ActionScript 3.0 :: Root.gotoAndPlay(##) Not Working?
Mar 19, 2010
Basically the title is the question. I want to loop the root movieclip; in this case it plays from frame 1 through to frame 240, then I want to loop back to 97-240 infinitely afterwards... I tried adding to an actions frame on frame 240, "root.gotoAndPlay(97);" and got an error call to a possibly undefined method).What am I doing wrong?
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Similar Posts:
May 24, 2011
In the past I've used _root.smoke.gotoAndPlay(1);.I can't seem to target this "smoke" movie clip that is on the root with actionscript 3.
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Jan 7, 2009
I've a button in MC1 (MC1 is resting in root) and I want it to take another MC2 (also resting in root) to go to a certain frame.. the instance name for MC1 is 'blah1'
How'll i make the button in MC2 to take MC1 to lets say frame#10.. ?
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Jan 7, 2009
I've a button in MC1 (MC1 is resting in root) and I want it to take another MC2 (also resting in root) to go to a certain frame.Supposing, the instance name for MC1 is 'blah1'.How'll i make the button in MC2 to take MC1 to lets say frame#10.. ?
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Apr 22, 2009
On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.
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Sep 28, 2009
I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
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Sep 9, 2010
I'm having trouble getting a game to go to the end scene after a collison with a barrier.
Code:
function dead() {
clearInterval(ants); //stop spawning
[code].....
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Mar 2, 2011
I have a movieclip with labels "normal" and "mouseover" . I am using the following code :
var thisButton:MovieClip = this.getChildByName(e.currentTarget.name) as MovieClip;
thisButton.gotoAndPlay("mouseOver");
On debugging "thisButton" does goto mouseover and the frame changes. But visually there is no change and the animation is not played.
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Nov 25, 2011
I'm trying to gotoAndPlay using AS3 in a certain frame inside a symbol, my target frame is inside another symbol which is "Carrera" (class name). Both symbols where placed on the scene by dragging from the library.
I've tried with:
MovieClip(carrera).gotoAndPlay(1);
Error Output:
TypeError: Error #1034: Type Coercion failed: cannot convert carrera$ to flash.display.MovieClip.
at fondoUcreativa/frame500()
Also tried with:
carrera.gotoAndPlay(1);
Compiler Error:Symbol 'fondo Ucreativa', Layer 'Layer 2', Frame 500, Line 4 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type Class.
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Sep 17, 2006
loaded = int(_root.getBytesLoaded()/_root.getBytesTotal()*100);
if (loaded>=100) {
gotoAndPlay(6);
} else {
gotoAndPlay(2);
}
My gotoAndPlay is working like gotoAndStop(); It will redirect to the frame but not continue the play.
I have no Stop(); funtions on the frames to cause this.
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May 11, 2006
I created a movie with several nested movie clips. within these movies are stop actions to prevent the clips from playing at the wrong time. I created the gotoAndPlay/stop functions to play these clips at certain points of the animation. Now at first these actions worked smoothly and exactly as i wanted, however after several test movies, some of the gotoandplay/stop functions stoped working. Has ne 1 ever ecounterd this problem is there a way repair these actions without recreating the whole movie? i tried rewritting the scripts and still does not work.
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Oct 10, 2010
I'm having an issue with my code where im trying to make a different movieclip play every 2 seconds on the start screen for a school project. Simply by changing the array access number however flash is giving me an error code and I've narrowed it down to (i believe anyways)something wrong with my " mcArray[i].gotoAndPlay(2); " because it works fine if i just put the name of the movieclip but not with the array.
The error code is:
TypeError: Error #1006: value is not a function.
at OpsAPP2_fla::MainTimeline/onTimer()
at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
[code]....
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Nov 26, 2011
I have a Flash Professional CS5 project with ActionScript 3. I have a movieclip object with several gotoAndPlay ActionScript commands inside of it. I also have other gotoAndPlay commands on the main stage, linked to interactive events.
When I run the project via Ctrl+Enter, it works perfectly, without any issues. However, once I compile it down to a .swf or an Air 3.0 file, it runs, but omits some or all of the gotoAndPlay commands, both the ones inside of and outside of the stage.
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Apr 10, 2010
my timeline I have animated and placed all the images and info as well as 'stop();' and 'gotoAndPlay();' actions here and there, they are mainly to constrain part of the timeline so when the user clicks on a button he's taken past those constraints further on the timeline to another page with information. Problem is, I have four buttons, the first one has a on (release) { gotoAndPlay(107); } on it and frame 107 is past my first stop(); action and is working fine. The second one with the same properties and the same action just a different frame, doesn't work at all! All the buttons have instance names. I can't understand what's wrong. All I have are some stop();, gotoAndPlay();, gotoAndStop(); actions! Do they affect the button behaviors? It's really annoying me and giving me headaches... What am i doing wrong here?
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Aug 12, 2009
I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.
