ActionScript 2.0 :: Sound Code Finishing Touch?

Apr 5, 2004

Everything except for the resume button on my sound player doesn't work. The stop works fine, but it doesn't seem to start back up again when I press the resume.

[Code]...

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Looping Sound / Finishing Last Sound

Jul 23, 2011

What I'm trying to do is loop a sound on a mouse down event and then on mouse up event I want to finish what ever iteration it's on and stop the loop.

View 5 Replies

Actionscript 3 :: Make Sound Only Play Once When Objects Touch?

Feb 25, 2011

I have a griddle_mc, bacon_mc, and BaconCooking.wav. I want to play the wav when the bacon is moved onto the griddle. If I move the bacon until it just touches the griddle the wav plays fine, but if I continue to drag the bacon_mc across the griddle the wav becomes loud and distorted, almost like it's playing multiple instances of the wav at the same time.

private function __handleSliceDown($evt:MouseEvent):void {
slice1_mc.startDrag(true);
}

[code].....

View 2 Replies

Actionscript 3.0 :: Tween Is Not Finishing

Feb 4, 2009

I have various instances of an object that I want to animate.Code: Select allvar obj = new obj_class();I'm using the Tween class to move them around the screen.[code]I start the animation on a button press.Code: Select allstage.addEventListener(KeyboardEvent.KEY_DOWN,key_down);When I click the button the animation of the instances seems ok,but if I click the button quickly sometime (it seems randomly...) the animation doesn't end, the object seems freezed in the middle of the screen and also the MOTION_FINISH isn't called.

View 2 Replies

ActionScript 3.0 :: Goto Next Scene After Finishing .flv?

May 3, 2010

I created a scene that contain a .flv imported(external not into timeline). I want exactly after finishing my .flv , go to next scene. I tried some ways, buut they didnt work.

View 6 Replies

ActionScript 2.0 :: Load Scene On FLV Finishing?

Feb 8, 2011

In flash is there a way to move to the next scene only once an FLV finishes playing in the first scene?

View 3 Replies

Actionscript 3.0 :: SWF Showing Before The End Of The Preload Finishing

Jan 13, 2009

I have this code to preload each swf I want to load into an empty movie clip.

Code: Select allfunction carregaFilme(filme:String):void
{
var url : URLRequest = new URLRequest(filme);
l.load(url);

[Code]....

I have a movie called contact.swf that always shows up when the percentage is at 51%. Why is it happening? At 51% it fires the completo function that was supposed to be fired when the percentage reachs 100%.

View 2 Replies

ActionScript 2.0 :: Finishing Off This Loop Script?

Mar 26, 2006

Simple script to do a simple alpha loop. I just can't figure out the rest for the life of me..

onClipEvent(enterFrame) {
this._alpha -= 10;
}

This makes the alpha fade upon entering the frame. But how do I complete it to make it continuously loop?

View 1 Replies

ActionScript 3.0 :: Finishing A Function That Checks An Array?

Jan 11, 2012

finishing a function that checks 6 positions (indiciesOfInterestShape) in a dynamically updated array (productCode) for two types of values; the number 0 or any number between 1 to 8 .I need the result of this function to update the finalNumber variable to a number between 0-6.If a 0 is found at any of the 6 indicies it will mean the final number does not increase.If a number between 1-8 is found at any of the 6 indicies then the final number increases by 1. And seeing as there are only 6 indicies to check the maximum number will only ever be 6.This is what I have so far

// indicies that are dynamically updated  10 19
public static var productCode:Array =
[C,A,1,A,1,A,A,1,A,A,0,0,A,0,0,A,0,0,A,0,0,A]

[code]........

View 4 Replies

Actionscript 3 :: Caurina Tweener Not Finishing Animation

May 6, 2011

I am coding a website I am using caurina tweener and hove problem with pretty much every object that i try to tween. Problem is that the tweened object sometimes just don't finish the animation. That's pretty annoying and i heard that this could be something with garbage collection. Here is some sample code Tweener.addTween(this, { rotationX:0, time:.5 } ); //Where 'this' is movieClip

View 2 Replies

ActionScript 3.0 :: Shared Object - Trace The Score After Finishing But It Doesn't Update Hightscore.txt?

