Flash :: GotoAndPlay Not Working In Compiled .swf Or .air?

Nov 26, 2011

I have a Flash Professional CS5 project with ActionScript 3. I have a movieclip object with several gotoAndPlay ActionScript commands inside of it. I also have other gotoAndPlay commands on the main stage, linked to interactive events.

When I run the project via Ctrl+Enter, it works perfectly, without any issues. However, once I compile it down to a .swf or an Air 3.0 file, it runs, but omits some or all of the gotoAndPlay commands, both the ones inside of and outside of the stage.

View 1 Replies


Similar Posts:


Actionscript :: Load A SWF Compiled By Flex Into A SWF Compiled By Flash CS4

Apr 3, 2011

I compiled a simple AS3 project using Flex 3.5 (also tried Flex 4.1) to create a small swf which draws a simple red square on screen. Nothing too complex that requires special flashplayer support (see code below)

package
{
import flash.display.Sprite;
/**

[Code]....

and tried to load it into a AS2 swf I have compiled using Flash CS4. But that just didn't work. I don't get any errors when loading and the AS2 swf can load any swf, either compiled in AS2 or AS3 by Flash.

View 1 Replies

ActionScript 3.0 :: Compiled On XP 64-bit / Not Working With IE On XP 32-bit

Jun 21, 2009

I would just want to know if someone know what it's about and how to work around in on XP 64-bit.I've got my ActionScript-program to work on all the different computers I could find and with all versions of IE with IETester. However the guy I was doing it for kept getting a problem when he was uploading files. My upload file-part looks almost exactly like the final example in the FileReference Adobe livedocs:URL...I'm pretty sure he got a HTTPStatusEvent that stopped uploading, though I didn't have a warning for that but I had for the different errors and the rest are just signaling when it's canceled, done, and the progress. HTTPStatusEvent is the only one I'm not entirely sure what it's doing so I think that's the one. Though Googling that didn't solve my problem.Anyway I found some machines with Windows XP 32-bit and seemed to get his problem when using Internet Explorer, though Mozilla was always fine (the guy with the problem was only using IE). I tried shutting down firewalls and changing the settings in IE without any difference so I installed Adobe Flash on one of the computers with Windows XP 32-bit, compiled and uploaded the new swf-file and it works on Windows XP 32-bit. Also on Vista 32-bit it always works with both IE and Mozilla.

These computers with 32-bit and 64-bit XP are several hours with bus apart so I can't do any quick tests (like printing a warning for the HTTPStatusEvent compiled on XP 64-bit, sorry). I Googled for problems with 32-bit and 64-bit XP but I couldn't find anything, with ActionScript 3 that is. It was the common hysteria that 32-bit programs don't work on 64-bit systems that made me re-compile my program, but this was the opposite.Does it seem likely this was even the problem? Have anyone ever had a similar problem? This might also be more of a Adobe Flash-problem, but everything except the FileReference part works.

View 5 Replies

Flash :: GotoAndPlay Not Working?

Mar 2, 2011

I have a movieclip with labels "normal" and "mouseover" . I am using the following code :

var thisButton:MovieClip = this.getChildByName(e.currentTarget.name) as MovieClip;
thisButton.gotoAndPlay("mouseOver");

On debugging "thisButton" does goto mouseover and the frame changes. But visually there is no change and the animation is not played.

View 1 Replies

ActionScript 3.0 :: Flash Gotoandplay Function Not Working

Aug 16, 2010

I am using the below function in one of my application, but its not working. It says
1120: Access of undefined property btnTwo.

For button I have given the instance name as btnTwo
btnTwo.addEventListener(MouseEvent.CLICK, btn2);
function btn2(event:MouseEvent):void {
gotoAndPlay(24);
}

View 1 Replies

ActionScript 3.0 :: 100% Width And Height Not Working When Compiled With Mxmlc

Jan 30, 2010

I'm compiling for the first time with mxmlc.exe from the command line. The compilation is successful, and the SWF plays if I set specific pixel sizes for width and height in my HTML wrapper. However, if I set the sizes to 100%, the SWF is not loaded (and right-clicking on the page yields the regular Firefox menu instead of the Flash menu).

Here's my HTML.

Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

[Code]....

View 1 Replies

ActionScript 3.0 :: Flash - GotoAndPlay Function Not Working - Error #1009

Aug 4, 2010

gotoAndPlay function not working, I am getting this runtime error "Error #1009: Cannot access a property or method of a null object reference."I understand its meaning, what is the reference that is null here , even keyframe 3 exists.

[Code]...

View 3 Replies

Flex3 :: Loading Modules Compiled With Flex 4 SDK Into An Application Compiled With Flex 3.5

Oct 30, 2010

I am working on a feature for an application that requires Flex 4 functionality. Due to some migration issues of the application from Flex 3.5 to 4.0, I have decided to implement this feature as a module that is compiled with Flex 4.0. The theory is that the application would remain compiled in Flex 3.5 and load the module when it needs it.[code]

View 1 Replies

ActionScript 2.0 :: CS3 GotoAndPlay Not Working

Apr 22, 2009

On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.

