ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?
Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Aug 25, 2011
I've got an MC calle "films" and inside of it I'm animation a bar of images across the screen from frame 1 - frame 180. At frame 180 and need it go back to frame 90 and play.I named fram 90 "repeat" and added the following code to frame 180:
stop();
this.gotoAndPlay("repeat");
But it doesn't goto 90 and play it goes back to 1 and plays.
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Dec 12, 2005
The probem is I have an external swf file that loads a mailer. everything works fine apart from the fact that when the data is sent to the php file this command wont respond. It works on my local but once on the server it dont go.I think that the problem might be that MC (goin) is the MC that this code is located in?
onClipEvent (data) {
_root.goin.gotoAndPlay(12);
}
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May 4, 2009
my name is fabo i made a flash game and i need help with this script:
score = 0;
var Seconds = 10;
function timer():Void {
_root.Seconds -= 1;
}
setInterval(timer,1000);
if (_root.time == 0) {
_root.gotoAndPlay(4);
}
stop();
where it say: _root.gotoAndPlay(4) it won't go to the frame after the score counter hits
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Sep 30, 2004
After the HitTest, How do I use the gotoAndPlay to direct the the main timeline to goto frame 2, and not frame 2 of _root.circle MC? with _parent?
I know this might be a simple question, but my brain hurts from the previous 'debugging'.....
both of these give me the same results.
onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.box1)) {
gotoAndPlay(2);
;
[Code].....
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Jun 28, 2010
I have made 2 scenes. I am trying to jump 1scene to next scene you can find source file from here
scene1 is LoderScreen
scene2 is GameScreen and frame label is "start"
I did this gotoAndPlay("start","GameScreen")
But it is showing error/
Original FLA file [URL]
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Jun 23, 2010
I want to have an animated button that go's to the next scene and plays. This is the code I have on the button inside the movie clip:
ActionScript Code:
on (rollOver) {
gotoAndPlay("rollover");
} on (rollOut) {
gotoAndPlay("rollout");
} on (release) {
gotoAndPlay("Scene 2", 1);
}
For some reason this doesn't work? Is the problem that the code on the button is within a movie clip?
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Jun 27, 2010
-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene?
-All of the frames that I want it to randomly go to are labeled.
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Dec 14, 2009
I am making a small website out of flash and I have a photo gallery in a separate scene. I have five photo galleries and so I have five buttons that will lead to those five galleries.
The code of one of the five buttons is
on (release) {
_root.gotoAndPlay("Content_Photography");
}
Works great, but the first 10 frames of this new scene "Content_Photography" is an intro and then I would like that it would jump to the corresponding gallery that these galleries will be laid out on the timeline.
What would i put after _root.gotoAndPlay("Content_Photography");?
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Dec 14, 2010
I know that you are not supposed to target a frame number but here's the deal.I have 2 scenes (Scene 1 and Scene 2). Both scenes are currently the same and I will be customizing them at a later date.The scenes are made up of multiple MC's and I need to target a particular frame. I have named the frame and tried the following script to no avail. When it does work, it goes to the first frame of Scene 2 every time like it is just traveling along the timeline and jumping to Scene 2.[code]
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Feb 13, 2010
I have a mc INSIDE one of the layers in main scene, how to make it go to specified frame back on the main scene, when finished playing? Flash, cs4, as3.
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Apr 5, 2011
how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays.
How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"
[Code]....
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Jan 25, 2005
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again
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Jun 1, 2006
how do you make a button use the gotoandplay action to go to another scene? Its scene 420 i need to get to
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Apr 2, 2008
I put a movie stopped, I want that when I press (enter) the movie go to and play my next scene. How I can make that?
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Jun 2, 2008
I have spent many hours trying to nut this one out.. I have an animated button which I am animating using a tween class. It works fine, my problem is this, I need to jump to another Scene after the animation has finished.
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Jan 25, 2005
I need to make it so when the movie clip that is in frame 1 of scene 1 is done it plays frame 2 of my scene 1. How do I do this , PLEASE HELP ME!!! Im making a cartoon where a characters mouth which is the movie clip which is moving and when it is done moving i want it to go to and plays frame 2 on scene one. Its to late to do everything on the timeline, and I cant just copy the movie clip, i could but I want to just be able to do this go to and play on scene one from the movie clip instead of doing all my work all over again.
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Jan 8, 2011
I've just started self-learning Flash, so am not very familiar with it. I tried to do a game e-card and there were some problems which i couldn't find an answer for them after hours googling: I'm using Flash CS5 AS3. So I'm trying to create a button that would lead to another scene, i named it "ok button" (instance - "ok_btn") and the scenes are just "scene 1" , "scene 2"
[Code].....
