ActionScript 2.0 :: Load Scene On FLV Finishing?
Feb 8, 2011In flash is there a way to move to the next scene only once an FLV finishes playing in the first scene?
View 3 RepliesIn flash is there a way to move to the next scene only once an FLV finishes playing in the first scene?
View 3 RepliesI created a scene that contain a .flv imported(external not into timeline). I want exactly after finishing my .flv , go to next scene. I tried some ways, buut they didnt work.
View 6 Repliesis at all possible to load a movie at a particular scene rather than it launching into the first scene automatically? Or is this impossible?
View 1 Replieshow can i load a movie scene per scene.I dont want to load the hole movie at the beginning
View 1 RepliesI have various instances of an object that I want to animate.Code: Select allvar obj = new obj_class();I'm using the Tween class to move them around the screen.[code]I start the animation on a button press.Code: Select allstage.addEventListener(KeyboardEvent.KEY_DOWN,key_down);When I click the button the animation of the instances seems ok,but if I click the button quickly sometime (it seems randomly...) the animation doesn't end, the object seems freezed in the middle of the screen and also the MOTION_FINISH isn't called.
View 2 Repliesive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
I have this code to preload each swf I want to load into an empty movie clip.
Code: Select allfunction carregaFilme(filme:String):void
{
var url : URLRequest = new URLRequest(filme);
l.load(url);
[Code]....
I have a movie called contact.swf that always shows up when the percentage is at 51%. Why is it happening? At 51% it fires the completo function that was supposed to be fired when the percentage reachs 100%.
Simple script to do a simple alpha loop. I just can't figure out the rest for the life of me..
onClipEvent(enterFrame) {
this._alpha -= 10;
}
This makes the alpha fade upon entering the frame. But how do I complete it to make it continuously loop?
finishing a function that checks 6 positions (indiciesOfInterestShape) in a dynamically updated array (productCode) for two types of values; the number 0 or any number between 1 to 8 .I need the result of this function to update the finalNumber variable to a number between 0-6.If a 0 is found at any of the 6 indicies it will mean the final number does not increase.If a number between 1-8 is found at any of the 6 indicies then the final number increases by 1. And seeing as there are only 6 indicies to check the maximum number will only ever be 6.This is what I have so far
// indicies that are dynamically updated 10 19
public static var productCode:Array =
[C,A,1,A,1,A,A,1,A,A,0,0,A,0,0,A,0,0,A,0,0,A]
[code]........
I am coding a website I am using caurina tweener and hove problem with pretty much every object that i try to tween. Problem is that the tweened object sometimes just don't finish the animation. That's pretty annoying and i heard that this could be something with garbage collection. Here is some sample code Tweener.addTween(this, { rotationX:0, time:.5 } ); //Where 'this' is movieClip
View 2 RepliesEverything except for the resume button on my sound player doesn't work. The stop works fine, but it doesn't seem to start back up again when I press the resume.
[Code]...
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
ActionScript Code:
var shared:SharedObject=SharedObject.getLocal("hightscore.txt");
shared.data.score=Score;
shared.flush();
trace(shared.data.score);
it trace the score after finishing but it doesn't update hightscore.txt
I have a button which i'm trying to load a new scene but have no idea how to link it !
View 1 RepliesI have two scenes, one acts as a preloader. It contains a flv video that should play before the other scene is loaded. I'm having a hard time trying to figure out how to specify this logic on the timeline. For example, I want scene 1 to play until frame 20 and scene 2 to start at scene 21.
View 5 Repliesi have flash with 3 scene . i load a external swf in movie clip in scene 1 . but when i go to next scene external swf load again . i don't want it load again , it's load in scene 1 .
View 3 Repliesi have flash with 3 scene . i load a external swf in movie clip in scene 1 . but when i go to next scene external swf load again . i don't want it load again , it's load in scene 1 .
View 9 RepliesI setup a movie as 5 different scenes. The first scene is the loading animation that sends the user to scene 2 when it's loaded, and then scenes 2-5 can be switched between with 4 buttons in each scene. These for buttons are on the root timeline and they work fine switching between scenes. But, I have a different button inside a mc on the root timeline that I want coded to load the next scene, but it won't work. I tried nextScene();, gotoAndStop("the_scene_name",1);, _root.nextScene();, and other combinations, all to no avail. But, if I put that same code in a button on the root timeline, works perfect. What am I doing wrong? I'm sure it's simple, but I couldn't find a solution in Help or the manual. Also, is it better to setup something like this as different scenes, or as separate movies?
View 1 RepliesI am editing code on a previously made site and was wondering if there was a quick way to load an external pdf once you hit a certain frame.They currently are loading an external swf. I just want to take that out and add in a pdf.[code]
View 2 RepliesIs it possible for in a website to start loading a file after it's loaded the initial setup, so that when the user clicks to see the larger file, it's already loaded, or at least part of it's started loading, all without totally stopping other basic rollover functions and so on that appear with the initial setup?
View 3 RepliesThe website I'm working on is a Flash swf hovering at about 2 megs, and although on a broadband connection, it still takes a few long seconds - Is there any actionscript that can tell my preloader to display my homepage immediatley after the homepage is loaded, while the rest of my site loads in the background?
stop();
//preloader
st = new Date();
[code].....
i'm trying to build my preloader, my flash movie has large sounds to make a selection of music but the sounds loads in the first scene even if they are attached in the second one.
My flash size is about 762 kb and some 756 kb are in the first scene(such as sounds), this is the problem because my preloader starts function when they are 756 kb loaded and only works for the final 6 kb.
[Code].....
I've just recently made the leap from AS2 to AS3 and after several days of reading the CS4 help and searching posts here, I'm still at a loss how to get my first AS3 project off the ground.I'm working on an illustrated choose-your-own-path story with each step split into seperate swfs to speed up loading time.I've got a main file loading a scene swf using.[code]The loading works fine (although I've just found a post that suggests I should wait until the swf loads before adding it as a child), but how would I then get the buttons in the loaded swf to tell the main swf which swf to load next?I'm stumped firstly by that, and additionally by how I should then UNload the swfs. Is it not common practice to refer to objects by their '.name' in AS3? Should I be loading the swfs into an array?
View 1 Replieswhat I only modified in the .fla file is the library. I created a new folder in the library and I moved all of the bitmap images into it. Also, I edited something from the preloader in the game... I saved the file, then whenever I open it, the error happens. Also, the same error happens after I have edited the properties of the image, I imported new images and saved. Whenever I open the file, the error happens. How can I avoid this from happening? Also, what are the possible effects of this error to the file? Because I cant find anything wrong with the file except for that error.
View 1 RepliesI'm trying to load a movieclip into my scene when the viewer clicks on an invisible_btn the instance name of the btn is "invisible_btn" and the name of the movieclip is "Symbol1."
How can I get my movieclip to run once the invisible_btn is clicked?
How can I load/unload a movie located on the main scene, from a movie clip, or vice versa. Right now I can only load/unload a movie if located in the same timeline.
View 2 RepliesI am creating an online demo which has 5 scenes that play one after another. My goal is to load the 1st scene while the user waits. Once the 1st scene starts to play, the 2nd scene begins downloading quietly in the background. That way, once the 1st scene is complete, it will automiatically play the second scene, the viewer none the wiser. I don't have any user interaction here.
View 3 RepliesI wanted to create a portfolio in flash, so I designed the layout in photoshop, with different webpages in different groups. So groups i created: home, about, porfolio, contact, affiliates, topbar, menu.I use Creative Suite 3 or CS3I then imported the groups into flash as movieclips, using the import to stage function. here is the image of the main scene in the flash. (SEE IMAGE 1st thumbnail)I created a new layer on top of all the layers and used labels at equal intervals to differentiate between pages.here's the image depicting the same.(SEE IMAGE 2nd thumbnail)Now in the home movie clip, i made all the text layers as movie clips to make button animations and assigned sounds and actions to them i.e. rollver, rollout andclick events. here's the swf.(PM ME FOR SWF)I want to know the code or method to load the frame labelled ''about'' in the main scene when i click on the movieclip button 'about' which is in the movieclip 'home'. Here's the code i tried for the first 'about' button, but it returns error "1120: Access of undefined property event."
code:
ActionScript Code:
var OverSound:roll_over = new roll_over();
[code].....
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
View 2 Replies