ActionScript 3.0 :: Multi Touch Textfield?
Dec 19, 2010
I'm doing some application on the multitouch, everything is working fine, everything can be rotate, expand (pinch) but only one problem...all my text field disappear when I rotate it... but somehow the textfield will reappear when I rotate it back to its original angle (180 degree)...
can anyone tell me what to do so that my textfield will not disappear when I rotate it?
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Jan 21, 2011
I'm new to these forums and just have a question that I can't seem to find the answer to.I'm building an app for a project that requires the use of mutli-touch, not neccesarily gestures butore like triggering two seperate events on differant parts of the screen at the same time.To be more specific, say i have one movie-clip that triggers an event by a mouseOver listener and anotherthat triggers an event by a mouseDown listener, is it possible to have these events trigger simultaneously when theuser places a finger on each movie clip at the same time?
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Jan 2, 2012
I am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
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Jan 31, 2009
Does anyone know if the Flash Player / actionscript can capture MacBook and Air multi touch Scroll (two fingers) or any other multi touch user interactions?
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Oct 29, 2009
I'm testing a Flash application in Windows 7 that uses the mouse wheel to perform a zoom. When I do a standard pinch gesture the app properly zooms in or out, so I'm guessing that somewhere the gesture is getting converted to mouse wheels. The only problem is that the zooming is really slow.
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Jan 18, 2011
I wrote a code for handling google maps in a multi touch table. On the map itself, I have a sort of button that, if touched, makes a tool bar show up. On the bar I have a slider and a button, both of them activated by touch events. My problem here is that when I touch objects on the bar, the touch event pass through the bar and it is fired also on the map below, making my map move. Uff, this is very annoying.
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Mar 17, 2010
I have made a jigsaw puzzle game, that can be scaled up to have lots of pieces. Now I want to implement it so it can be played by more than one person at a time on a large multi-touch screen. I'm not sure how is best to proceed.
Ive had a look at some development kits and some tutorials and they seem to go into too many gestures etc. I literally only need the capability to move more than one piece at a time. So is it possible for flash to simply deal with this as multiple mouse down events rather than going into multi-touch gestures etc. Or do I need to do it another way?
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Sep 6, 2010
I have built a multi-touch application which is based on a Java EE backend and combined with BlazeDS to a Adobe Flex frontend. The application runs on a DIY-Multi-Touch which I built. Now I want to use another solution. The Adobe Flex frontend (with a multitouch library) and the BlazeDS adapter should be replaced by a solution which covers iPhone/iPad, Android and commercial Multi-Touch displays.
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Jul 21, 2009
My problem is i have to make multi ple textfield at runtime on mouse click. when mouse is clicked a text field is created. i have done this part. but when add any listner to change the property color, size by combo box( i have make).It change only last one textfield property .
I want to do if i make three textbox at run time . then if i select second on only secone one is selected and all property apply on that
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Jul 18, 2010
I am sending a dynamic multi-line textField text to a database. Upon receiving it back, it doesn't display it in multi-line format properly. I am also using htmlText, so it stores it all the font / size /etc in the database perfectly.This code shows you the textField attibutes, both the text I create and send to MYSQL, and the text I get back also calls upon these exact attributes
Code:
TF.type = TextFieldType.INPUT;
TF.autoSize = TextFieldAutoSize.LEFT;
TF.useRichTextClipboard = true;[code]......
when I called upon the text from the database. It at least made it multi-line, but it messed it up a bunch also. My text is only 3 lines, but with wordWrap, it made it 8 and made it look off.Anyway, the text / font / color and everything comes in perfectly, except for the multi-line part.
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Sep 22, 2010
I build a web site in flex that some time take input. Will this website works on Touch Screen environment(KIOSK).My question is we have to make any change to handle input such as prompt on screen keyboard when input fields are get focused or it will manage my device and OS of system(KIOSK, Touch screen system) itself.
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Mar 5, 2010
We are using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map. I have a map that is much larger than the screen size and I wish to be able to drag the map.Additionally the map needs to contain 'hotspots' which the user can click on and it shows additional information
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Feb 15, 2011
Firstly, as this app will be running 24/7 I am wondering as to whether I will need to (and if this is possible) to kind of 'flush' the memory to avoid any sort of slow down. There will over a hundred images and many video clips loaded into this app so I'm thinking it may suffer a but under all this? Is there a way to make it streamline and not suck on the pc's resources and memory and to keep any sort of cache empty?Secondly, whenever I have created these sort of apps before I have just copied my projector exe and the corresponding directory of swfs, flvs etc. onto the pc running the app. Is this the best way to go? Or should I be looking into some sort of other method for distribution? Maybe I need to research AIR or FLEX?
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Nov 26, 2009
I've really been 'chomping-on-the-bit' to try some of the touch programming features of the next release of flash, but I haven't got a phone for it yet. Flash 10.1 doesn't come out for a little bit so I've been putting off doing any research on it. But I glanced through the fliers tonight and I'm seeing some REALLY good deals. So the big question is, which phone would be the best for a touch screen programmer. I'm not looking to dazzle my friends, but I am looking to have a piece of equipment that will suite my needs as a developer. I understand that the iPhone doesn't use Flash, so that one is definitely off of the list.