Jan 6, 2010

ActionScript Code:
var shared:SharedObject=SharedObject.getLocal("hightscore.txt");
shared.data.score=Score;
shared.flush();
trace(shared.data.score);

it trace the score after finishing but it doesn't update hightscore.txt

View 3 Replies

ActionScript 2.0 :: Code For When Sound Is Finished

Feb 14, 2009

I want the code for when a sound finishes playing. Example: when I click to make a sniper sound go off, I want it to have a script that wont let you play the sound again until the sound is finished playing.

View 4 Replies

ActionScript 3.0 :: Add A Sound To The Code Below When A Thumbnail Is Selected?

Feb 13, 2010

I'm learning actionscript and would like to add a sound to the code below when a thumbnail is selected. The code is from Adobe Flash CS4Classroom in a book. The flash settings are AS 3.0 and Media Player 9.0

ActionScript Code:
//
thumbnails_tl.addEventListener(Event.CHANGE, thumbnailClicked);
function thumbnailClicked(event:Event):void {

[code]....

View 1 Replies

ActionScript 2.0 :: Can't Seem To Access The Sound Duration Value In Code

Mar 15, 2007

I can't seem to access the sound duration value in my code, I am not sure what I am doing wrong.

Code:
var directory:String = "Voices/";
var noOfSongs:Number = 100;
var aSongs:Array = [];
var currIndex:Number = 0;

[code]....

View 1 Replies

ActionScript 3.0 :: Increase Sound Button Code

May 8, 2009

I made a button that starts the song, but when you press on the same button again it starts the song a second time. So now it is playing twice. Could use some help so no many how times the button is pressed the song only plays the first time it was pressed.[code]

View 4 Replies

Flex :: Input - Flex On Touch Screen System: Web Sites In Flex Works On Touch Screen System?

Sep 22, 2010

I build a web site in flex that some time take input. Will this website works on Touch Screen environment(KIOSK).My question is we have to make any change to handle input such as prompt on screen keyboard when input fields are get focused or it will manage my device and OS of system(KIOSK, Touch screen system) itself.

View 2 Replies

ActionScript 3.0 :: Possible To String Multiple Sound Files Together Using Code?

Nov 18, 2009

Say I recorded and imported sound files of my voice saying "Two",  "Four", "Equals", and "Plus"Would it be possible to have Flash on click string together those sound files like a string so that the user would hear:

View 1 Replies

ActionScript 3.0 :: Edit Code For Sound Toggle Button

Aug 19, 2010

I need it so the music plays at start and then the button will pause/stop it, and  then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses. 

[Code]...

View 9 Replies

Actionscript 3 :: Playing Sound Files One After Another In Flex AIR Code?

Jan 22, 2011

I have a set of sound clips to be played one after another in a sequence with couple of time interval inbetween. In my case, its a question - followed by the set of four options.

When I write the below code, all the audop files start together at same time. How can I had time delay inbetween, so that the second clip plays only after the first one is over, and the third one starts playing, only when the second option is over.

[Code]...

View 3 Replies

ActionScript 3.0 :: Edit Code For Sound Toggle Button?

Aug 19, 2010

this is the one code that I could make work, but I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.

[My fla has 2 layers, one for this AS, and one for the buttons... within the symbol section, I have two layers, one for the button common BG, and two frames in the button layer, one for play (triangle) and one for stop (square). They are saved as a movie clip.]

[Code]...

View 5 Replies

ActionScript 3.0 :: Code To Stop Previous Sounds / If Click On New Sound

Dec 23, 2011

[code]I am making a soundboard and I need the code to stop previous sounds if I click on a new sound

View 3 Replies

ActionScript 3.0 :: SoundManager - Pausing Sound By Referencing Code In Separate File?

May 22, 2009

I wanted to have this Zombie Penguin enemy use a walk sound (it would be odd if he moved and was silent) but because it is initializing the whole world, simply coding the sound into his animation state won't work because it will play the sound for every existing Zombie Penguin in the world, not just the one on the screen.

Now I've tried to get around this problem by using a SoundManager class [URL] to load and play/pause the sound when necessary. I've got this working by placing a movieclip above the world and hittesting everything and when it finds a Zombie Penguin activates the SFX. If it finds the enemy and you leave the room or kill the enemy (basically any way it is removed from the screen) it will pause the sound (not stop) and then unpause if you go back/find another instance of that enemy.

