ActionScript 2.0 :: [F5] Load The Next Scene Won't Work
Jun 10, 2003
I setup a movie as 5 different scenes. The first scene is the loading animation that sends the user to scene 2 when it's loaded, and then scenes 2-5 can be switched between with 4 buttons in each scene. These for buttons are on the root timeline and they work fine switching between scenes. But, I have a different button inside a mc on the root timeline that I want coded to load the next scene, but it won't work. I tried nextScene();, gotoAndStop("the_scene_name",1);, _root.nextScene();, and other combinations, all to no avail. But, if I put that same code in a button on the root timeline, works perfect. What am I doing wrong? I'm sure it's simple, but I couldn't find a solution in Help or the manual. Also, is it better to setup something like this as different scenes, or as separate movies?
I need this as. to only work on the first scene, for some reason it's playing it through out the whole webpage....i only want it to happen on the first scene.
ActionScript Code: stop(); function createJet():Void {
I am just testing out how to place a button to go to a scene.I have 2 scenes named, one and two and 2 buttons...One on each scene to get them back to the other scene.The instance names on the buttons are scen1_btn and scene2_btn.My Functions are just called scene1 and scene 2.The code I have below is what I wrote, and I thought would work, but isn't.[code]
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
in the first frame, first scene. Shouldn't that be where I but the include? (the buttons do work in scene) The buttons that are defined in external.as work in the first scene, but not in the other scenes. When I do an "include" in every scene, I get errors, no buttons work (makes sense....that should throw errors).
i have a button instance, within a movie clip within a scene. i can not get the gotoAndStop on a frame label within the scene to work. I CAN however get the gotoAndPlay code to work (which defeats the purpose).
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I have two scenes, one acts as a preloader. It contains a flv video that should play before the other scene is loaded. I'm having a hard time trying to figure out how to specify this logic on the timeline. For example, I want scene 1 to play until frame 20 and scene 2 to start at scene 21.
i have flash with 3 scene . i load a external swf in movie clip in scene 1 . but when i go to next scene external swf load again . i don't want it load again , it's load in scene 1 .
i have flash with 3 scene . i load a external swf in movie clip in scene 1 . but when i go to next scene external swf load again . i don't want it load again , it's load in scene 1 .
I am editing code on a previously made site and was wondering if there was a quick way to load an external pdf once you hit a certain frame.They currently are loading an external swf. I just want to take that out and add in a pdf.[code]
Is it possible for in a website to start loading a file after it's loaded the initial setup, so that when the user clicks to see the larger file, it's already loaded, or at least part of it's started loading, all without totally stopping other basic rollover functions and so on that appear with the initial setup?
The website I'm working on is a Flash swf hovering at about 2 megs, and although on a broadband connection, it still takes a few long seconds - Is there any actionscript that can tell my preloader to display my homepage immediatley after the homepage is loaded, while the rest of my site loads in the background?
i'm trying to build my preloader, my flash movie has large sounds to make a selection of music but the sounds loads in the first scene even if they are attached in the second one.
My flash size is about 762 kb and some 756 kb are in the first scene(such as sounds), this is the problem because my preloader starts function when they are 756 kb loaded and only works for the final 6 kb.
I've just recently made the leap from AS2 to AS3 and after several days of reading the CS4 help and searching posts here, I'm still at a loss how to get my first AS3 project off the ground.I'm working on an illustrated choose-your-own-path story with each step split into seperate swfs to speed up loading time.I've got a main file loading a scene swf using.[code]The loading works fine (although I've just found a post that suggests I should wait until the swf loads before adding it as a child), but how would I then get the buttons in the loaded swf to tell the main swf which swf to load next?I'm stumped firstly by that, and additionally by how I should then UNload the swfs. Is it not common practice to refer to objects by their '.name' in AS3? Should I be loading the swfs into an array?
what I only modified in the .fla file is the library. I created a new folder in the library and I moved all of the bitmap images into it. Also, I edited something from the preloader in the game... I saved the file, then whenever I open it, the error happens. Also, the same error happens after I have edited the properties of the image, I imported new images and saved. Whenever I open the file, the error happens. How can I avoid this from happening? Also, what are the possible effects of this error to the file? Because I cant find anything wrong with the file except for that error.
I'm trying to load a movieclip into my scene when the viewer clicks on an invisible_btn the instance name of the btn is "invisible_btn" and the name of the movieclip is "Symbol1."
How can I get my movieclip to run once the invisible_btn is clicked?
How can I load/unload a movie located on the main scene, from a movie clip, or vice versa. Right now I can only load/unload a movie if located in the same timeline.
I am creating an online demo which has 5 scenes that play one after another. My goal is to load the 1st scene while the user waits. Once the 1st scene starts to play, the 2nd scene begins downloading quietly in the background. That way, once the 1st scene is complete, it will automiatically play the second scene, the viewer none the wiser. I don't have any user interaction here.
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
I wanted to create a portfolio in flash, so I designed the layout in photoshop, with different webpages in different groups. So groups i created: home, about, porfolio, contact, affiliates, topbar, menu.I use Creative Suite 3 or CS3I then imported the groups into flash as movieclips, using the import to stage function. here is the image of the main scene in the flash. (SEE IMAGE 1st thumbnail)I created a new layer on top of all the layers and used labels at equal intervals to differentiate between pages.here's the image depicting the same.(SEE IMAGE 2nd thumbnail)Now in the home movie clip, i made all the text layers as movie clips to make button animations and assigned sounds and actions to them i.e. rollver, rollout andclick events. here's the swf.(PM ME FOR SWF)I want to know the code or method to load the frame labelled ''about'' in the main scene when i click on the movieclip button 'about' which is in the movieclip 'home'. Here's the code i tried for the first 'about' button, but it returns error "1120: Access of undefined property event."
code: ActionScript Code: var OverSound:roll_over = new roll_over();
I want to load a movie loadMovie ("target", _root....) and so on. My question is can you target a specific scene in the load movie command?? I have a movie with a button that loads a new movie into level 0 so it replaces the first movie. Now in the new movie I have a button that unloads the new movie and loads the previous one. But it starts it off at the veru beginning of the movie. I want it to pick up where the first button click took place.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.