I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
I just migrated to CS5.5, and I'm seeing some weird behavior with imported movie clips within Flash Builder. I've got an .fla with a MovieClip with an AS Linkage of 'Card'. I've exported the .fla as a .swc, and included it within an Actionscript Project in Flash Builder.
Previously, I would call the code: for(var i:Number = 0; i < currentCards.length; i++) { var currentClip:MovieClip = MovieClip(currentCards[i]); MovieClip(currentCards[i]).gotoAndStop('unselected'); }
and everything worked completely fine. When I run this code within Flash Builder 4.5, after reexporting the .swc from Flash 5.5, I get the error:
ArgumentError: Error #2109: Frame label unselected not found in scene unselected
I thought there might be something funky going on with the scene assignments, so I changed the code to be:
In this bit of code is there anyway to adjust the gotoAndPlay Command to play from frame 114 to frame 200. Are there any commands that will do this. I want it to play from frame 114 to frame 200 when a button is pressed.
I am making a website with a flash menu. I want it to gotoAndPlay a particular frame (frame A) when the cursor is on a button. When you roll the cursor off of the button I want it to gotoAndPlay a different frame (frame B). That part was easy enough. But here is the problem. If you click on the button I want it to continue playing frame A even when you roll off.
I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.
does anyone knows any way to code xml preloader? i need the XML preloader in the same frame.....not in two frmaes or with out using gotoAndPlay(); to next frame...
On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.
I'm trying to gotoAndPlay using AS3 in a certain frame inside a symbol, my target frame is inside another symbol which is "Carrera" (class name). Both symbols where placed on the scene by dragging from the library.
I've tried with:
MovieClip(carrera).gotoAndPlay(1);
Error Output:
TypeError: Error #1034: Type Coercion failed: cannot convert carrera$ to flash.display.MovieClip. at fondoUcreativa/frame500()
Also tried with:
carrera.gotoAndPlay(1);
Compiler Error:Symbol 'fondo Ucreativa', Layer 'Layer 2', Frame 500, Line 4 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type Class.
I created a movie with several nested movie clips. within these movies are stop actions to prevent the clips from playing at the wrong time. I created the gotoAndPlay/stop functions to play these clips at certain points of the animation. Now at first these actions worked smoothly and exactly as i wanted, however after several test movies, some of the gotoandplay/stop functions stoped working. Has ne 1 ever ecounterd this problem is there a way repair these actions without recreating the whole movie? i tried rewritting the scripts and still does not work.
Basically the title is the question. I want to loop the root movieclip; in this case it plays from frame 1 through to frame 240, then I want to loop back to 97-240 infinitely afterwards... I tried adding to an actions frame on frame 240, "root.gotoAndPlay(97);" and got an error call to a possibly undefined method).What am I doing wrong?
I'm having an issue with my code where im trying to make a different movieclip play every 2 seconds on the start screen for a school project. Simply by changing the array access number however flash is giving me an error code and I've narrowed it down to (i believe anyways)something wrong with my " mcArray[i].gotoAndPlay(2); " because it works fine if i just put the name of the movieclip but not with the array.
The error code is:
TypeError: Error #1006: value is not a function. at OpsAPP2_fla::MainTimeline/onTimer() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick()
I have a Flash Professional CS5 project with ActionScript 3. I have a movieclip object with several gotoAndPlay ActionScript commands inside of it. I also have other gotoAndPlay commands on the main stage, linked to interactive events.
When I run the project via Ctrl+Enter, it works perfectly, without any issues. However, once I compile it down to a .swf or an Air 3.0 file, it runs, but omits some or all of the gotoAndPlay commands, both the ones inside of and outside of the stage.
my timeline I have animated and placed all the images and info as well as 'stop();' and 'gotoAndPlay();' actions here and there, they are mainly to constrain part of the timeline so when the user clicks on a button he's taken past those constraints further on the timeline to another page with information. Problem is, I have four buttons, the first one has a on (release) { gotoAndPlay(107); } on it and frame 107 is past my first stop(); action and is working fine. The second one with the same properties and the same action just a different frame, doesn't work at all! All the buttons have instance names. I can't understand what's wrong. All I have are some stop();, gotoAndPlay();, gotoAndStop(); actions! Do they affect the button behaviors? It's really annoying me and giving me headaches... What am i doing wrong here?
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.
I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:
code: this.addEventListener(Event.ENTER_FRAME,goBack); function goBack(e:Event):void { MovieClip(root).gotoAndPlay("b1"); }
why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...
I am using the below function in one of my application, but its not working. It says 1120: Access of undefined property btnTwo.
For button I have given the instance name as btnTwo btnTwo.addEventListener(MouseEvent.CLICK, btn2); function btn2(event:MouseEvent):void { gotoAndPlay(24); }
I am using Flash CS3 with AS2 to write code that will fade images in and out, looping from the last frame back to frame 20. Loading the images with XML is working, as is the fading in and out. Unfortunately, when it reaches frame 390 it loops back to frame 1 instead of frame 20.In frame 390 I tried using gotoAndPlay(20) to code the loop. Then I tried using _root.gotoAndPlay(20); but this did not work either. I am not sure why it is playing frame 1 instead of 20.
I have a flash file that the action scripts doesn�t appear to work. It is regarding a form turned into a movie clip. I copied the action script and format from a tutorial from this web site (Kirupa Flash_php_email.fla). It�s a fairly easy tutorial, but I can�t get it to work. Essentially, after the user fills out the name, email, and message fields, he clicks on the send button. I�m trying to copy the same concept into my fla file. The send button loads the variables and sends an email out to the user. I�ve been able to get that portion to work with the email.php file. It will return an email to the user, but the movie just seems to pause and not advance to the next frame. The data the user inputs remains on the screen. I�m not sure if a stop command is preventing it from moving to the next frame or not. What I can�t get the done is to go to the next frame where the user is told �Thank You� and clicks on the Continue button.
I have an action script layer and on frame 118 it has the stop(); command I have a layer called �txt�. On frame 118, all the input text fields named, name, email, and message have been grouped together then converted to a movie clip called form. On that same layer, on frame 119 I have labled those group of frames �ThankYou�, which also displays the Thank You and a Continue button.
Here is the actionscript on frame 118 for the movie clip �form�
[original script from tutorial] onClipEvent(data){ //show the welcome screen _root.nextFrame(); }
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
I'm a bit rusty in flash. import mx.transitions.Tween; import mx.transitions.easing.*; var mytween:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,-320.10,47.90,5,true); mytween.onMotionFinished = function() { var mytween2:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,47.90,-320.10,5,true); } mytween2.onMotionFinished = function() { gotoAndPlay(2); } It does the first and second tween but doesn't do the gotoAndPlay function?