ActionScript 3.0 :: Control Root Timeline From A Movie Clip

Oct 1, 2007

In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.

I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.

In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.

View 9 Replies


Similar Posts:


ActionScript 3.0 :: Controlling Root Timeline From Movie Clip?

Nov 18, 2008

I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:

MovieClip(root).gotoAndPlay (10);

which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.

View 2 Replies

Actionscript 3.0 :: Access The Root Timeline From A Movie Clip?

Jun 9, 2009

What the best way to access the root timeline from in a movie clip?

View 3 Replies

ActionScript 2.0 :: Loading Frame 1 Of Root Timeline From End Of Nested Movie Clip

Jun 25, 2009

I am building a small banner, which ideally will have a random string of text fade in (long enough to be read), then fade out...to play another random text.

Each of my texts have been built as movie clips... they fade in, stay up long enough to be read, then fade out. At the end of this, I need the movie to go back to frame 1 of the main timeline, as I am using the following script:

Code:
_root.onLoad = function() {
//generate a random number from 1 to 11
var nRandom = 1+Math.floor(Math.random()*12);
//tell timeline to goto and play the random number 'nRandom'
gotoAndPlay(nRandom);
};

Each of my text movie clips are on a different frame, so I need to call a new random _root frame to play from within the movie clips. So far, all that is happening is whichever movie is chosen to play, goes in a loop.

View 5 Replies

ActionScript 2.0 :: Nested Movie Clip Position In Relation To Root Timeline?

Feb 23, 2009

when I attach an mc inside another movie clip and then during interaction with the movie change the _x of that parent clip to whatever other value than original location, the _x of the child mc does not change as it regards its position in relation to the parent - moving the parent does not move the child within it how do i find the _x of the child in relation to the _root though as opposed to the relation to its parent?

View 1 Replies

Movie Clip Control Main Timeline?

Dec 22, 2009

I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.

Code:
MovieClip(root).gotoAndPlay(nextFrame);

View 2 Replies

Professional :: Can A Movie Clip Control The Timeline

Aug 16, 2011

I have a movie clip with buttons placed on the stage. I set the buttons in the movie clip to GoToandStop on unique frame labels on the stage. However, the buttons are not working.

View 26 Replies

ActionScript 3.0 :: Load Movie Clip And Control From Main Timeline?

Jun 30, 2010

Trying to load a movie clip into another movie clip and control the loaded clip timeline from main stage.

Code:

var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest = new URLRequest("Transcription-RNAChain.swf");

[code]....

The movie appears to load, as it appears on the stage, but it throws the following error in the debugger on frame 1:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Additionally, I'm getting neither the result of function loadingError or function finishedLoadingFunction.

View 3 Replies

ActionScript 3.0 :: Control Timeline In An Embedded Movie Clip From Scene 1?

Dec 12, 2010

How do I control the time line in an embedded movie clip from Scene 1?[code...

View 9 Replies

ActionScript 2.0 :: Button Action Not Working To Control A Different Movie Clip Timeline?

Jan 13, 2009

I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?

on(release){
_root.insMcWorkNav.gotoAndPlay("lbWork04");

insMcWorkNav is the movie clip, lbWork04 is the frame to play

View 5 Replies

ActionScript 3.0 :: Unable To Control The Root Timeline From A Class?

Sep 1, 2009

I've been trying to switch from AS2 to AS3 by forcing myself to use AS3 on every project and never revert to AS2 no matter what the problem may be. Doing this, I've learned a lot so far, and it has shown me that AS3 has the potential to be much more logical and easier to manage, but every once in a while I run into a problem in which research doesn't prevail.

At the moment I'm working on a project that uses the Union Platform. My goal is to make all control over User1's "Reactor" API managed by a single class.

Anyways, I've ran into a very limiting problem that I can't seem to get by. I can't figure out a way to call the root object and be able to call it's functions from a class!

Here's one of the methods that I've tried (No errors were reported, but it did not work) -

main.as:

Code:
package {
import flash.display.MovieClip;
import net.user1.reactor.Reactor;

[Code]...

As you can see, I tried to pass "this" as a MovieClip in hopes that I would be able to use the MovieClip's class functions. (Which is most likely very nooby and completely wrong since it's probably not considered a MovieClip reference, but what do I know?) Everything is fine, except the swf does not go to frame 2 when readyListener() is called. No errors are outputted either.

View 4 Replies

ActionScript 2.0 :: Timeline Control - Navigate Through A Movie Clip And Stop At Frame Labels Using Individual Buttons?

Sep 8, 2010

im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.

View 1 Replies

Flash - Tell The Root Timeline To Root.gotoAndStop(2); From The Timeline Of A MovieClip Added Using AddChild?

Nov 7, 2011

How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have

addChild(fade_eng);

and in fade_eng I have the following on frame 20

root.gotoAndStop(2);
this.gotoAndStop(1);

But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

View 1 Replies

Movie Clips - Layers On Root Timeline?

Feb 28, 2010

I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.

layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc

The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.

However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.

View 1 Replies

ActionScript 2.0 :: Properties Of The Main Movie Root Timeline?

Jul 2, 2004

I'm re-writing a movie so that elements of it are modular movieclips, so that should I wish to re-use them, I can simply copy onto the root time-line. What should I watch out for regarding my paths in the modular clips? should I always ensure they are relative or absolute? How example should I reference mouse properties (e.g. _root._xmouse) which which will always be properties of the main movie root timeline?

View 1 Replies

ActionScript 3.0 :: Movie Clip On Main Timeline Receiving Input From Nested Movie Clip

Feb 23, 2011

I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.

[Code]...

View 3 Replies

Professional :: Control The Movie Clip Mc_allPages From Within The Movie Clip Mc_buttonMenu?

