ActionScript 3.0 :: Movie Which Contains A Mc On The Main Timeline Using Parent

Sep 17, 2009

I have a movie which contains a mc on the main timeline. that mc has a function in it that says

[Code]....

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[Code]...

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I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

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Code:
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[URL]

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Code: Select allvar viewwork:MovieClip = root.viewwork

viewwork.gotoAndStop(2);

I'm pretty sure that's completely wrong, as it gives me the error: 1119: Access of possibly undefined property viewwork through a reference with static type flash.display:DisplayObject.

So how do I properly reference a movie clip from the main timeline? Also, I'm using an external .as file for most of my actions, but I'm sticking this directly on the frame because I haven't even thought about trying to figure out how to target a specific frame from an external file. Is that going to cause problems?

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I have the main timeline of stop just as a movie clip begins to play. When that clip is done, what is the command i put into the last frame of the timeline of the movie clip to make the main movie timeline get going again?

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I have a movie clip that generates random numbers until the numbers I specify come up. The movie clip takes a random amount of time to cycle through. It only plays once.

Basically, I want the main timeline of the movie to pause until the movie clip finishes, then continue on (to a new scene, or current scene if this is easier).

I got the main timeline to stop and wait for the MC to play, however, when I add the _root.play() to the end of the MC script, it plays the main timeline right away, over the main timeline, rather than waiting for itself to finish.

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(put this in the first frame of your movie on the main timeline)

Code:
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ActionScript 2.0 :: Movie Clip Continues Main Timeline When Done?

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I'm re-writing a movie so that elements of it are modular movieclips, so that should I wish to re-use them, I can simply copy onto the root time-line. What should I watch out for regarding my paths in the modular clips? should I always ensure they are relative or absolute? How example should I reference mouse properties (e.g. _root._xmouse) which which will always be properties of the main movie root timeline?

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What I have is a situation where I need to play some frames on the main timeline, say to frame 5. I place a movie clip symbol in frame 5 which I want to play (all is working fine so far).Once the Movie clip is finished playing, I want the main timeline to start again.In AS2, I would simply put

_root.play();

Now in AS3, I think it should read

root.play();

but I get an error which reads:call to a possibly undefined method play through a reference with static type flash.displayisplayObject

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