My client ask me for build some flash application which will be show on his kiosk exhibition. And what I wondering is it any different kind of addEventListener for touch screen interface? Or it is similar like mouse click or double click?
I have an AIR application that will go full screen when the application starts: stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE; The stage size is 2560 x 1024. And I have 2 moniters (1280 x 1024 , 1280 x 1024) When I start the application, it shows my application on one of my moniter only.
I need the left side of the stage to be shown in moniter 1 and right side of the stage to be shown in moniter 2. Currently, both sides are shown in moniter 1, and in moniter 2, it shows nothing but my default desktop. *The blue color line is a divider for better visual purpose. How do I make the left side of the stage to appear in moniter 1 and right side of the stage to appear in moniter 2 when the application starts in full screen mode?
I build a web site in flex that some time take input. Will this website works on Touch Screen environment(KIOSK).My question is we have to make any change to handle input such as prompt on screen keyboard when input fields are get focused or it will manage my device and OS of system(KIOSK, Touch screen system) itself.
I have found some question which refers to my initial question :on xcode Usually resolved in synthesis by :
flushing certificate cache correcting the signing certificate ( using Distribution in replacement of Developper) C checking and correcting the Application ID who was sometimes not the same between the one declared in iTunes Connect and the one in the app.xml file
The fact is that I still has the problem on Flex Builder, which is when I upload my application, it failed with "Application failed codesign verification"
[Code]...
So the question is what could still block the uploading of the application on the App Store?
How to resolve "Application failed codesign verification." when uploading Application, build with Flash Builder 4.6?
I'm looking for examples (code) of applications that uses Flash (NOT Flex) and Remoting classes for ActionScript 3 (NetConnection). Once there was ARP, a repository of code of this kind, but it seems there is not anymore. I'm trying to figure out how to build an applications that makes heavy use of calls to WebORB and responders. I need an architect point of view, NOT a sample of communication between parts, but a real world scenario.
I want to build an application that will allow the user to upload a movie file, then allow the user to give information about the movie (like synopsis, title, etc.) so that he or she can watch it from the server at a later time. Almost exactly like a youtube clone, for all intents and purposes.
I'm running into a problem, however, with serving up the movie to be watched. I want the user to be able to watch the movie on a variety of different platforms, including over the web in all of the common browsers, on iOS devices and on Android devices (as well as GoogleTV in the future).
I had initially planned on having the user upload whatever file formats they want, store that file, then transcode it on the fly using ffmpeg (or something similar) to serve it up to whichever device is requesting it. This is handy, because I'd be able to transcode it to a smaller size if I needed to to save on bandwidth. Unfortunately, I'm having a tough time finding a method that will do this to display the movie in a web browser.
I've tried VLC to death. I'm able to get it to stream a video on demand over RTSP, but (as I understand it), both the HTML5 video tag and Flash won't accept an RTSP stream. I haven't had any luck finding a method of streaming an on-the-fly transcoded video over HTTP, which looks to limit my options to embedding either a windows media player or quicktime. FFServer with FFMpeg has the same problem; it can create an RTSP stream, but not an HTTP stream.
Which is the best for build an application show like in image. For the better graphics and performance wise. I want to know Flash for Flex is more suitable for this.In Flash ca we be able to build a grid kind of applications easily? I headed that Flex have the functions to handle grid and other things. Drag & scroll Zoom like feature. but am not sure able the graphics of flex. Is the components are customizable
Is it possible to make desktop Air application by using HTML/JavaScript and Flash?Actually I want to make an Air app (which is for desktop) by using flash and want to use HTML , javascript and CSS as well.Is it possible ?
We are using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map. I have a map that is much larger than the screen size and I wish to be able to drag the map.Additionally the map needs to contain 'hotspots' which the user can click on and it shows additional information
Firstly, as this app will be running 24/7 I am wondering as to whether I will need to (and if this is possible) to kind of 'flush' the memory to avoid any sort of slow down. There will over a hundred images and many video clips loaded into this app so I'm thinking it may suffer a but under all this? Is there a way to make it streamline and not suck on the pc's resources and memory and to keep any sort of cache empty?Secondly, whenever I have created these sort of apps before I have just copied my projector exe and the corresponding directory of swfs, flvs etc. onto the pc running the app. Is this the best way to go? Or should I be looking into some sort of other method for distribution? Maybe I need to research AIR or FLEX?
I am working on a little android app which i use Flash Builder4.5. what i want to do is when app is loading something, i'd like to disable the touch-screen,or anything similar to that.
i have dynamic coding for a full screen toggle button that needs to be a "double click" button. its for a touch screen. how to allow a double click for a touch screen? from what I know, for touch screens you have to use the MOUSE_DOWN event. but i need to allow for a double click. i tried the DOUBLE_CLICK mouseEvent and set doubleClickEnabled to true but it does now work on the touch screen. here is the code:
I am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events
everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.
for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine)
shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
I have a touch screen computer and I want to make a little flash game for it.
picture this: the game screen will be like
[code ....]
now since its touch screen I can tap the screen and that is like a mouse click.urrent I have it so on a mouse click my hero will move to the mouse click coords.now I want to add a little box in the bottom left that in NOT clickable because I want a shoot button there and I dont want the char to move there so like this
[code ...How can i make a little box like that which will not detect a mouse click?
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
When the touch screen is idle for a period of time, for example, let's say half hour, I need to show an animation on the screen while nobody is interacting with it. When someone touches it again, the animation will disappear then the touch screen presention will resume.
My Flex application (SWF) initialization takes 25 second to load 1.6mb SWF in widescreen monitor. The same SWF loads pretty fast (3 Sec) in Flat panel monitor 1024x768 resolution. What is the reason for +/- in rendering speed , +/- in CPU utilization on different monitors , screen resolution.
I have an enterprise Flex web application, served up over https, that runs fine on Flash player 10.0 and beyond on a desktop computer/browser.
However, when I run it from my HTC Incredible with Android 2.2 the app loads fine, but there is no on-screen keyboard and so I cannot log in. I can see the blinking cursor inside the username and password text fields. I can switch between them. I can even hit the login button and see an authentication error!
i have designed a gaming kiosk app in as3i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse eventseverything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the fingeroutside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly.
i have designed a gaming kiosk app in as3.i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7. the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events. everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger
outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os.for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card.in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine).shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class?
In TFS 2010 build, I have a new build and I want to call an ant script that builds Flash. How do I call the ant script? Also How can I compile the Flash directly? I've seen the Power Tools and this question but it doesn't help me as we don't have TFS 2008. I can't find any documentation on how to use the power tools except the 1 sentence on the bottom of download page saying to create your build the old way and import it (which isn't very helpful). I've installed the power tools on the agent computer but I don't see any new options in the Toolbox when I'm designing the build flow.
I've been told that there is a gaming site that you just need to upload your flash game and it automatically detects scoring and adds the scores to an online highscore table.is it possible?can i somehow using javascript or a 2nd flash file to load a flash and to debug all of it's variables without having the source?
I recently installed a new 23 inch Samsung monitor and since then, I get all these lines accros my Flash interface and can't seem to find how to restore the screen. I am attaching a screen shot of the flash interface.