ActionScript 3.0 :: Create A Touch Screen Game For TV Screen?

Nov 28, 2011

I want to create a touch screen game for TV screen (not for mobile).

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ActionScript 2.0 :: Detect The Screen Size And Run The Game According The Screen Style?

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Actaully I am running a cards game. While running the game in between if I change the style portrait to landscape. then how can I detect the screen size and run the game according the screen style (Portrait or Landscape).

Actaully I have written the code to detect the screen as portrait and landscape. But in between if I change the game portrait into landscape, no more it works.

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I am trying to create a health bar at the top of my game screen. I have gotten it to go down when the characters get hurt but no matter what i try i cant get the file to go to the next scene when health= 0.

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CS3 Draggable Map For Touch Screen Device?

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ActionScript 3.0 :: Touch Screen App Considerations

Feb 15, 2011

Firstly, as this app will be running 24/7 I am wondering as to whether I will need to (and if this is possible) to kind of 'flush' the memory to avoid any sort of slow down. There will over a hundred images and many video clips loaded into this app so I'm thinking it may suffer a but under all this? Is there a way to make it streamline and not suck on the pc's resources and memory and to keep any sort of cache empty?Secondly, whenever I have created these sort of apps before I have just copied my projector exe and the corresponding directory of swfs, flvs etc. onto the pc running the app. Is this the best way to go? Or should I be looking into some sort of other method for distribution? Maybe I need to research AIR or FLEX?

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ActionScript 3.0 :: Touch Screen Programming Using Flash?

Jun 25, 2009

how to develop a touch screen application using flash action script.  It is a kiosk type application.

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Actionscript 3 :: Disable Touch Screen In Android?

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I am working on a little android app which i use Flash Builder4.5. what i want to do is when app is loading something, i'd like to disable the touch-screen,or anything similar to that.

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ActionScript 3.0 :: Double Click On Touch Screen?

Jan 6, 2011

i have dynamic coding for a full screen toggle button that needs to be a "double click" button. its for a touch screen. how to allow a double click for a touch screen? from what I know, for touch screens you have to use the MOUSE_DOWN event. but i need to allow for a double click. i tried the DOUBLE_CLICK mouseEvent and set doubleClickEnabled to true but it does now work on the touch screen. here is the code:
 
fsToggle.doubleClickEnabled = true;
fsToggle.addEventListener(MouseEvent.DOUBLE_CLICK, fullScreenToggle);
}

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Touch Screen Can't Trigger Mouse Down Event Correctly

Mar 12, 2010

I am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events

everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger

outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.

for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine)

shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?

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ActionScript 3.0 :: (Touch Screen) - Add A Little Box In The Bottom Left That In Not Clickable?

Sep 16, 2010

I have a touch screen computer and I want to make a little flash game for it.

picture this: the game screen will be like

[code ....]

now since its touch screen I can tap the screen and that is like a mouse click.urrent I have it so on a mouse click my hero will move to the mouse click coords.now I want to add a little box in the bottom left that in NOT clickable because I want a shoot button there and I dont want the char to move there so like this

[code ...How can i make a little box like that which will not detect a mouse click?

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Professional :: MouseEvent Not Working On Android Touch Screen Tablet

Dec 13, 2011

I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.

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ActionScript 3.0 :: Animation Will Disappear Then The Touch Screen Presentations Will Resume

Jul 25, 2010

When the touch screen is idle for a period of time, for example, let's say half hour, I need to show an animation on the screen while nobody is interacting with it. When someone touches it again, the animation will disappear then the touch screen presention will resume.

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Professional :: Touch Screen Doesn't Trigger Mouse Down Event Correctly?

Mar 12, 2010

i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.

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Actionscript 3 :: Adobe AIR: Touch Screen Doesn't Trigger Mouse Down Event Correctly?

Mar 13, 2010

i have designed a gaming kiosk app in as3.i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7. the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events. everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger

outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine).shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?

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ActionScript 3.0 :: Clear Stuff From "game" Screen In "gameover" Screen?

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I got my game to work from the game screen to gameover screen. However, I cannot clear off the objects from "game screen" in "gameover screen"

Here's the code:

package {
import com.greensock.*;
import flash.display.*;

[Code]....

