CS3 Draggable Map For Touch Screen Device?
Mar 5, 2010
We are using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map. I have a map that is much larger than the screen size and I wish to be able to drag the map.Additionally the map needs to contain 'hotspots' which the user can click on and it shows additional information
View 1 Replies
Similar Posts:
Jun 10, 2011
I have a (semi) functioning prototype of an app and am trying to test it on an iPad.But when I export and install the ipa on my iPad through iTunes and Launch, most of the functionality is gone. In fact, all that happens is my buttons light up. Nothing does anything else.
Player: AIR for iOS
Script: Actionscript 3.0
Included .swf, .xml, and all relevant .as class files
Published using quick publish for device testing
And that's it. I opened the .ipa in iTunes and synced. And nothing works.
View 12 Replies
Apr 5, 2012
test touchEvent on Adobe Device Cental, google it can't find any information. I know you can do multi touch, but single Touch doesn't seem to work.
View 1 Replies
Mar 21, 2011
How do you scroll an editable TextArea (Flex Hero) on a touch device? I am referring to the situation where the text does not fit in the TextArea height.When I try to tap and drag the text gets selected and not scrolled... Am I missing a something here? I am using verticalScrollPolicy = on (also tried auto).I am testing the code in the Blackberry Playbook simulator (my targeted device for my app).
View 2 Replies
Sep 22, 2010
I build a web site in flex that some time take input. Will this website works on Touch Screen environment(KIOSK).My question is we have to make any change to handle input such as prompt on screen keyboard when input fields are get focused or it will manage my device and OS of system(KIOSK, Touch screen system) itself.
View 2 Replies
Nov 28, 2011
I want to create a touch screen game for TV screen (not for mobile).
View 2 Replies
Feb 15, 2011
Firstly, as this app will be running 24/7 I am wondering as to whether I will need to (and if this is possible) to kind of 'flush' the memory to avoid any sort of slow down. There will over a hundred images and many video clips loaded into this app so I'm thinking it may suffer a but under all this? Is there a way to make it streamline and not suck on the pc's resources and memory and to keep any sort of cache empty?Secondly, whenever I have created these sort of apps before I have just copied my projector exe and the corresponding directory of swfs, flvs etc. onto the pc running the app. Is this the best way to go? Or should I be looking into some sort of other method for distribution? Maybe I need to research AIR or FLEX?
View 5 Replies
Jun 25, 2009
how to develop a touch screen application using flash action script. It is a kiosk type application.
View 4 Replies
Jun 30, 2011
I am working on a little android app which i use Flash Builder4.5. what i want to do is when app is loading something, i'd like to disable the touch-screen,or anything similar to that.
View 1 Replies
Jan 6, 2011
i have dynamic coding for a full screen toggle button that needs to be a "double click" button. its for a touch screen. how to allow a double click for a touch screen? from what I know, for touch screens you have to use the MOUSE_DOWN event. but i need to allow for a double click. i tried the DOUBLE_CLICK mouseEvent and set doubleClickEnabled to true but it does now work on the touch screen. here is the code:
fsToggle.doubleClickEnabled = true;
fsToggle.addEventListener(MouseEvent.DOUBLE_CLICK, fullScreenToggle);
}
View 3 Replies
Mar 12, 2010
I am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events
everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.
for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine)
shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
View 6 Replies
Sep 16, 2010
I have a touch screen computer and I want to make a little flash game for it.
picture this: the game screen will be like
[code ....]
now since its touch screen I can tap the screen and that is like a mouse click.urrent I have it so on a mouse click my hero will move to the mouse click coords.now I want to add a little box in the bottom left that in NOT clickable because I want a shoot button there and I dont want the char to move there so like this
[code ...How can i make a little box like that which will not detect a mouse click?
View 6 Replies
Dec 13, 2011
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
View 2 Replies
Jul 25, 2010
When the touch screen is idle for a period of time, for example, let's say half hour, I need to show an animation on the screen while nobody is interacting with it. When someone touches it again, the animation will disappear then the touch screen presention will resume.
View 2 Replies
Mar 12, 2010
i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.
View 8 Replies
Mar 13, 2010
i have designed a gaming kiosk app in as3.i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7. the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events. everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine).shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
View 3 Replies
Nov 23, 2011
Tried stage.stageWidth and stageHeight on applicationComplete, but for some reason the actual numbers returned do not seem to be accurate - the image always appears off-centered (stageWidth/2 - imageWidth/2). How do you determine the mobile device's actual screen size, to center an object?
View 1 Replies
Jun 9, 2009
My client ask me for build some flash application which will be show on his kiosk exhibition. And what I wondering is it any different kind of addEventListener for touch screen interface? Or it is similar like mouse click or double click?
View 4 Replies
Jun 30, 2011
I have imported my wav files to my library added them to the down state of my buttons and when I test the file I get (Sound has no valid device sound path although exporting device sounds was requested in the export settings. This sound will be ignored.) I have been surching for an answer but as of yet have found none.
View 3 Replies
Nov 26, 2009
I've really been 'chomping-on-the-bit' to try some of the touch programming features of the next release of flash, but I haven't got a phone for it yet. Flash 10.1 doesn't come out for a little bit so I've been putting off doing any research on it. But I glanced through the fliers tonight and I'm seeing some REALLY good deals. So the big question is, which phone would be the best for a touch screen programmer. I'm not looking to dazzle my friends, but I am looking to have a piece of equipment that will suite my needs as a developer. I understand that the iPhone doesn't use Flash, so that one is definitely off of the list.
View 5 Replies
Aug 28, 2011
I changed them all to mouse events (I was told mouse events would still work on an iPad) and without doing anything else (just changing them to mouse events) the app started to function in testing. But then I transferred it to my iPad and it didn't work. At all. It didn't do anything.
[Code]...
View 1 Replies
Dec 19, 2010
I'm doing some application on the multitouch, everything is working fine, everything can be rotate, expand (pinch) but only one problem...all my text field disappear when I rotate it... but somehow the textfield will reappear when I rotate it back to its original angle (180 degree)...
can anyone tell me what to do so that my textfield will not disappear when I rotate it?
View 1 Replies
Jul 3, 2010
I'm trying to create a game and I need to test if two objects touch each other. the problem is, that the hitTestObject fires before the two MCs actually touch... This is worse if one of them's rotation has been changed. How can I overcome this and get a better hit test? Is there some sort of ready class that deals with this?
View 3 Replies
Jul 23, 2010
I'm using the TouchEvent listener rather than the TransformGestureEvent listener because the TransformGestureEvent listener's built in gestures (particularly zoom) seem to be extremely slow and poorly thought out. So I'm dealing with raw touch data and I need to find the number of current touchpoints. Is there a method that returns the number of touchpoints currently on the screen?
View 1 Replies
Jan 6, 2011
I am basically developing an application for Android which allow user to zoom in on a certain page and use pan gesture to move around the stage, however, I am just wondering is it possible to replace that pan gesture with touch move input so the user can actually move around the page just using a single touch point?I've tried doing it but the single touch will always overwrite the zoom gesture.Zoom and pan gestures working properly
private function onZoom(event:TransformGestureEvent):void
{
this.scaleX*=event.scaleX;
[code].....
View 1 Replies
Jan 21, 2011
I'm new to these forums and just have a question that I can't seem to find the answer to.I'm building an app for a project that requires the use of mutli-touch, not neccesarily gestures butore like triggering two seperate events on differant parts of the screen at the same time.To be more specific, say i have one movie-clip that triggers an event by a mouseOver listener and anotherthat triggers an event by a mouseDown listener, is it possible to have these events trigger simultaneously when theuser places a finger on each movie clip at the same time?
View 10 Replies
May 2, 2011
I've created a flip book in inDesign.Is Flash the best place to work on touch rather than mouse controlled page flips?
View 1 Replies
May 7, 2011
I am trying to write a simple program, just to practice, that will use touch events for an iPad. I don't have a developer account and so am testing the app on my computer. However, it does nothing. Clicking the mouse on the movie clip does nothing. I even copy and pasted someone else's code so that I was sure it wasn't because I got my syntax wrong. Nothing. Is there a way to test touch events on a computer, or do I have to compile the app and send it to an iPad everytime I want to test the app? Is there no AIR simulator that will simulate touch events using a mouse, as there is with XCode?
View 4 Replies
Sep 14, 2011
I have started developing a simple iphone app in flash CS5In that app there is a bulk of text in ABOUT US section which need touch scrolling.right now i have added scroll bar.But i want to make the text touch scroll able..Since i will be using it in Iphone.
View 1 Replies
Jan 2, 2012
I am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
View 2 Replies