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Sep 10, 2010
For some reason, the gotoAndPlay command in one of my frames won't work properly (I think that's the problematic command, but maybe it's another one in the movie).
Frame 1 consists of a button instance named "menu", which is a text reading "menu". When pressed, the animation starts playing and several menu options appear in a frame-by-frame animation, which lasts up to frame 7 where the movie stops.When the "menu" instance is pressed again, the playhead is released and the movie plays another frame-by-frame animation (from frames 8 to 16) of the menu options disappearing.So, in frame 16 there appears only the "menu" instance - just like in frame 1.
All of the above works fine.What I want to do is tell the player to go back to frame 1 as soon as it reaches frame 16, so the menu can open up again when the instance is pressed.I put this code in frame 16:gotoAndPlay(1)and it seems to be working fine, but when I press the "menu" instance for the third time (meaning, after it has already opened up and closed one time), the movie starts playing from frame 8 for some reason.
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Dec 18, 2010
I made simple banner which consists of pictures and symbols. Now I want it to jump from the last frame to first one. I tried to put simply gotoandplay(1); but that dooesn't work. What's wrong?
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Jan 13, 2012
I'm not familiar with AS3 at all.I'm working on a simple 2 minute presentation. For testing purposes, I have a layer named "label" that I am using to set a label called "test" (currently it's on frame 1445)I'm trying to put an action in the timeline, frame 1, that will cause the play head to automatically jump to the "test" label so as I build the presentation and test it, I don't have to sit through the entire thing just to see if my latest animations are working as expected. I'd like to move this "test" label down the timeline as I continue to build new parts of the presentation. I would expect this code to jump the play-head to where ever I put that "test" label..Instead, it either doesn't work at all, or it jumps to some other random spot around frame 160. NO other labels are being used in this presentation (I'm using the FlashEff component plugin for effects, in case that info is necessary)
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Jan 25, 2005
I have a scene for the title screen and a scene for the game itself. On the title screen i have a start button, that when clicked it is supposed to go to the game scene; but for some reason this wont work.
actions for startclick (start)
on(release){
gotoAndPlay("Game", 1);
}
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Nov 21, 2010
I have made a simple animation using only the timeline. The animation is covered by a button "Knapp" (alpha 0) wich activates the actions. The whole thing works fine the first time. The last action says go to and play frame 2, wich has two actions: stop + go to and play frame 4. But this action does not work the second time. I tried to set the action to frame 3 instead of 2 and the same problem occured on another action on the timeline as well.
Here is the last action on my timeline:
Knapp.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_11);
function fl_ClickToGoToAndPlayFromFrame_11(event:MouseEvent):void{ gotoAndPlay(2);}
[Code]....
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Jan 14, 2009
my gotoAndPlay does not seem to be working. On frame 1 I have this for testing purposes:
trace("frame 1")
and on frame 2 I have:
gotoAndPlay(2);
and I get "frame 1" traced out continually. It's going back to frame 1 for some reason.
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Oct 28, 2010
Why with AS3 when i create button with gotoAndPlay(2); in movie with 2 frames it does not work? Its because its last frame. What would be work around?
ActionScript Code:
stop();
movieClip_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame);
[code]....
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May 18, 2005
I have a button that makes a movieclip in the main timeline go to the prevous frame... . Here is the code
on(release){
_root.pregunticas.gotoAndStop(prevFrame);
}
It shows no errors in the output panel...
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Jan 13, 2010
After my MovieClip has finished playing once (and ended on the last frame with stop()), I can't get it to play again with gotoAndPlay(x). It will go the specified frame, but will not play from then on. Is there anything else I have to add to actually make it play?my attached sample file which contains a menu that, for testing purposes, is supposed to play someMovieClips when the initial loading process is done.
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Mar 15, 2010
We have 5 buttons that each go to another frame e.g Product, Contact etc. but we want to play the same series of frames (an outro) and then goto the frame that corresponds to the button. Weve tried lots of different examples from the already posted questions and nothing will work. The latest I tried:
[Code]...
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Dec 17, 2009
I have buttons that i've created to play a movie clip.My movie has labels for different parts of the movie.
on_btn.addEventListener(MouseEvent.CLICK, turnOnTv);
function turnOnTv(event:MouseEvent):void{ gotoAndPlay (20);}
Do I have to put the name of the movie clip that should play?
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Sep 26, 2010
when my character hits a certain object, I want it to play the movie. BUT since the hitTest is techincally always true if my character is just sitting on the object the entire time, it continuosly player frame #2. What is the simple fix for this? The code that will just play movie clip ONE TIME, and not restart continuosuly?
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