Aug 20, 2010

I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
 
_root.btn_home.onPress()
{
Gotoandplay("home");[code]...........
 
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.

View 11 Replies

MX Making Root Movie Clip Invisible?

Apr 11, 2009

I have a button inside a movie clip that when pressed it launches another movie clip. That part works great. The problem I'm having now is either removing the original movie clip or at the very least making it invisible when the next movie launches. So far for my button script this is what I have:

onRollOver=function(){
this.gotoAndPlay("_over");
};
onRollOut=function(){

[code]...

View 3 Replies

ActionScript 2.0 :: Go To The Next Frame Of Root From A Movie Clip?

Dec 6, 2005

I am trying to do up the framework for a flash project which has a transistion fadein and fadeout whenever it loads a new content but faces no result. How is this done? I have created fade in and fadeout as movieclips. Is there any script that I can use in my fadein movie clip that tell the root frame to jump to another frame?

View 3 Replies

ActionScript 3.0 :: Loading Main Timeline Variable From Movie Clip Timeline?

Feb 2, 2010

I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

View 2 Replies

ActionScript 2.0 :: Controlling Movie Clip Speed From Root?

Mar 2, 2010

In my document I have my actionscript on Layer 1. In this I duplicate an enemy movie clip.The controls for moving the enemy are inside the enemy movie clip, so setting speed, where to start from etc.On the Layer 1, I also run a script which acts as a timer, and when it reaches set values (eg. 10 seconds) it "levels up" (basically just changes background colour). I wand this to increase the speed of the enemy movie clips so that they get faster. I have this code:

Actionscript Code:
for(i=1;i<=enemies;i++){  _root["enemyRight"].duplicateMovieClip("enemyRight"+i,i+1000,enemyRight); 

[code].....

View 2 Replies

ActionScript 3.0 :: Controlling Loader On 'root' From Movie Clip

Nov 4, 2009

I have on my main timeline a movie clip (emptyMC) that I am loading my external SWFs into and I need to be able to access this loader movie clip from my menu, which is it's own movie clip. As it stands, when I have my buttons on the main timeline I have no issue. But once I put these same buttons into the menu MC I am lost as to how to "get back" to the loader on the main timeline to load and unload the external SWFs.Here is my current code that allows for me to load and unload with buttons on the main timeline. Is there away to modify this same code for my purposes?[code]

View 0 Replies

ActionScript 3.0 :: Attach A Movie Clip To The Stage Or Root?

Nov 12, 2009

how to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:

ActionScript Code:
function button1(evt:MouseEvent):void {
var mc1:movClip=new movClip();
mc1.x=0;

[code]....

This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.

View 4 Replies

ActionScript 2.0 :: Unloading Movie Clip From Root Container?

Aug 5, 2008

I've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.

on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "production";
container.loadMovie("production.swf");

[code]....

Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.

on (release) {
this._root.container1.unloadMovie();
}

View 2 Replies

ActionScript 3.0 :: Movie Clip Timeline To Main Timeline Coding?

Oct 9, 2009

I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}

this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

View 9 Replies

Buttons Inside A Movie Clip To Control Same Movie Clip?

Aug 27, 2009

I am trying to place buttons inside a movie clip to control the timeline of the same movie clip. This does not seam to work like buttons on the main timeline. When I play the movie the cursor does not turn into a hand and the rolloever affects only sort of work. I have read about controling the movie clip with buttons on the main timeline, but I need one of the buttons to change halfway through the movieclip. I want to be able to jump to interior shots while in the exterior section and vice versa. It would seem that button would work the same way inside a movie clip as they do on the main timeline, but that does not appear to be the case. I am using CS3. Action scrip 2.0 is selected, but I could change it to 3.0 if it would make a difference.

View 6 Replies

ActionScript 2.0 :: CS3 : Access A Function From The Root That Is Inside Another Movie Clip?

Oct 21, 2009

How can i access a function, from the root, that is inside another movie clip?

_root.mc_1.mc_1_1.mc_1_1_1

Inside of the mc_1_1_1 is a function called test_me.How can i call that same function from the root?

View 1 Replies

ActionScript 3.0 :: Passing Stage/root Variables To Movie Clip?

Oct 12, 2009

Just need to figure out how to pass root level variable to a movie clip which contains a dynamic text box to display the passed variable. How is this possible? I usually use global variables when i was coding in AS2...but it appears this feature is dropped in AS3.

View 4 Replies

ActionScript 3.0 :: Create Child In Root And Put It Into Movie Clip On Drop?

Jan 3, 2011

I'm trying to add an element to the scene on the root level, and when it is dropped within a specific movie clip area, it takes that element and puts it in the movie clip, thus allowing me to mask out the area.

Everything works fine when I add can.addChild(myBox); directly, but the element is not viewable on the root scene, since the movie clip is masked. Right now with the code below, the result is gives me is not good. It creates the element on the root level, but doesn't allow me to put it in the movie clip.

[Code]...

View 5 Replies

ActionScript 2.0 :: Duplicate A Nested Movie Clip And Then Placing It On Top / Root Level?

Feb 12, 2009

I'm sorry if this post breaks forum conventions, but I searched and didn't find a solution in past posts.

I'm writing a function that highlights components of the animation I've created.

It does this by creating a white box on top of the entire stage, tweening it's alpha value from 0 to 80, and creating a new instance of the movie clip to be highlighted on top of that white box.

I run into a problem when I need to highlight components that are movie clips nested within ones on the top/root level.

When I duplicate instances of nested movie clips, they just exist within the movie they were nested in.

I want to pull those duplicated, nested movie clips into the root area so it rests on top of that white box I just mentioned. How do I take a nested movie clip and pull it out of it's parent onto the top/root level?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved