ActionScript 3.0 :: Link In Root Movie Not Working?
May 15, 2011
I have a problem trying to get a button to go back to the start of the a main movie. I have added the button(see below) into the main movie which is only one frame and contains a quiz movie. I want the start button to be visible in the quiz movie (which happens ok) but want it to link back to the main movie when clicked. The link is not working and no errors are showing.
ActionScript Code:
import fl.controls.Button;
var startTextFormat:TextFormat = new TextFormat();
startTextFormat.bold = false;
I have a flash banner that rotate 6 images(slides). and it includes 6 buttons to navigate in to each image. Also images are rotates automatically every 10sec.But these buttons are not clickable in FF/Chrome, but work fine in IE with wmode: transparent. Also these buttons work fine in all browsers with wmode: opaque.Also there is drop down menu on top of the flash movie(a separate menu not included in the flash). In wmode: opaque dropdown part of the menu goes behind the Flash. In wmode: transparent that want happen.
I have a button in my main file (Interiors-02.swf) in Scene 1. When I click it it loads an outside swf (buttons.swf) into a blank movie. This movie has 10 buttons. What I want is for when I click one of those buttons to go to Scene 2 or 3 in the main file (Interiors-02.swf) Can I do this and what would the code be for the button?
My swf file is stored on the web server in say /images/swf/my_swf.swf The web page I want to link to is stored in the same folder /images/swf/My_Page.htm So if my_swf.swf is embedded in say Original.htm page in the /images/swf/ directory. When the visitor to Original.htm Clicks on the Button_btn they will be linked to the My_Page.htm with the following code.
Code: _root.Button_btn.onPress = function () { getURL("My_Page.htm", "mainFrame"); }
I have to store the My_Page.htm and the my_swf.swf where they are but the Original.htm is else where and has a number of other .swf's on it. So now when the Vistor click on the Button_btn the link tries to find the My_page.htm in the root of the Original.htm. How can I make the link in the my_swf.swf force the link to read from the root of the swf rather than the Original.htm?
The ad on the bottom right of the screen (the one with lightning flashing) has an invisible button in its Flash file (CS5) linking to [URL]. This file is imported as SWF in Dreamweaver CS5.
The hyperlink works in Firefox, but not in Safari. Maybe it is just my computer.
Basically the title is the question. I want to loop the root movieclip; in this case it plays from frame 1 through to frame 240, then I want to loop back to 97-240 infinitely afterwards... I tried adding to an actions frame on frame 240, "root.gotoAndPlay(97);" and got an error call to a possibly undefined method).What am I doing wrong?
I have a scroller, that is perfect. Except I need it 2 movies deep from the root, i.e. root.movieclip.movieclip2.whereiwantthescroller. When I put it there , it stops working. Can someone look at the attached file and show me what I am doing wrong?
I have a mc in the main timeline named contactBox_mc, within this mc I have another mc named closeBtn_mc. I have added an EventListener to closeBtn_mc to set the visibility of contactBox_mc to false on MouseEvent.Click.. but no matter what method I try, I get the following error:
1180: Call to a possibly undefined method contactBox_mc.
This is the code I placed within closeBtn_mc to set the visibility of its parent movie to false:
closeBtn_mc.addEventListener(MouseEvent.CLICK, closeBox); function closeBox(e:MouseEvent):void{ contactBox_mc(this.parent).visible = false; }
I also tried: root.contactBox_mc.visible = false; and got the same error,
I bought ready templete for flash website and have problem with creating code for link. You can see templete website on happyrobot.info/good and I want to place links behinde ABOUT US , SOLUTIONS , SERVICES so I can redirect to diferen sites. You can download fla file from happyrobot. info/ download it is index.fla
I have a button inside a movie clip that when pressed it launches another movie clip. That part works great. The problem I'm having now is either removing the original movie clip or at the very least making it invisible when the next movie launches. So far for my button script this is what I have:
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip ON -------------- on_mc RIM ------------- rim_mc NAV-------------- coverbase_mc PLAYER---------- player_mc MAIN------------- main_mc NAMEBOX------- shellname_mc BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
I am trying to do up the framework for a flash project which has a transistion fadein and fadeout whenever it loads a new content but faces no result. How is this done? I have created fade in and fadeout as movieclips. Is there any script that I can use in my fadein movie clip that tell the root frame to jump to another frame?
I'm loading a movie in externally. The external movie has a button to unload itself from the main movie. It loads into _root.calContainer. The button is called xButton. This is the script that's not working:
My problem is this - I have a parent flash movie of size 900x800. I have a button inside this parent that then loads an external swf (size 300x200) into an empty mc in the parent.My problem is that when the external swf loads, it resizes the parent movie (or repositions it depending on whether I am using IE or Firefox).I can't seem to work out why or how it's happening, and it happens whether I use the standard Flash embedding or the swfobject method for my HTML page that the movie is embedded in.The actionscript code in the parent is very basic:
There this link in Flex that was working and now isnt... Flex is giving me a headache with this one because it is not throwing any errors either.
In the script part of the XML I have this:
private function onLinkClick( event:TextEvent ):void { var url:URLRequest = new URLRequest( event.text ); navigateToURL( url , "_top"); }
[Code].....
It was working but now the link doesn't and the swf's not throwing any errors either. This is very strange behavior, would anyone know why the link won't work?
In my document I have my actionscript on Layer 1. In this I duplicate an enemy movie clip.The controls for moving the enemy are inside the enemy movie clip, so setting speed, where to start from etc.On the Layer 1, I also run a script which acts as a timer, and when it reaches set values (eg. 10 seconds) it "levels up" (basically just changes background colour). I wand this to increase the speed of the enemy movie clips so that they get faster. I have this code:
I have an swf with a menu button that loads an external swf on(release) {loadMovie("Unit-Type.swf",_root.MC_UnitTypes);}When that menu movie is loaded I want to be able to click a button and have it go to a certain frame in the root movie and close itself. I have this code but it's not workingon(release){_root.gotoAndPlay(25);}
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
MovieClip(root).gotoAndPlay (10);
which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.
I have an swf with a menu button that loads an external swf: on(release) {loadMovie("Unit-Type.swf",_root.MC_UnitTypes);} When that menu movie is loaded I want to be able to click a button and have it go to a certain frame in the root movie and close itself. I have this code but it's not working: on(release){_root.gotoAndPlay(25);}
In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
I have on my main timeline a movie clip (emptyMC) that I am loading my external SWFs into and I need to be able to access this loader movie clip from my menu, which is it's own movie clip. As it stands, when I have my buttons on the main timeline I have no issue. But once I put these same buttons into the menu MC I am lost as to how to "get back" to the loader on the main timeline to load and unload the external SWFs.Here is my current code that allows for me to load and unload with buttons on the main timeline. Is there away to modify this same code for my purposes?[code]
how to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:
ActionScript Code: function button1(evt:MouseEvent):void { var mc1:movClip=new movClip(); mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
I've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "production"; container.loadMovie("production.swf");
[code]....
Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.
on (release) { this._root.container1.unloadMovie(); }
I'm re-writing a movie so that elements of it are modular movieclips, so that should I wish to re-use them, I can simply copy onto the root time-line. What should I watch out for regarding my paths in the modular clips? should I always ensure they are relative or absolute? How example should I reference mouse properties (e.g. _root._xmouse) which which will always be properties of the main movie root timeline?