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Aug 28, 2011
I changed them all to mouse events (I was told mouse events would still work on an iPad) and without doing anything else (just changing them to mouse events) the app started to function in testing. But then I transferred it to my iPad and it didn't work. At all. It didn't do anything.
[Code]...
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Jul 3, 2010
I'm trying to create a game and I need to test if two objects touch each other. the problem is, that the hitTestObject fires before the two MCs actually touch... This is worse if one of them's rotation has been changed. How can I overcome this and get a better hit test? Is there some sort of ready class that deals with this?
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Jun 25, 2009
how to develop a touch screen application using flash action script. It is a kiosk type application.
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Jul 23, 2010
I'm using the TouchEvent listener rather than the TransformGestureEvent listener because the TransformGestureEvent listener's built in gestures (particularly zoom) seem to be extremely slow and poorly thought out. So I'm dealing with raw touch data and I need to find the number of current touchpoints. Is there a method that returns the number of touchpoints currently on the screen?
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Jan 6, 2011
I am basically developing an application for Android which allow user to zoom in on a certain page and use pan gesture to move around the stage, however, I am just wondering is it possible to replace that pan gesture with touch move input so the user can actually move around the page just using a single touch point?I've tried doing it but the single touch will always overwrite the zoom gesture.Zoom and pan gestures working properly
private function onZoom(event:TransformGestureEvent):void
{
this.scaleX*=event.scaleX;
[code].....
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May 2, 2011
I've created a flip book in inDesign.Is Flash the best place to work on touch rather than mouse controlled page flips?
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May 7, 2011
I am trying to write a simple program, just to practice, that will use touch events for an iPad. I don't have a developer account and so am testing the app on my computer. However, it does nothing. Clicking the mouse on the movie clip does nothing. I even copy and pasted someone else's code so that I was sure it wasn't because I got my syntax wrong. Nothing. Is there a way to test touch events on a computer, or do I have to compile the app and send it to an iPad everytime I want to test the app? Is there no AIR simulator that will simulate touch events using a mouse, as there is with XCode?
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Sep 14, 2011
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Jun 30, 2011
I am working on a little android app which i use Flash Builder4.5. what i want to do is when app is loading something, i'd like to disable the touch-screen,or anything similar to that.
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Apr 5, 2004
Everything except for the resume button on my sound player doesn't work. The stop works fine, but it doesn't seem to start back up again when I press the resume.
[Code]...
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Jan 6, 2011
i have dynamic coding for a full screen toggle button that needs to be a "double click" button. its for a touch screen. how to allow a double click for a touch screen? from what I know, for touch screens you have to use the MOUSE_DOWN event. but i need to allow for a double click. i tried the DOUBLE_CLICK mouseEvent and set doubleClickEnabled to true but it does now work on the touch screen. here is the code:
fsToggle.doubleClickEnabled = true;
fsToggle.addEventListener(MouseEvent.DOUBLE_CLICK, fullScreenToggle);
}
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Jun 10, 2011
I have a (semi) functioning prototype of an app and am trying to test it on an iPad.But when I export and install the ipa on my iPad through iTunes and Launch, most of the functionality is gone. In fact, all that happens is my buttons light up. Nothing does anything else.
Player: AIR for iOS
Script: Actionscript 3.0
Included .swf, .xml, and all relevant .as class files
Published using quick publish for device testing
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Aug 5, 2011
I am trying to figure out how I can have my buttons keep a color after it has been clicked or pressed.This is important since I need to make the viewer understand what answer was correct.I have set the down state but I need my button to keep that down state color.
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Oct 18, 2010
I'm currently developing a prototype using AS3 and trying out some touchscreen gestures. I'm compiling using AIR 2.0 and currently have GESTURE_ZOOM and GESTURE_ROTATE working but for some reason GESTURE_SWIPE is giving me a few headaches. I know It's possible as I've seen it working here, using the same laptop (DELL LATITUDE XT2 & N-TRIG) as I'm testing on.
[Code]....
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Jan 26, 2011
if mouse events are used instead of touch events on touch enabled devices, does that limit "touch" input to one touch at a time.
if a mouse down event is currently in progress will a following mouse down event simply not register or cancel the previous?
how are mouse events, historically used as single control pointers on desktop systems, handled on touch enabled devices capable of several simultaneous touch points?
event classes have a clone() function typically used to fire multiple events, so i'm assuming MouseEvent is not limited. however, my goal is to actually limit my application to one touch at a time (exclusive touch), but i'm not sure if this will be automatically handled with the use of mouse events.
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Feb 25, 2011
I have a griddle_mc, bacon_mc, and BaconCooking.wav. I want to play the wav when the bacon is moved onto the griddle. If I move the bacon until it just touches the griddle the wav plays fine, but if I continue to drag the bacon_mc across the griddle the wav becomes loud and distorted, almost like it's playing multiple instances of the wav at the same time.
private function __handleSliceDown($evt:MouseEvent):void {
slice1_mc.startDrag(true);
}
[code].....
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