The problem is, though, that if I STUN the enemy (not kill it) it plays it's dizzy animation (which consists of hit sitting down with stars spinning around it's head) the walking SFX continues to play as the enemy is still on the screen.Now in the Zombie Penguins .as file it has a boolean that for being stunned or not (bStunned), and a function (public function getZPStun():Boolean -- returns bStunned). this bStunned boolean is set to a default of false.I figure that I just have to reference that somewhere in the following code, but I'm not sure where. The Zombie Penguin's .as is ZPEnemy, so I'm calling it like so:

ZPEnemy.getInstance().getZPStun()

I've tried calling it as part of an if statement a in a number of placesin hopes that calling it will relate the current state of the bStunned boolean, but I can't seem to get it to work.

Code:

var bNotPenguin = true;
for(var i = 0; i<this.numChildren; i++) //** Sound Manager Coding (May 15)
{

[code]....

View 4 Replies

CS3 Draggable Map For Touch Screen Device?

Mar 5, 2010

We are using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map. I have a map that is much larger than the screen size and I wish to be able to drag the map.Additionally the map needs to contain 'hotspots' which the user can click on and it shows additional information

View 1 Replies

ActionScript 3.0 :: Touch Screen App Considerations

Feb 15, 2011

Firstly, as this app will be running 24/7 I am wondering as to whether I will need to (and if this is possible) to kind of 'flush' the memory to avoid any sort of slow down. There will over a hundred images and many video clips loaded into this app so I'm thinking it may suffer a but under all this? Is there a way to make it streamline and not suck on the pc's resources and memory and to keep any sort of cache empty?Secondly, whenever I have created these sort of apps before I have just copied my projector exe and the corresponding directory of swfs, flvs etc. onto the pc running the app. Is this the best way to go? Or should I be looking into some sort of other method for distribution? Maybe I need to research AIR or FLEX?

View 5 Replies

Black Fri -- Best Phone For Flash 10.1 'touch'?

Nov 26, 2009

I've really been 'chomping-on-the-bit' to try some of the touch programming features of the next release of flash, but I haven't got a phone for it yet.  Flash 10.1 doesn't come out for a little bit so I've been putting off doing any research on it.  But I glanced through the fliers tonight and I'm seeing some REALLY good deals.  So the big question is, which phone would be the best for a touch screen programmer.  I'm not looking to dazzle my friends, but I am looking to have a piece of equipment that will suite my needs as a developer.  I understand that the iPhone doesn't use Flash, so that one is definitely off of the list.

View 5 Replies

ActionScript 3.0 :: Touch Events Still Not Registering?

Aug 28, 2011

I changed them all to mouse events (I was told mouse events would still work on an iPad) and without doing anything else (just changing them to mouse events) the app started to function in testing. But then I transferred it to my iPad and it didn't work. At all. It didn't do anything.

[Code]...

View 1 Replies

ActionScript 3.0 :: Multi Touch Textfield?

Dec 19, 2010

I'm doing some application on the multitouch, everything is working fine, everything can be rotate, expand (pinch) but only one problem...all my text field disappear when I rotate it... but somehow the textfield will reappear when I rotate it back to its original angle (180 degree)...

can anyone tell me what to do so that my textfield will not disappear when I rotate it?

View 1 Replies

ActionScript 3.0 :: Test If Two Objects Touch Each Other?

Jul 3, 2010

I'm trying to create a game and I need to test if two objects touch each other. the problem is, that the hitTestObject fires before the two MCs actually touch... This is worse if one of them's rotation has been changed. How can I overcome this and get a better hit test? Is there some sort of ready class that deals with this?

View 3 Replies

ActionScript 3.0 :: Adding Typewriter Sound To Typewriter Code?

Dec 12, 2009

For the typewriter effect, I'm trying to add a typewriter "click" sound every time this function (within a class) writes a letter:

private function setLetter(n:Number)  {
var correctLetter:String = text.charAt(n);  var part1:String = text.substr(0, n); temp_text = part1 + correctLetter + cursor; 

[code].....

View 2 Replies

Actionscript 3 :: Sound Latency - Set It For Any Silence Before The Actual Sound By Calling The Sound

Apr 16, 2011

I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:

[Code]...

All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved