ActionScript 2.0 :: Nested Movie Clip Position In Relation To Root Timeline?
Feb 23, 2009
when I attach an mc inside another movie clip and then during interaction with the movie change the _x of that parent clip to whatever other value than original location, the _x of the child mc does not change as it regards its position in relation to the parent - moving the parent does not move the child within it how do i find the _x of the child in relation to the _root though as opposed to the relation to its parent?
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Jun 25, 2009
I am building a small banner, which ideally will have a random string of text fade in (long enough to be read), then fade out...to play another random text.
Each of my texts have been built as movie clips... they fade in, stay up long enough to be read, then fade out. At the end of this, I need the movie to go back to frame 1 of the main timeline, as I am using the following script:
Code:
_root.onLoad = function() {
//generate a random number from 1 to 11
var nRandom = 1+Math.floor(Math.random()*12);
//tell timeline to goto and play the random number 'nRandom'
gotoAndPlay(nRandom);
};
Each of my text movie clips are on a different frame, so I need to call a new random _root frame to play from within the movie clips. So far, all that is happening is whichever movie is chosen to play, goes in a loop.
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Feb 12, 2009
I'm sorry if this post breaks forum conventions, but I searched and didn't find a solution in past posts.
I'm writing a function that highlights components of the animation I've created.
It does this by creating a white box on top of the entire stage, tweening it's alpha value from 0 to 80, and creating a new instance of the movie clip to be highlighted on top of that white box.
I run into a problem when I need to highlight components that are movie clips nested within ones on the top/root level.
When I duplicate instances of nested movie clips, they just exist within the movie they were nested in.
I want to pull those duplicated, nested movie clips into the root area so it rests on top of that white box I just mentioned. How do I take a nested movie clip and pull it out of it's parent onto the top/root level?
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Feb 23, 2011
I've got a main timeline .swf file called "blank.swf" which contains nothing but two blank movie clips one called called "pproduct", the other called "ppalette". In the script frame of this main timeline I use the simple "Loader = new Loader();" method to load a URL of an .swf file into the "ppalette" movie clip. The "ppalette" movie clip contains several color chip buttons, each of which use the same Loader method above to load an external .swf into a clip. Here's what I want to do: let those color chip buttons, when the "blank.swf" file loads, be used to load an .swf movie into the "pproduct" clip on the main timeline. I'm wanting to be able to swap depths with various movie clips which will take out the movie which has the palette, but I want whatever that palette has loaded in the original "pproduct" clip to stay there.
[Code]...
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Nov 18, 2008
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
MovieClip(root).gotoAndPlay (10);
which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.
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Oct 1, 2007
In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
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Jun 9, 2009
What the best way to access the root timeline from in a movie clip?
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Aug 26, 2010
I'm trying to call a function called checkForHit() located inside of my Hero class at a particular frame of an attack animation of my Hero object. Meaning, when his weapon is at the point in the animation where it could collide with any enemies, I want to call the function that performs the check.My Hero Movie Clip is set up where it contains a Movie Clip on different frames that coorespond to the different animations (attacks, movements, etc). So the Hero MC contains a bunch of other MCs. That way I can just use hero.gotoAndStop("attack1");
The problem that I'm having is that the code that I wrote to call the checkForHit() function is written on one of the frame of the nested MC's timeline, and it's not being recognized. In fact, even if I put a trace("HELLO") on any of the frames on the nested MC, it's not being output. I even tried to put something that I know should cause an error on one of the frames, and it ran without throwing an error. It's almost like the code on the timeline isn't being compiled, or it's being skipped over somehow.
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Nov 24, 2009
I have an action script code for playing a nested movie clip from the main timeline. I want to come back to the frame2 of the main time line when the nested movie clip goes to the last frame. Which code I have to add at the last frame of the nested movie clip to come back to the frame2 of the main timeline..
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Jan 29, 2012
I am making a website based in flash actionscript 3.0 i have a button nested in its own movie clip, because I have the button expanding to be able to read it i have figured out the only way to do this is by creating it as a movie clipa nd inside the movie clip creating it as a button. I added an event listener to the blog button by saying[code]...
i have named the symbol blog and have name the frame of where the blog page is going to be "blogframe" this line of code at the bottom is where i run into trouble the output window in Flash is saying "The blog button was clicked" just like i want it to. no errors are accouring why than is the playhead not going to frame "blogframe"? if the button is working when i click it the code is right i belive the problem here is it does not want the playhead to go to the frame i want it to. So i gues my question is, how can i make a button withing a movie clip interact with the main timeline?
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Oct 17, 2009
I have been approached to design a configurator for a new television product. The Application will let users specify the colours of certain parts of the product and also attach addons, which then updates a cost total.
In the main interface i have a looping animation of the product slowly rotating around 360 degrees that i rendered in 3ds max. When a user clicks a button on the interface i need to load an external movieclip on top of the main animation so it looks as though a certain part has changed colour, this i have acheived. The problem is that when i load the external clip over the original, the loaded clip starts playing from frame 1 and i need it to inherit the playhead position of the main animation so the two layered pieces look as though they are rotating as one. I'm sure this must be possible, unless i need to approach the problem in a different way?