View 2 Replies

GotoAndPlay(frame#); Not Working?

Sep 28, 2009

I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()

I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.

This is my code:

stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};

View 1 Replies

GotoAndPlay Not Working In Function?

Sep 9, 2010

I'm having trouble getting a game to go to the end scene after a collison with a barrier.

Code:
function dead() {
clearInterval(ants); //stop spawning

[code].....

View 8 Replies

Actionscript 3 :: GotoAndPlay Not Working?

Nov 25, 2011

I'm trying to gotoAndPlay using AS3 in a certain frame inside a symbol, my target frame is inside another symbol which is "Carrera" (class name). Both symbols where placed on the scene by dragging from the library.

I've tried with:

MovieClip(carrera).gotoAndPlay(1);

Error Output:

TypeError: Error #1034: Type Coercion failed: cannot convert carrera$ to flash.display.MovieClip.
at fondoUcreativa/frame500()

Also tried with:

carrera.gotoAndPlay(1);

Compiler Error:Symbol 'fondo Ucreativa', Layer 'Layer 2', Frame 500, Line 4 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type Class.

View 2 Replies

ActionScript 2.0 :: GotoAndPlay Is Not Working

Sep 17, 2006

loaded = int(_root.getBytesLoaded()/_root.getBytesTotal()*100);
if (loaded>=100) {
gotoAndPlay(6);
} else {
gotoAndPlay(2);
}

My gotoAndPlay is working like gotoAndStop(); It will redirect to the frame but not continue the play.

I have no Stop(); funtions on the frames to cause this.

View 2 Replies

ActionScript 2.0 :: GotoAndplay/Stop Not Working Ne More?

May 11, 2006

I created a movie with several nested movie clips. within these movies are stop actions to prevent the clips from playing at the wrong time. I created the gotoAndPlay/stop functions to play these clips at certain points of the animation. Now at first these actions worked smoothly and exactly as i wanted, however after several test movies, some of the gotoandplay/stop functions stoped working. Has ne 1 ever ecounterd this problem is there a way repair these actions without recreating the whole movie? i tried rewritting the scripts and still does not work.

View 5 Replies

ActionScript 3.0 :: Root.gotoAndPlay(##) Not Working?

Mar 19, 2010

Basically the title is the question. I want to loop the root movieclip; in this case it plays from frame 1 through to frame 240, then I want to loop back to 97-240 infinitely afterwards... I tried adding to an actions frame on frame 240, "root.gotoAndPlay(97);" and got an error call to a possibly undefined method).What am I doing wrong?

View 3 Replies

ActionScript 3.0 :: Array.gotoAndPlay Not Working?

Oct 10, 2010

I'm having an issue with my code where im trying to make a different movieclip play every 2 seconds on the start screen for a school project. Simply by changing the array access number however flash is giving me an error code and I've narrowed it down to (i believe anyways)something wrong with my " mcArray[i].gotoAndPlay(2); " because it works fine if i just put the name of the movieclip but not with the array. 

The error code is:
 
TypeError: Error #1006: value is not a function.
at OpsAPP2_fla::MainTimeline/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

[code]....

View 3 Replies

ActionScript 2.0 :: [CS4] GotoAndPlay Button Not Working?

Apr 10, 2010

my timeline I have animated and placed all the images and info as well as 'stop();' and 'gotoAndPlay();' actions here and there, they are mainly to constrain part of the timeline so when the user clicks on a button he's taken past those constraints further on the timeline to another page with information. Problem is, I have four buttons, the first one has a on (release) { gotoAndPlay(107); } on it and frame 107 is past my first stop(); action and is working fine. The second one with the same properties and the same action just a different frame, doesn't work at all! All the buttons have instance names. I can't understand what's wrong. All I have are some stop();, gotoAndPlay();, gotoAndStop(); actions! Do they affect the button behaviors? It's really annoying me and giving me headaches... What am i doing wrong here?

View 7 Replies

ActionScript 2.0 :: GotoAndPlay() Not Working In Main Timeline?

Aug 12, 2009

I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.

I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:

code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
}

why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...

View 4 Replies

ActionScript 3.0 :: GotoAndPlay ('Frame Label') Not Working?

Nov 22, 2009

I just migrated to CS5.5, and I'm seeing some weird behavior with imported movie clips within Flash Builder. I've got an .fla with a MovieClip with an AS Linkage of 'Card'. I've exported the .fla as a .swc, and included it within an Actionscript Project in Flash Builder.