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ActionScript 3.0 :: Flash: Build Flash Application With Touch Screen Monitor

Jun 9, 2009

My client ask me for build some flash application which will be show on his kiosk exhibition. And what I wondering is it any different kind of addEventListener for touch screen interface? Or it is similar like mouse click or double click?

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ActionScript 2.0 :: Moving MovieClips Across Screen In Game?

May 14, 2009

I'm currently making a game in which movie clips move across the screen and you have to shoot at them to make them disappear and gain points but I am having problems with the code. I have been able to get the movie clips to disappear but when instead of points appearing in the Dynamic text box, i get the letters 'NaN'.

This is the code I am using at the moment:
this.onRelease = function():Void {
this.unloadMovie();
_root.panda++;
};
(panda is the var name of the dynamic text box).

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Make The Screen Scroll Like The Helicopter Game?

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[Code]....

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ActionScript 2.0 :: Detecting Screen Width - Menu To Fit To The Entire Screen Regardless Of The Users Resolution

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The problem that I'm facing is in regards to the width of a sliding menu that I've created. The menu slides based on mouse x position and width of the movie. I would like the menu to fit to the entire screen regardless of the users resolution. I wanted to know if there's a way to detect a users screen width and then adjust the variable for screen width within my actionscript .fla if necessary.

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ActionScript 3.0 :: Make A Character Select Screen For Game

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i'm trying to make a character select screen for my game. now i've got a character with an instance name of "Character" and its just one. but i want to make like another scene or something where i can choose the character and the choosen character is used in the game.

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How do i make site resize to a persons screen so that it fills their screen.

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ActionScript 2.0 :: Make A Box Come From Off Screen Then Bounce Back And Forth And Then Come Settled Down In The Middle Of The Screen?

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I want to make a box come from off screen then bounce back and forth and then come settled down in the middle of the screen. It can be random bouning intervels or a set amount.

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Professional :: Motion Tweened Object Wiped Off Screen In Fullscreen But Remains On Screen In Closeup?

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I'm new to Adobe Flash CS4. I'm making an animation of some fish underwater. I have 2 small fish motion tweened to follow a large fish from left to right. When I view the animation in full screen the small fish seem to be wiped off the screen at a certain point. The tween box continues to follow it's path but the symbol disappears. This only seems to happen with larger objects.

[Code]...

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ActionScript 3.0 :: BitmapData Alpha Scrolling - Without Leaving Streaks Of The Side Of The Screen And Without Repainting The Entire Screen

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I'm making a side-scrolling game, with a (theoretically) infinite background. I have a block engine that places the blocks on the bitmap canvas. Now here's the catch. I'm using the bitmapData.scroll() function. Now unless I clear the screen each time the character moves, it's going to leave ghost images of the border of the screen, like this picture: zanzlanz. tumblr. com/post/18857712784 If I clear the screen each time, then it generates a lot of lag (because it has to repaint the objects again). I'm a bit lost on how I can scroll without leaving streaks of the side of the screen and without repainting the entire screen.

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ActionScript 3.0 :: When Change Screen / Everything From Previous Screen Stays Visible

May 10, 2011

im making an application on the chicago bulls, its nearly finished but ive hit a problem i cant fix, when i try and move from the roster screen to any of the other screens the items on the roster screen stay visible and the script on the new screen doesnt work.URL...

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ActionScript 3.0 :: Flash Full Screen With Dual Screen Monitor?

Jul 17, 2011

I have an AIR application that will go full screen when the application starts:
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ActionScript 2.0 :: Making Movie Full Screen, Not Just Flash Screen

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Is a command for AS2 to make my movie file play fullscreen (stretch, fit to screen, anything).

goFullScreen(); is great but it leaves white bars left and right. What's odd is that I'm using Adobe Flash Media Live Encoder and it seems to display a perfect widescreen that I want as an input and output but once compiled in flash, it's more square leaving me with white bars left and right. The frame for the video in flash is also widescreen looking.

edit: I ended up stretching the width of the frame but if there is a better way through a command that would make my life easier so I don't have to adjust to every monitor that I run this on.

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