when my character hits a certain object, I want it to play the movie. BUT since the hitTest is techincally always true if my character is just sitting on the object the entire time, it continuosly player frame #2. What is the simple fix for this? The code that will just play movie clip ONE TIME, and not restart continuosuly?
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
How can I mention in the actionscript 3 that the movie clip on frame no. 10 should play after the webpage loads (or after 1 minute)? then stops? The code would be on Frame no. 1.
I am trying to make buttons that play a movie then go to the page.
I want you to be able to click on the button (bottle) and then the motion tween play out and then when its finished direct you to the desired page.
I posted the code above that I used to get the button to play out on click, but I cannot get the code right to get it to redirect to a different page or url right after the movie plays?
I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button. on (press) { stop(); } The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
Initially I want to control a movie clip (play, pause) using two buttons. I placed a movie clip(square) and two buttons (btnPlay, btnPause) on the stage.and created Engine.as assigned to stage.
I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code
it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...
I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.
After my MovieClip has finished playing once (and ended on the last frame with stop()), I can't get it to play again with gotoAndPlay(x). It will go the specified frame, but will not play from then on. Is there anything else I have to add to actually make it play?my attached sample file which contains a menu that, for testing purposes, is supposed to play someMovieClips when the initial loading process is done.
We have 5 buttons that each go to another frame e.g Product, Contact etc. but we want to play the same series of frames (an outro) and then goto the frame that corresponds to the button. Weve tried lots of different examples from the already posted questions and nothing will work. The latest I tried:
I have a series of sections in the timeline and I'd like to use gotoandplay. How do I begin playback of another section of the timeline. Is there a way to detect the end of gotoandplay? For example: 3 objects and 6 frames. Each object has a animate in frame and an opposite animate out frame. At each frame the user can pick any of the three objects but if an object is already animated in then is must first play it's 2nd animate out frame. I need to detect the end of an animate out sequence to begin the first frame of the selected object.
I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)
i am having trouble with my gotoAndPlay in my MC. i have An MC1 on main stage then inside it i have another MC2. Now on my MC1 i want wen it comes to frame 15 to go and play starting frame2 on MC2 so in MC1 frame 15 i put mc2.gotoAndPlay(2); But nothing happens.Oh yea MC1 has stop on the first frame. But i dont see why it wont work.
I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.
When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.
This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:
1) I click on MC1 - it opens and shows my project. 2) I then happen to click on MC3 and it will close MC1 and then open MC3.
However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.
I'm making a simple web with 4 buttons. And I made the respective links, with gotoAndPlay in as3. Everything is working good, but when I click on the last button, the btn 4, and then want to go to the btn 3 it doesn't work. It only work, when I want to go from button 4 to 2, and 4 to 1. Why is happening this?
Here is the code: stop();btn1.addEventListener(MouseEvent.CLICK,funcion1); function funcion1(evt:MouseEvent):void { gotoAndPlay(10);}; btn2.addEventListener(MouseEvent.CLICK,funcion2); function funcion2(evt:MouseEvent):void { gotoAndPlay(20);}; btn3.addEventListener(MouseEvent.CLICK,funcion3); function funcion3(evt:MouseEvent):void { gotoAndPlay(30);}; btn4.addEventListener(MouseEvent.CLICK,funcion4); function funcion4(evt:MouseEvent):void { gotoAndPlay(40);};
I'm sure all the buttons have the instance name in all frames (10;20;30;40)
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based on the two specific buttons you have selected? Ideally user would be able to intermix the button combinations. I've attached a simple diagram that visually explains objective of actionscript.Code below only works for two specific buttons, but doesn't allow to intermix button clicks.[code]
I've got an MC calle "films" and inside of it I'm animation a bar of images across the screen from frame 1 - frame 180. At frame 180 and need it go back to frame 90 and play.I named fram 90 "repeat" and added the following code to frame 180:
stop(); this.gotoAndPlay("repeat");
But it doesn't goto 90 and play it goes back to 1 and plays.
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
I want the user to click two specific buttons (order doesn't matter), then gotoAndPlay a new frame. In other words, the user must click two buttons before going to the next frame. I've been trying different methods, but I am honestly not brilliant with conditional statements or booleans. Button1 then Button2 = next Frame
This is what I've got so far... about_btn.addEventListener(MouseEvent.CLICK, clickAbout); home_btn.addEventListener(MouseEvent.CLICK, clickMain); if (function clickMain(event) && function clickAbout(event)) { trace ("holy cow!"); }
I have created a flash website in cs4 using AS2. I have 2 layers in my time line, content and AS. I created scenes along the time line and labeled each scene "about" "contact" etc.Each scene is 10 frames long and has the stop action applied to it. The gotoAndPlay command is applied to each button within the scene and I have used the folowing action on the buttons to link the pages:on (release) {gotoAndPlay("scenename");}This does link the pages however if i hit any of the buttons twice, it directs me to the wrong page. For example if I hit the home button twice, it will direct me to the about page. Should I be targeting a frame within the scene also?
I am trying to get a FLA to work correctly. I have 4 movies that I want to play with a navigation swapping the movies to the front as clicked. When I use the navigation, the first few movies work great, but as I click through they start to get a little jumbled, and it breaks. I am using this script for the buttons to call on the movies:
I have some sendAndLoad code which works good. Instead of outputting something to a text box I'd like to go to a different place in my movie. I've got quite a few embedded movie clips and the path is the following:
pages_all -> action sc copy 12 -> action content copy 13. Within the pages_all movie clip I'd like to go to frame number 13. How can I use the gotoAndPlay function to go to another movie clip.