I am going to develop an application which will be cross platform and it will be released for IOS and Android. My App will be using network connectivity and communicate with the server and it has to be fast, reliable and responsive. So my Question is: If i choose Adobe Flex to build that app for IOS and Android, So will there be any performance issues? If no then why people use xcode or android sdk? What are the disadvantages of using Adobe Flex over xCode and Andoid SDK?
I'm instructed to develop a project in such a way that it is available for iOS, Android and Blackberry OS platform all at once. A herculean task!! indeed... I am searching for all the possible development platforms for this assignment. I came across Flex 4.5.1 and the initial thoughts are really positive. Somewhere in SO I read that flex applications suffer from code bloating problem. I dont want such solution; infact memory is an important concern for me. I want to know which one of the following is the optimum approach:
Developing using OS specific SDK i.e. xCode for iPhone, Andriod SDK for Android.
Developing using Flex builder and ignore code bloating.
Using Flash Builder and developing application in ActionScript.
There are a lot of topics about this, but I've been searching and trying for two straight days now and I can't find an solution. The terminal doesn't give me any error (codesign -vvvv):
[Code]...
I've tried deleting certificates, provisions over and over. I've tried to export only the key, only the certificate and both of them. I extract the .ipa and compress it into an zip. I've tried everything but it doesn't seem to work.
i am implementing one application related to android in adobe flex, .apk is generated and now while installing the .apk file in emulator, emulator is showing one pop up to install adobe air, while again installing on adobe air , it is showing that no mobile device is connected to you system. so how can i install adobe air in emulator to test the application made in adobe flex?
I need to delete all the application data directories on the exit of an application: /data/data/air.<appID>/cache/.AIR /data/data/air.<appID>/cache/webviewCache /data/data/air.<appID>/databases
But I get each time the "directory not found error"
This is from my application descriptor: <id>test01</id> <filename>test01</filename> <name>test01</name>
I know also this is not a best practice, but for security reasons I need to delete all the stagewebview cache and autofill form data.
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
So I'm having this issue where I need an event to fire at the very beginning of my application
public function Main() { this.addEventListener(Event.ACTIVATE, onInit); }
I've also tried Event.ADDED_TO_STAGE, but both seem to not be firing onInit at the right time... they fire too early. For example, on testing for IPhone it's firing when I still see the Default.png icon... I want it to fire when that "loading" phase is over.
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
How can i make the Augmented Reality applcation on Android mobile phone (HTC Nexus One) that i have developed using the flash platform faster, since flash doesnt support OpenGL for 3D graphics. Can I make it faster using GPU Acceleration? Or there is any way to combine Flash and OpenGL? Any online sources talking about this subject will be very useful..
What would be the best way to build a sms application with adobe AIR and AS3? An application that send and receive sms. I found how to send using the uri but can't find any explanations about how to receive and display it.
We have a project developed in Flex, which we have already successfully able to integrate with our Android app. The best part is Android let you embed adobe air app as part of another Android app so you can integrated seamlessly. We would like to do similar thing with iOS app but cant any way to sort of embed Air app in iOS Objective-C based app. We can launch one app from another but thats not what we want. We would like to show show flex app in half part of the screen of iOS obj C app. If anyone has managed to do such thing, are there any other tricks to achieve such thing? ( Flex app needs to load data do its own bits)
I've recompiled my app with Flex 4.6 / AIR 3.1 and now when I upload to the Android market it says my app is using a "android.permission.BROADCAST_STICKY" permission. In it's simplest terms what is it and can or should I turn it off (it's not in the app descriptor file)?
BTW I used captive runtime for the first time in this upload. Would that have anything to do with it?
Is there any fringe api to increase the screen brightness in adobe air for android? I am making a morse code app and it could really use a pump in brightness while the app is in use. If its not yet implemented, then this would definitely make a nice addition.
I have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.
I am currently trying to run a flash game on Android and iOS using Adobe Air.While Air works nicely to run the app on Android, I experiment troubles with iOS. I am actually able to generate a .ipa package and install it to an iPhone (via iTunes). However, when I launch the application from the iPhone, nothing happens (black screen).
I then generated a debug .ipa which connects to a FDB debugger running on my computer, and the debugger shows the given fault when the app is launched:
#error 1107 the abc data is corrupt attempt to read out of bounds
Searching the internet didn't helped much. The issue is known [URL] but this does not help in my case. Someone had the same error and fixed it by removing some 3D tween animation from his flash app [URL], but I doesn't use tween.
Notes: I tried on iPhone 3G and 4S and the result is the same. The game is coded via haXe, which generates the .swf file. This main swf file uses other swf and xml files, which are present in the .ipa generated by Air.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
I am writing an extension that will allow a Flex application to access Android's native image picker. I am able to launch the image picker activity without issue, but after it returns to the caller, which is an FREFunction object, onActivityResult is not called. Because of this, I am unable to figure out what image the user has chosen.
When I use the exact same contents of the FREFunction in a native Android app, The app works fine, and I am able to retrieve the URI of the chosen image in onActivityResult. How can I get onActivityResult to fire, or at least retrieve the information returned by the image picker activity?
I developed a Adobe Air Application and I discovered that the Mobile I am trying to install the application is not compatible with the Adobe Air's supported devices because this wasn't launched yet.
I have some ideas:
Is possible to change the Mobile Name to fake another device and Adobe Air not refuse the installation? Is possible to convert AIR to Java? s possible to run Air without Java? Abandon Flash and do it in Java or Javascript.
I have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in and tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file.What code/solutions are there to get this to play on Android devices?