Previously, I would call the code:
for(var i:Number = 0; i < currentCards.length; i++) {
var currentClip:MovieClip = MovieClip(currentCards[i]);
MovieClip(currentCards[i]).gotoAndStop('unselected');
}

and everything worked completely fine. When I run this code within Flash Builder 4.5, after reexporting the .swc from Flash 5.5, I get the error:

ArgumentError: Error #2109: Frame label unselected not found in scene unselected

I thought there might be something funky going on with the scene assignments, so I changed the code to be:

MovieClip(currentCards[i]).gotoAndStop('unselected', 'Scene 1');

but then it couldn't find Scene 1. I finally changed the code to:

MovieClip(currentCards[i]).gotoAndStop(2);

and it worked fine. But why isn't it picking up my frame labels?

View 1 Replies

ActionScript 2.0 :: GotoAndPlay Not Working - How To Make It Work

Jan 14, 2009

my gotoAndPlay does not seem to be working. On frame 1 I have this for testing purposes:

trace("frame 1")

and on frame 2 I have:

gotoAndPlay(2);

and I get "frame 1" traced out continually. It's going back to frame 1 for some reason.

View 2 Replies

ActionScript 3.0 :: Buttons Stop Working After GotoAndStop / GotoAndPlay

Nov 24, 2009

I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.

View 0 Replies

ActionScript 2.0 :: Tween Class - GotoAndPlay Function Not Working

Mar 12, 2010

I'm a bit rusty in flash.
import mx.transitions.Tween;
import mx.transitions.easing.*;
var mytween:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,-320.10,47.90,5,true);
mytween.onMotionFinished = function() {
var mytween2:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,47.90,-320.10,5,true);
} mytween2.onMotionFinished = function() {
gotoAndPlay(2);
}
It does the first and second tween but doesn't do the gotoAndPlay function?

View 6 Replies

Flash :: Add Code To A Compiled SWF?

Mar 19, 2010

Is there a simple way for me to add this to an already compiled swf?

View 2 Replies

Flash :: Bug In CS5 - 3D Rotation In Compiled Clips?

Jun 7, 2010

I have found a bug in flash CS5, I was wondering if anyone else had this? This bug occurs in Flash CS5 when creating compiled clips which use the 3D rotation tool. It appears that if you attempt to convert a symbol which contains a 3D transformation to a compiled clip it will not work correctly. What makes this problem worse is that the error is not reported correctly and so it is nearly impossible to debug.

[Code]...

View 3 Replies

Actionscript 3 :: Flash Builder 4 Changes Not Compiled?

Nov 16, 2010

Im using Flash Builder 4 on the Mac and I have a worrisome problem: The compiler is sometimes not detecting my code changes.For example I might write some code, compile and run, then add some logging statements, but they will not print. After a clean compile everything runs as expected.I cannot see a pattern to the exclusion of changes. I'm wondering if anyone else is having the same problem?

Details:

Flash Bulider 4 Pure AS3 project targetting Flex3.5 SDK Max OS X Snow Leopard My code does not use semicolons to terminate statements

View 2 Replies

Flash :: 294k Of Compiled Code In My SWF?

Jul 24, 2011

I just noticed my size report includes the following:

ActionScript Bytes Location
------------------ --------
294323 ActionScript 3.0 Classes

This seems like a lot for what is essentially byte code. I'm not using any images. I have vector art in there but it's mostly straight line geometric stuff, no complicated wiggly art or anything. I'm not using any Components.My entire codebase comes in at 167k of Actionscript. So how can I be using 294k of byte code?

View 2 Replies

ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

View 1 Replies

Flex :: Bindings Failing When Compiled Through Flash IDE

Oct 27, 2010

I have created an API in AS3 that uses Flex bindings. The API is being used by two other developers. I am delivering the API in an SWC that includes all code, including the required Flex libraries. The two other developers are building the API into AS3-only projects. One developer is compiling using the Flex SDK through FDT. He includes the SWC in his project and he is able to bind any bindable property. When he uses ChangeWatcher.canWatch on a bindable property, it returns true.

The second developer is compiling using the Flash CS5 IDE. He includes the SWC in his project using the Actionscript settings window (merged into code). But none of the bindings, including ones internal to the API, are working. When he uses ChangeWatcher.canWatch on a bindable property, it returns false. What could the Flash IDE be stripping out that causes ChangeWatcher to stop functioning? What is ChangeWatcher.canWatch actually checking? Is it the metadata, and if so, how can the metadata be preserved in the Flash IDE?

View 2 Replies

Flash :: Compiled SWF Works On The Dev Machine But Does Not On Other Computers

May 7, 2011

I have a videochat app (as3) developed in CS5, when I test the movie (ctrl+enter) it compiles and shows no errors, then I upload the file to the server and does not work at all. the xml paths are perfect, in fact when I go to the page on the machine with FLash CS5 it loads fine, but from a friend's computer does not work at all.

View 2 Replies

Flash :: Is Flex SWC Compiled Differently From Movie In SWC

May 23, 2011

Are Flex swc file encoded differently from say movies file encode in SWC?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved