ActionScript 3.0 :: GotoAndPlay In Reverse / Frame To Frame
Sep 7, 2011
I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.
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Similar Posts:
Jun 5, 2009
Yesterday Kglad gave me the following :
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10;
thTX.gotoAndPlay("next "+nextFrameLabelNum);
}[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
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Nov 29, 2009
In this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.
[Code]...
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Nov 7, 2011
I'm having trouble with something that should be incredibly basic, yet i have no idea how to solve my problem.
[Code]...
it shows x as being 3 when you hit the button but it reverts back right away, so it looks like gotoAndPlay(2) is still playing frame
1. how do i stop it from reseting my variables?
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Jul 10, 2007
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
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Sep 7, 2011
I am really confused about this issue ...
In the first Frame i wrote the following code:
stop();
var currentInterInfo:IntersectionInfo = null;
var currentInter:Intersection;
gotoAndPlay("Frame3");
[Code]....
When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...
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Nov 4, 2009
wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:
on (release) {
//Movieclip GotoAndPlay Behavior
this.gotoAndPlay(10);
[code].......
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Dec 22, 2006
does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
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Apr 24, 2007
how can I gotoAndPlay x-frame of MC when another MC reaches y-frame?
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Jun 23, 2010
Is it possible to go to a frame earlier in the timeline and then play the timeline in reverse?
Here is my reverse script:
Code:
retouchBtn.onRelease=function()
{
_root.onEnterFrame=reverseFrame;
[Code].....
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Apr 30, 2004
I made text jumping say the word "jackflash" each letter is bounced. from a alpha. Instead of me remaking the whole thing over doing same in reverse is their a action I can add at end of movie to play it backwards? Frame begins at 1 too 25. I want it from 25 back wards to 1 is it possible? 25 24 23 22 so on.
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Oct 22, 2009
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
[code]....
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Mar 29, 2009
I have a Fade-in/ Fade-out movie that works with the 'alpha'. It begins on a Mouse_Over and works its way toward 0, but stops and reverses from where ever it is at on a Mouse_Out and works it's way back towards 100. I pretty sure someone here showed it to me -- and it has been the cats' meow. I'm wondering if Flash will let you do the same thing with a motion. I played around a little and replaced the 'alpha' call in the function with 'motion' and the code stayed blue (which I'm assuming means that it is acceptable). This would make a really great function, assuming that it is possible. I've enclosed the 'alpha' code so that you can see what I am referring to.
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Jan 19, 2006
I have a movieclip that is comprised of multiple images.These images are used as the backdrops of various different pages of my portfolio.Every image is in a specific order, so if the user decides to go from page 1 to page 4, it will pan through the first three pages quickly before stopping on the 4th page. Simple Enough.The problem is I want them to be able to also do this while manipulating the timeline in reverse. So say if they're on page 4 and want to go back to page 2, it will 'rewind' the timeline and stop on page 2.know there are plenty of tutorials out on how to play a timeline in reverse, however none of which discuss stopping automatically when reaching a certain point that is before the beginning
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Sep 28, 2009
I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
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Jan 13, 2009
I am using Flash CS3 with AS2 to write code that will fade images in and out, looping from the last frame back to frame 20. Loading the images with XML is working, as is the fading in and out. Unfortunately, when it reaches frame 390 it loops back to frame 1 instead of frame 20.In frame 390 I tried using gotoAndPlay(20) to code the loop. Then I tried using _root.gotoAndPlay(20); but this did not work either. I am not sure why it is playing frame 1 instead of 20.
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Aug 20, 2009
Quick way to write the following code please (i know it's simple - i just don't know how)
if (images.currentFrame == 24 || images.currentFrame == 25 || images.currentFrame == 26|| images.currentFrame == 27|| images.currentFrame == 28|| images.currentFrame == 29)
{[code]....
basically; if the MC frame number is between 24 and 29 (greater than 24 but less than 29) i want it to gotoandplay from a different frame.
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May 6, 2010
I have a flash file that the action scripts doesn�t appear to work. It is regarding a form turned into a movie clip. I copied the action script and format from a tutorial from this web site (Kirupa Flash_php_email.fla). It�s a fairly easy tutorial, but I can�t get it to work. Essentially, after the user fills out the name, email, and message fields, he clicks on the send button. I�m trying to copy the same concept into my fla file. The send button loads the variables and sends an email out to the user. I�ve been able to get that portion to work with the email.php file. It will return an email to the user, but the movie just seems to pause and not advance to the next frame. The data the user inputs remains on the screen. I�m not sure if a stop command is preventing it from moving to the next frame or not. What I can�t get the done is to go to the next frame where the user is told �Thank You� and clicks on the Continue button.
I have an action script layer and on frame 118 it has the stop(); command I have a layer called �txt�. On frame 118, all the input text fields named, name, email, and message have been grouped together then converted to a movie clip called form. On that same layer, on frame 119 I have labled those group of frames �ThankYou�, which also displays the Thank You and a Continue button.
Here is the actionscript on frame 118 for the movie clip �form�
[original script from tutorial]
onClipEvent(data){
//show the welcome screen
_root.nextFrame();
}
[code].....
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Oct 31, 2009
I have a simple rollover button that I want to use as a background image for a navigation on a drupal site I'm helping to develop. I'm not too skilled in AS3 and I can't figure out how to get the button to play on a mouseover and reverse on a mouse out - all from the current frame.URL...I set it up a motion tween that would play on a mouseover and then play a motion tween back to the original size on a mouse out but this only works if you stay on the button until it fully expands, otherwise it jumps around.
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Feb 23, 2009
I have a created a menu and the pages are on a seperate swf file which is to be loaded onto the top of.
firstly i used this code but it still only went to frame 1 of the laoded movie:
on (release) {
loadMovie("a2.swf", 1);
_level1.gotoAndStop(15);
}
then i found this code. But i cant get it to work correctly. does it go on frame one of the movie or on the button instance?
[Code]...
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Mar 23, 2010
I've got a timeline and four buttons which each gotoandplay from the first frame on the same timeline. But I want each button to Stop() at different frames on the same timeline. So is it possible to do a GotoAndPlay ... And Stop function on a button in flash?
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Feb 24, 2010
I am trying to create a Play Again button on my game. When the game finishes a menu comes up on the screen with a play again button. The menu is created using a class and the button event is created and handled in the actionscript in the current frame. The button event handler makes a call to gotoAndPlay(currentFrame, "scene").
Whenever the button is pressed however it takes me to the next frame, for example if the current frame is 3 it will show frame 4. Usually the button is removed from the stage when the button is clicked but if i disable that and the button remains, you can click on it again and it it will take u to the correct scene, and again will take you to the next scene and back again and so on..
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Feb 24, 2010
My timer counts down from 60 to zero. I want my movie to go to the next frame at zero count. How would I make a condition to go from frame 1-2? I need to find the right operator and values, but I get lost in the strings.
What I am trying
If (something is <> == true false);
gotoAndPlay(2);
stop();
//
var timer:Timer = new Timer(100, 300);
timer.addEventListener(TimerEvent.TIMER, countdown);
[Code] ....
I'm making several experiments like this to understand conditionals. I need to build objects that function similar to preloaders.
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May 19, 2010
Im going to make a page in flash as3, and now I have build the most of it. I will now load an external swf into the main swf, to save people for too must waiting time... my issue with normal words: I want to have a number of buttons. When you click on button 1 the first external swf load with a fade animation. Now when I would see whats behind button 2, is should animate the first swf out and remove it from the stage, to save wating time.... and the same should happend if i have 5 menu buttons...
[Code]...
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Oct 11, 2004
i am having trouble with my gotoAndPlay in my MC.i have An MC1 on main stage then inside it i have another MC2. Now on my MC1 i want wen it comes to frame 15 to go and play starting frame2 on MC2,so in MC1 frame 15 i put mc2.gotoAndPlay(2);But nothing happens.Oh yea MC1 has stop on the first frame.
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May 6, 2008
I have two buttons one that adds 2 and one that adds 3.
Code:
score.text = 0;
add2.onPress = function():Void {
score.text = Number(score.text) + 2;[code]....
I want to gotoAndPlay to another frame with the value adds to 5. Say if I press the add2 button and the add3 button, I want to go to another frame.I tried making score.text a variable and it didn't work.
If (score.text =5){
gotoAndPlay(1);
}
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Oct 9, 2008
I have two files
main.swf & nav.swf.
In main.swf I have two frames on Layer1 "s1" & "s2"
On Layer2 I used the following scripts to load nav.swf
PHP Code:
loadMovieNum("nav.swf", 10);
Which works perfectly fine.
But on nav.swf ( external file ) I have two buttons on the stage. On the 1st button I have used the following script to go to "s1" frame which is on the main.swf
PHP Code:
on (release) { _root.gotoAndPlay("s1");}
I have used the following script to go to "s2" frame which is on the main.swf
PHP Code:
on (release) { _root.gotoAndPlay("s2");}
Which seems to be not working fine. I have also attached those two fla files.
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Apr 16, 2009
Now what im trying to do is add a gotoAndPlay(); to a button.
Now the old way of selecting the button then actions doesnt work.
How would i when button1 is selected gotoAndPlay(58) for frame 58?
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Feb 9, 2011
I want my movie, on loading, to start playing from a random frame. I know that in AS2 the code would be
Code:
gotoAndPlay (random (1825));
but I'm using AS3 and I can't figure out how to achieve the same thing here.
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Mar 30, 2009
I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.
When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.
This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:
1) I click on MC1 - it opens and shows my project.
2) I then happen to click on MC3 and it will close MC1 and then open MC3.
However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.
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