ActionScript 2.0 :: GotoAndPlay A Particular Frame (frame A) When The Cursor Is On A Button

Jul 10, 2007

I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.

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[Code]...

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[Code]...

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I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:

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Sep 6, 2011

I built a button in one of the movie clips in my project,

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I want this button to go and play the frame number 41 in the main timeline, and then after it stopped at the frame 70 , then jump to frame 73.

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Professional :: Why Isn't The Button Making The Screen Change From Frame To Frame

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I've been following the book "Beggining Flash Programing for Dummies" and I have come up to a part where I create a very simple game.
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stop();
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I have a small flash site made up of a number of pages all on the one timeline.

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I have no idea what AS to use for this.

No matter where in the timeline you are, the button should fade out that area and then skip to a new one.

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GotoAndPlay(frame#); Not Working?

Sep 28, 2009

I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()

I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.

This is my code:

stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
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