I am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
I want to download a video on mobile device through flex framework. For that reason I need to have support of multithreading so that I can download video in background. Unfortunately, Flex doesn't have multithreading support. I am quite new with flex environment.
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
The problem is the iPad/iPhone, there is no Flash Player runtime (not the jail-breaked ones), but the application should be runnable also on those devices. So Adobe Flex and a Java frontend (no JVM on the iPhone/iPad) is not possible anymore. At first, starting the developing of the application it was not neccessary, to run it on Apples mobile devices, but this changed So, what can I do, using HTML5? So I can use it for Android and iPhone/iPad. But I also want to make it possible to use it on a commercial multi-touch-display and normal display with a mouse (I only have gestures for one finger, the 2-finger gestures are not neccessary). Are there any frameworks that allow this? Because I do not want to create several frontends (App for iPhone/iPad on Objective-C and a Adobe Flex for all other devices), it would be great if I can build a frontend for all devices.
I have a pure AS3 app that I'm deploying to both Android and iOS. In some cases I need the screen to not turn off for 60+ seconds. Is there a way to do this with AIR for mobile?
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
I'm doing some application on the multitouch, everything is working fine, everything can be rotate, expand (pinch) but only one problem...all my text field disappear when I rotate it... but somehow the textfield will reappear when I rotate it back to its original angle (180 degree)...
can anyone tell me what to do so that my textfield will not disappear when I rotate it?
I'm new to these forums and just have a question that I can't seem to find the answer to.I'm building an app for a project that requires the use of mutli-touch, not neccesarily gestures butore like triggering two seperate events on differant parts of the screen at the same time.To be more specific, say i have one movie-clip that triggers an event by a mouseOver listener and anotherthat triggers an event by a mouseDown listener, is it possible to have these events trigger simultaneously when theuser places a finger on each movie clip at the same time?
Does anyone know if the Flash Player / actionscript can capture MacBook and Air multi touch Scroll (two fingers) or any other multi touch user interactions?
I'm testing a Flash application in Windows 7 that uses the mouse wheel to perform a zoom. When I do a standard pinch gesture the app properly zooms in or out, so I'm guessing that somewhere the gesture is getting converted to mouse wheels. The only problem is that the zooming is really slow.
I wrote a code for handling google maps in a multi touch table. On the map itself, I have a sort of button that, if touched, makes a tool bar show up. On the bar I have a slider and a button, both of them activated by touch events. My problem here is that when I touch objects on the bar, the touch event pass through the bar and it is fired also on the map below, making my map move. Uff, this is very annoying.
I have started developing a simple iphone app in flash CS5In that app there is a bulk of text in ABOUT US section which need touch scrolling.right now i have added scroll bar.But i want to make the text touch scroll able..Since i will be using it in Iphone.
I'm creating an app to deploy for iOS and Android and I'd like to give them slightly different filenames (need to add a space so that name displays on two lines on Android). Is there a way for me to define this in the app.xml without having to change it each time I export?
I am using flash builder4.5 and creating simple touch event function in pure Action script mobile project. When I run with on desktop running it not works but mouse event works. How can I get this to work with touch event function on desktop running
I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.
Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?
I am working on a little android app which i use Flash Builder4.5. what i want to do is when app is loading something, i'd like to disable the touch-screen,or anything similar to that.
I wanted to know how I would make a whole symbol (an image) scrollable? I have found out how to do the multi-touch pinch to zoom but I can't find any code samples that will let me make the image scroll vertically only with one finger.
How do you scroll an editable TextArea (Flex Hero) on a touch device? I am referring to the situation where the text does not fit in the TextArea height.When I try to tap and drag the text gets selected and not scrolled... Am I missing a something here? I am using verticalScrollPolicy = on (also tried auto).I am testing the code in the Blackberry Playbook simulator (my targeted device for my app).
IŽam trying to create my own custom list component in a Flex mobile Project which fires an Event when the user touches a listitem and holds the finger down for a given time.Some kind of "longTouch"-Event like its implemented on native android listitems to edit the entry for example.
I tried to listen for the MOUSE_DOWN Event to start a timer and dispatch an event when the timer finished. But this approach failed because i cant get the listitem that was pressed by the user because the List component updates the "selectedItem"-property only after the user lifts his finger from the list.
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
I'm still having some problems understanding these touch events...or maybe something else..can anyone enlighten me as to what i'm doing wrong in this code?? Only left as1&2 to go to 3 recently so I'm sure I have bad habits and misconceptions but. In the IDE i have a button on the stage called: "touchBtn" and a textfield called "timer"
the problem i have is that if i touch the button fast / lots, the display rate really slows down...I know this is down to something I'm doing totally wrong but not sure what..
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
So I'm having this issue where I need an event to fire at the very beginning of my application
public function Main() { this.addEventListener(Event.ACTIVATE, onInit); }
I've also tried Event.ADDED_TO_STAGE, but both seem to not be firing onInit at the right time... they fire too early. For example, on testing for IPhone it's firing when I still see the Default.png icon... I want it to fire when that "loading" phase is over.
I want to use a flex multi-page form on thew newly released Adobe AIR for android platform. I have a sequence of 30-40 screens on the form and the user can exit in between(storing the partial data entered). Is there a sample application for this, or can someone tell me the architecture to build such an application with lots of views? I want to store the data both on the device(sqlite) as well as a remote web server.