I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:
code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
}
why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...
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Nov 22, 2009
I just migrated to CS5.5, and I'm seeing some weird behavior with imported movie clips within Flash Builder. I've got an .fla with a MovieClip with an AS Linkage of 'Card'. I've exported the .fla as a .swc, and included it within an Actionscript Project in Flash Builder.
Previously, I would call the code:
for(var i:Number = 0; i < currentCards.length; i++) {
var currentClip:MovieClip = MovieClip(currentCards[i]);
MovieClip(currentCards[i]).gotoAndStop('unselected');
}
and everything worked completely fine. When I run this code within Flash Builder 4.5, after reexporting the .swc from Flash 5.5, I get the error:
ArgumentError: Error #2109: Frame label unselected not found in scene unselected
I thought there might be something funky going on with the scene assignments, so I changed the code to be:
MovieClip(currentCards[i]).gotoAndStop('unselected', 'Scene 1');
but then it couldn't find Scene 1. I finally changed the code to:
MovieClip(currentCards[i]).gotoAndStop(2);
and it worked fine. But why isn't it picking up my frame labels?
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Jan 14, 2009
my gotoAndPlay does not seem to be working. On frame 1 I have this for testing purposes:
trace("frame 1")
and on frame 2 I have:
gotoAndPlay(2);
and I get "frame 1" traced out continually. It's going back to frame 1 for some reason.
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Aug 16, 2010
I am using the below function in one of my application, but its not working. It says
1120: Access of undefined property btnTwo.
For button I have given the instance name as btnTwo
btnTwo.addEventListener(MouseEvent.CLICK, btn2);
function btn2(event:MouseEvent):void {
gotoAndPlay(24);
}
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May 15, 2011
I have a problem trying to get a button to go back to the start of the a main movie. I have added the button(see below) into the main movie which is only one frame and contains a quiz movie. I want the start button to be visible in the quiz movie (which happens ok) but want it to link back to the main movie when clicked. The link is not working and no errors are showing.
ActionScript Code:
import fl.controls.Button;
var startTextFormat:TextFormat = new TextFormat();
startTextFormat.bold = false;
[code]....
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Nov 24, 2009
I have a .fla file that consists of four images that appear, pause a few seconds, and disappear in sequence. Each image has an associated button that links to a different url. There are also four navigation buttons, should someone want to jump to a particular one of the images. My problem is, the navigation buttons use a gotoAndStop action to take the user to a specific frame. After one of those buttons is clicked, the buttons that link to the urls no longer work. They all work fine until a gotoAndStop action is called. The navigation buttons continue to work.
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Mar 12, 2010
I'm a bit rusty in flash.
import mx.transitions.Tween;
import mx.transitions.easing.*;
var mytween:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,-320.10,47.90,5,true);
mytween.onMotionFinished = function() {
var mytween2:Tween = new Tween(ball_mc,"_x",Strong.easeInOut,47.90,-320.10,5,true);
} mytween2.onMotionFinished = function() {
gotoAndPlay(2);
}
It does the first and second tween but doesn't do the gotoAndPlay function?
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Jun 27, 2007
I have a scroller, that is perfect. Except I need it 2 movies deep from the root, i.e. root.movieclip.movieclip2.whereiwantthescroller. When I put it there , it stops working. Can someone look at the attached file and show me what I am doing wrong?
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Aug 4, 2010
gotoAndPlay function not working, I am getting this runtime error "Error #1009: Cannot access a property or method of a null object reference."I understand its meaning, what is the reference that is null here , even keyframe 3 exists.
[Code]...
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Jan 14, 2009
Situation:
- We have a Flash application located on a SAP EP (let's say ep.x.com)
- We have a SAP ABAP Application (Webservices) on a SAP WebAS
server (abap.x.com)
- Clarification: This is not about Flash islands / but a normal Flash application communicating with WebAS ABAP via WebServices
Problem: Due to the changed security policy in Flash 10 this scenario does no longer work.
- A crossdomain policy file on root level cannot be deployed on root level
- The WebServices http/s headers cannot be modified, since the WebServices are generated by the WebAS IDE.
Comment: Technically there is a way to patch a WebAS ABAP,but this is not a practical / acceptable way in a normal SAP WebAS infrastructure.
Conclusion:- The above scenario (Flash from EP content / WebAS ABAP as backend) is a quite normal scenario in the SAP world.
- SAP / Adobe always features the close relationship between their technologies.
Question:- What could we do?
- How does the Visual Composer works around that problem?
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Mar 22, 2010
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
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Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
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Mar 9, 2010
basically i'm trying to get something like this;
Code:
on (release) {
gotoAndPlay(1-30);
[code]....
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Mar 11, 2010
I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?
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Jun 21, 2009
How can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).
Here is the loop that tells the arrow keys what to do when pressed:
public function loop(e:Event) : void
{
vy += gravity;
y += vy;
[Code]....
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