Android device,
I'm a relative noob looking to develop a simple app for the Android platform, I've got the thing working in Air on my machine and am wondering how easy it will be to get it to run on Android OS devices. I've been looking around for how-to type resources but the stuff I've found has either been too vague or too advanced.
Is there a library for ActionScript 3 similar to jQuery touch for developing iPhone applications with Flash?
Basically there is a jQuery library that emulates the native cocoa gui widgets with JavaScript for mobile websites, just wondering if there is something similar in Flash.
An acceptable answer would include, 'there isn't one'.
When coding a computer application with AS3, we use the following code to link user from flash to website.What about Android/iPhone App? Do we still use the same code?
var reqLink:URLRequest = new URLRequest("http://www.yahoo.com"); navigateToURL(reqLink,"_blank");
I need to show notifications at specific time through the app(iphone and android app). The app is developed fully in as3. I have tried using adobe native extension for notification but it is working fine on android but not on iphone. here is a link to it [URL]
I would like to develop applications for iPhone and Android devices. Which language it is better to use Java or Flash? I have read that Adobe Flash CSS 5.5 support compatibility for ActionScript on both devices. Will be interesting to know plus and minus sides for both languages? Remember that we have to develop application for both devices, and we have a small part of that application already written in Java.
can someone please provide an example of WebSocket implementation in Android, iOS(iPhone/iPad) and Flash (not flex!).I found some libraries but none of that work :). My browser WebSocket implementation is working great using Socket.IO, now I would like to dig also into Android, iPhone and Flash. I tried to implement a Android webview pointing to a website where sockets are implemented, but it doesn't work. I would be great to have some native library for that.
So I know that adobe (or someone else) now provides a way to port your flex app to iphone.This seems to be a good solution when you want to create a multi-platform app that you can port to 3 top mobile OS. I am just wondering however. What are the downside? I am sure that doing it in flex is not as performant as doing it in obj-c or java. But how bad can it get? Are there other downside of doing it in Flex? (vs obj-c for iphone/java for android and bb)
Can we develop flex mobile project that runs in both android and iphone.Also I want to know , can we use all the device capabilities of both android and iphone in same project
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
Problem: When doing anAPP to test it out in my smartphone devices. I tested it on my computer and it works fine. But in devices, im not able to scroll the textbox down/up because my devices dont have a scroll wheel to scroll up/down.Assuming that im looking for something like this: When I use my fingers to touch on the textbox and slide it upwards, the textbox will scroll down
Is there a way I can find out all the classes that are related specifically to the iphone in CS5? (ie Accelerometer, Gestures...ec)
What I want to do specifically is try to access the camera and then if there is none (say it is an old ipod touch) then go to a photos/camera roll folder and show those. Apparently in the help files, in the Air 2.5 runtime there is a "browseForImage" function that allows you to go to said cameraRoll but it will not compile if I publish under the iphone OS option (does not have specific stuff I am importing from an example flash.media.MediaType, flash.events.MediaEvent, flash.media.MediaPromise). Upon looking up the errors, there is no mention whether it is for a specific device.
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I would not have asked the question if I owned an iphone, but so far I only have an android phone for development.
The question is: Should I use the View.viewMenuItems that are provided by flex mobile? Or should I better embed the functionality in another way? I don't know what possibilities might exist on iphone to open the menu, because it has no hardware button "menu".
By the way: How could I open the menu in the Flash-Builder mobile device emulator - there are no buttons, too..
I have a main website witch has a photo gallery, in an album for example I have 5 photos in thumbnail mode, I created an independent slide show in SWF called genova.swf where I have inside the 5 high res. photos found as thumbnail in the main website, and I used the following script to call it :
var mcLoader:MovieClipLoader = new MovieClipLoader(); mcLoader.addListener(this); function onLoadInit(mc:MovieClip) { mc.close_btn.onRelease = function() {
[Code]....
I would like to have an action script that permits me to click on a thumbnail and to load the genova.swf to a specific frame, that way if the user need to see immediately photo #3 without having to cycle through photo #1 and #2 he would click on the thumbnail photo #3 in the main website and the genova.swf will popup at image 3 from the slideshow.
There is any way, any cody or anything that can make an action or function take place when a sound reaches a specific second?? For example I have a sound file, when it reaches the 15 second, I want the _root.play(); action to be executed
There is any way, any cody or anything that can make an action or function take place when a sound reaches a specific second??For exampleI have a sound file, when it reaches the 15 second, I want the _root.play(); action to be executed
We have developed a magazine reader which is basically PHP application. Admin panel is built in PHP but when any user wants to read a particular magazine, it is handled by Flash i.e. we are embedding the .swf object with HTML in PHP page. But flash is not supported in iPad/iPhone. So we want to create this application in Xcode so that user can read the magazine in iPhone/iPad also. There is confusion how it can be accomplished.
I have android 3.2 tablet application that displaying flash inside webView. now I want to catch event when pressing some inner item inside (it does't direct to another url..) is it possible??