ActionScript 2.0 :: Properties Of The Main Movie Root Timeline?
Jul 2, 2004
I'm re-writing a movie so that elements of it are modular movieclips, so that should I wish to re-use them, I can simply copy onto the root time-line. What should I watch out for regarding my paths in the modular clips? should I always ensure they are relative or absolute? How example should I reference mouse properties (e.g. _root._xmouse) which which will always be properties of the main movie root timeline?
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Oct 31, 2011
If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?
stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent) {
MovieClip(this.root).nextFrame();
}
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Sep 3, 2011
I want to know the difference between [object main timeline], stage and root in as3.
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Oct 1, 2009
I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline.[code]...
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Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
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Nov 3, 2011
I have a label on my root timeline called "services". I have a services button inside a movie clip. How do I access the main time line to send it over to the page services? I'm using actionscript 3. Back in the day it would have been as simple as root.gotoandplay("services")
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Feb 28, 2010
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Sep 3, 2011
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
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Oct 9, 2009
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
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Nov 18, 2008
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
MovieClip(root).gotoAndPlay (10);
which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.
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Oct 1, 2007
In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
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Jun 9, 2009
What the best way to access the root timeline from in a movie clip?
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Jun 25, 2009
I am building a small banner, which ideally will have a random string of text fade in (long enough to be read), then fade out...to play another random text.
Each of my texts have been built as movie clips... they fade in, stay up long enough to be read, then fade out. At the end of this, I need the movie to go back to frame 1 of the main timeline, as I am using the following script:
Code:
_root.onLoad = function() {
//generate a random number from 1 to 11
var nRandom = 1+Math.floor(Math.random()*12);
//tell timeline to goto and play the random number 'nRandom'
gotoAndPlay(nRandom);
};
Each of my text movie clips are on a different frame, so I need to call a new random _root frame to play from within the movie clips. So far, all that is happening is whichever movie is chosen to play, goes in a loop.
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Feb 23, 2009
when I attach an mc inside another movie clip and then during interaction with the movie change the _x of that parent clip to whatever other value than original location, the _x of the child mc does not change as it regards its position in relation to the parent - moving the parent does not move the child within it how do i find the _x of the child in relation to the _root though as opposed to the relation to its parent?
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Dec 16, 2010
The issue I'm having is that I have a main "wrapper" 100x100 (but it could be any size) - it's just there to hold and display whatever content, swf, gif, etc we may want to throw into it. As long as the loaded content doesn't have 3D animation like rotationY going on, it displays fine. But when it does, the 3D "anchor" properties (like projectionCenter) of the loaded swf inherit those of the main timeline (i.e. 100x100 (main) vs 728x90 (loaded)). If I change the dimension of the main "wrapper" in Flash IDE to match what's coming in - the 3D behaves fine, but I won't know what the dimensions of the content will be until it comes, so I need a way (if there is one) to dynamically alter the main "wrapper" or root display object through AS. Stuff like "this.width = loader.width" or "stage.width = loader.width" or "root.width = loader.width" etc doesn't work. Flex has the hBox and vBox
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Apr 14, 2004
Is it possible to target a loaded movie within the main timeline and stop sounds in that particular movie only?
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Dec 6, 2009
I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.
I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:
building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......
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Apr 26, 2009
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
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Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
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Sep 17, 2009
I have a movie which contains a mc on the main timeline. that mc has a function in it that says
[Code]....
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Dec 22, 2009
I am simply trying to tell my main timeline to go to the next frame when a movie clip reaches the end of its timeline (using AS3). Here is what I have which does not work.
Code:
MovieClip(root).gotoAndPlay(nextFrame);
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Jun 24, 2004
I'm making a movie w/ no interactivity and I want to put a series of movie clips on the main time line, each to play after the previous movie clip is done. The only way I can make it work is to put the movie clips in keyframes and then allow all all the frames for the movie to play. My movie is way too long and I know there has to be a better way! I'm trying to figure out the action to assign to the keyframe that will play the movie clip within that one frame and when it's done, go on to the next movie clip.
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Jul 22, 2005
I have a main timeline with a blank movie in it so that I can click the menu and various swf's load into it. This all works perfectly. Then, I have a contacts page with a form that sends to php which all works perfectly. The thing that doesn't work is that when I click submit the thank you frame immediately afterwards doesn't play. The code I've typed is: On the Submit Button:
on (release) {
form.loadVariables("email.php", "POST");
}
On the movie clip:
onClipEvent(data){
_root.nextFrame();
}
This all works fine in Publish preview but once uploaded to the servers it fails unless you type [url]....then it works fine. Is this something to do with layers and levels etc?
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Jul 16, 2010
I've got mc and at the and I would like to go to the main timeline and do something else. How would I could do it?
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Apr 26, 2011
I have a move clip with several buttons inside; their rollover seems fine.i am trying to get the buttons in the clip to address/go to the main movie timeline. Button names within the clip: c_btn, d_btn, etc. These are the symbols names; they have not been given unique instance names within the clip. The clip name is nav_all and its instance on the timeline is navall.mc.
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Aug 29, 2005
I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?
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Oct 16, 2010
I've created six movie clips of cursive text effect using masking for the animation. Each clip is approximately 160 frames long. I need to play these sequentially, one after the other, when the page loads. structure multiple clips to play after each other?
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Nov 5, 2010
How would one on a specific frame inside a movie clip cause the main timeline to go to a certain frame label?
I know how to use gotoandstop(), but i can't seem to find a working, correct syntax variable that accesses the main timeline and not the movie clip's timeline.
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