ActionScript 2.0 :: Play Frame For 30 Seconds Then GotoAndPlay();
Nov 29, 2011
I am working in AS2, and am looking for a code that allows me to stop the frame (which is easy: stop() and then make that frame "play" if you will for 30 seconds, and then gotoAndPlay("nextframe"). Is this even possible? I know there's a getTimer(); code, but I have no idea how it works. (I have animations going on in the different frames through movie clips, not on the timeline. Basically trying to make a "movie" with flash)
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Nov 29, 2009
In this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.
[Code]...
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May 13, 2003
The movie play's. At a frame, for example frame 45 I wanna make a pause for 20 seconds and then play next frame ( 46 ).How can I do this?
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Nov 23, 2009
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
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Sep 29, 2009
The slideshow on the left is the one I'm talking about, not the Flash video on right.
Anyway, to make it work, I added a whole bunch of frames between the moving images to pause it - to give reader time to see pictures and words - then it goes on to next one. instead of doing it this way, I am wondering if I can just put an action of some kind on a frame to tell it to pause for X number of seconds, then play again?
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Apr 24, 2008
i'm looking for a script that tells the timeline to start to play frame 25, after 5 seconds.i've found a few codes online but cos they are for different purposes, i just cant seem to custom it to work accordingly.
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Oct 29, 2009
I have a video player and I want to read the duration counter so that after say 5 seconds the video fades in some movie clips pauses for a few seconds then fades the movieclips out. Heres what I have so far as a test I have used gotoand play . If I insert this the movie does not reach 5 seconds but goes to frame 8 straight away. If I try a < or == nothing happens ?
// Get video duration
ns.onMetaData = function(obj) {
duration = obj["duration"];
var minutes2:Number = Math.round(duration/60);
var seconds2 = Math.round(duration%60);
[Code] .....
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Nov 7, 2011
I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
[Code]...
it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
1. how do i stop it from reseting my variables?
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Jul 10, 2007
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
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Sep 7, 2011
I am really confused about this issue ...
In the first Frame i wrote the following code:
stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");
[Code]....
When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...
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Nov 4, 2009
wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:
on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);
[code].......
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Sep 7, 2011
I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.
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Dec 22, 2006
does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
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Apr 24, 2007
how can I gotoAndPlay x-frame of MC when another MC reaches y-frame?
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Jan 26, 2009
New to flash here. Is there a way to stay in frames for a length of time WITHOUT creating a timeline animation? Using AS3 to control time in frame.
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Oct 22, 2009
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
[code]....
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Jan 13, 2010
After my MovieClip has finished playing once (and ended on the last frame with stop()), I can't get it to play again with gotoAndPlay(x). It will go the specified frame, but will not play from then on. Is there anything else I have to add to actually make it play?my attached sample file which contains a menu that, for testing purposes, is supposed to play someMovieClips when the initial loading process is done.
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Sep 28, 2009
I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
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Jan 13, 2009
I am using Flash CS3 with AS2 to write code that will fade images in and out, looping from the last frame back to frame 20. Loading the images with XML is working, as is the fading in and out. Unfortunately, when it reaches frame 390 it loops back to frame 1 instead of frame 20.In frame 390 I tried using gotoAndPlay(20) to code the loop. Then I tried using _root.gotoAndPlay(20); but this did not work either. I am not sure why it is playing frame 1 instead of 20.
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Aug 20, 2009
Quick way to write the following code please (i know it's simple - i just don't know how)
if (images.currentFrame == 24 || images.currentFrame == 25 || images.currentFrame == 26|| images.currentFrame == 27|| images.currentFrame == 28|| images.currentFrame == 29)
{[code]....
basically; if the MC frame number is between 24 and 29 (greater than 24 but less than 29) i want it to gotoandplay from a different frame.
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May 6, 2010
I have a flash file that the action scripts doesn�t appear to work. It is regarding a form turned into a movie clip. I copied the action script and format from a tutorial from this web site (Kirupa Flash_php_email.fla). It�s a fairly easy tutorial, but I can�t get it to work. Essentially, after the user fills out the name, email, and message fields, he clicks on the send button. I�m trying to copy the same concept into my fla file. The send button loads the variables and sends an email out to the user. I�ve been able to get that portion to work with the email.php file. It will return an email to the user, but the movie just seems to pause and not advance to the next frame. The data the user inputs remains on the screen. I�m not sure if a stop command is preventing it from moving to the next frame or not. What I can�t get the done is to go to the next frame where the user is told �Thank You� and clicks on the Continue button.
I have an action script layer and on frame 118 it has the stop(); command I have a layer called �txt�. On frame 118, all the input text fields named, name, email, and message have been grouped together then converted to a movie clip called form. On that same layer, on frame 119 I have labled those group of frames �ThankYou�, which also displays the Thank You and a Continue button.
Here is the actionscript on frame 118 for the movie clip �form�
[original script from tutorial]
onClipEvent(data){
//show the welcome screen
_root.nextFrame();
}
[code].....
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Mar 15, 2010
We have 5 buttons that each go to another frame e.g Product, Contact etc. but we want to play the same series of frames (an outro) and then goto the frame that corresponds to the button. Weve tried lots of different examples from the already posted questions and nothing will work. The latest I tried:
[Code]...
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Dec 17, 2009
I have buttons that i've created to play a movie clip.My movie has labels for different parts of the movie.
on_btn.addEventListener(MouseEvent.CLICK, turnOnTv);
function turnOnTv(event:MouseEvent):void{ gotoAndPlay (20);}
Do I have to put the name of the movie clip that should play?
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Sep 26, 2010
when my character hits a certain object, I want it to play the movie. BUT since the hitTest is techincally always true if my character is just sitting on the object the entire time, it continuosly player frame #2. What is the simple fix for this? The code that will just play movie clip ONE TIME, and not restart continuosuly?
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Aug 19, 2010
I have a series of sections in the timeline and I'd like to use gotoandplay. How do I begin playback of another section of the timeline. Is there a way to detect the end of gotoandplay?
For example: 3 objects and 6 frames.
Each object has a animate in frame and an opposite animate out frame. At each frame the user can pick any of the three objects but if an object is already animated in then is must first play it's 2nd animate out frame. I need to detect the end of an animate out sequence to begin the first frame of the selected object.
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Oct 11, 2004
i am having trouble with my gotoAndPlay in my MC. i have An MC1 on main stage then inside it i have another MC2. Now on my MC1 i want wen it comes to frame 15 to go and play starting frame2 on MC2 so in MC1 frame 15 i put mc2.gotoAndPlay(2); But nothing happens.Oh yea MC1 has stop on the first frame. But i dont see why it wont work.
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Mar 24, 2011
I have 3 flv videos that I want to play if the user doesn't move the mouse in 10 seconds.. (I don't want all of them to play, I want to select a random flv video to play each time) at the moment I am just playing the video without any of the above happening:
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
[Code]....
Would it be best to stream the video or import it into a movieclip?
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Jul 2, 2010
I want to know how to play a mp3 sound every 2 seconds.
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Apr 11, 2011
I need to have a swf load at the beginning, but I don't want to play about the last 3 seconds of the video.
basically have my swf play for "x" seconds?
Heres what I Have so far.. Currently it is set up to play the swf, but subtract "x" seconds from it but for some reason it doesn't seem to work[code]...
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