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Jun 12, 2010
The menu works as follows: My stage is 960px wide. On the stage there is a holding MC called container_mc which is 1900px wide. Within this holding MC there are 6 buttons which fill up the entire dimensions of the MC. This container_mc sits on the stage and the sure can click and drag this container about horizontally thus revealing all of the buttons. When they click it opens up a box. When the box is closed the menu comes back. All of this works perfectly.
I am now trying to integrate a movieclip, lets call it markermc that sits underneath the container_mc on the stage. Now, as the menu is dragged i want this markermc to move relative to the container_mc. So if the container_mc is being dragged left, at the same time i want the markermc to move right or if the container_mc is being dragged right then the markermc needs to move left. The reason i want this is because it will give a visual clue as to where you are on the menu. A working example of this can be seen at [url]...
The container_mc's starting X position is 20px on the stage. This is the same starting position for the markermc. The container_mc can be dragged as far as -960px for its X position. When the container_mc is at this point, then the marker MC needs to be at 960px. Basically i am trying to get the markermc to move inversely to the container_mc.[code]...
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Oct 10, 2006
I have a movie clip on the main timeline called "map," w/ tons of nested clips. On an actions layer on the Main Timeline I have the following:
map.nestedClip.onRollOver = function() {
this._alpha = 50;
};
the rollover event fires, but the alpha reduction does not. I replaced the alpha = 50, with a trace statement, and was successful, plus I get the hand when I roll over the movie clip, so I know that the event is registering. However, when I place the same code directly on the instance, it works fine. I thought the only difference between placing code on the timeline and directly on an instance was a matter of convention, and that timeline code is generally a better practice.
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Aug 27, 2010
How are they related?
Are they the same?
Is using "MovieClip(root)." from anywhere actually equivalent to coding in the document class?
What's different in their effect on the display list?
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Nov 7, 2011
How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have
addChild(fade_eng);
and in fade_eng I have the following on frame 20
root.gotoAndStop(2);
this.gotoAndStop(1);
But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.
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Nov 26, 2011
I have a movie clip on my main timeline that I want to send to a certain frame based on a variable that can be set from a nested movie clip, and also set from an external swf that will be loaded into the main timeline.So how would I set that variable? In AS2, I would just go _parent._parent...as many levels up as I needed to, but the AS3 equivalent only seems to work one level up.
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Feb 28, 2010
I have only been using FLASH CS3 for a little under a month. I have messed about with it to create some basic stuff. However recently I started on a bit of a larger project. I 'm by no means an expert in FLASH CS3 or AS3.My problem -I created a .FLA file that has seven movie clips on the main timeline, each in its own layer. These are listed below in the order they appear within the main time line.
layer ------------ movie clip
ON -------------- on_mc
RIM ------------- rim_mc
NAV-------------- coverbase_mc
PLAYER---------- player_mc
MAIN------------- main_mc
NAMEBOX------- shellname_mc
BASE------------ Base_mc
The art work for these was all imported from adobe photoshop. They all only have one frame on the main timeline. Each movie clip though has its own internal time line and some have further nested movie clips within them.The issue occurs within the NAV layer/coverbase_mc. I placed a movie clip(to act as a button) within coverbase_mc. This movie clip is called navbut_mc.Now, I already have a couple of similar movie clips, that act as buttons, in on_mc and rim_mc these work as I intended them to. However navbut_mc does not work at all in its current position. I get no errors at all on testing the movie but the action that I want it to do does not work even buttonmode = true; will not work on it.
However, if I use the same movie clip in the rim.mc, but obviously give it a seperate instance name (start_mc), then it works as intended. I have looked at various diffrent things but have to admit i'm stummped. Its almost as if when its in coverbase_mc its being hidden by the clips above it, if thats possible.The reasons I need it to work in coverbase_mc are for a) the overall look of the project b)I have some other buttons in that location that need to work from there.
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Jul 2, 2004
I'm re-writing a movie so that elements of it are modular movieclips, so that should I wish to re-use them, I can simply copy onto the root time-line. What should I watch out for regarding my paths in the modular clips? should I always ensure they are relative or absolute? How example should I reference mouse properties (e.g. _root._xmouse) which which will always be properties of the main movie root timeline?
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Aug 30, 2011
I have several movie clips on the stage. They are draggable. I want to be able to drag the movie clip, then when it is dropped, a copy of that movie clip will appear where the first one had been, and the first one will just stay where it is on the screen.
However, I'm running into problems with the syntax.
Here is my current code:
[Code].....
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Jan 16, 2006
i'd like the contents of my swf to re-position itself in relation to the resize of any browser window with easing here's examples of what i.m aiming for only my swf is aligned top left }}} [URL]
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Jan 12, 2010
I'm trying to create a flash banner with several nested movie clips within it. I want each movie to run one after the other (not at the same time) but the top layer just keeps dominating (but not even working) even though I've added it's movie further down the main timeline. Before dragging on the second movie I inserted a keyframe.[code]...
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Mar 23, 2010
It's me again and I'm running into a problem. So, I have this movie clip that is nested inside multiple movie clips. I want to tell Flash to perform an action when that movie clip hits another movie clip in the main timeline. It's just collision detection for a game using the hitTestObject code. I was thinking of using MovieClip(root), but that won't work since it's nested so much.
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Apr 11, 2009
I have a button inside a movie clip that when pressed it launches another movie clip. That part works great. The problem I'm having now is either removing the original movie clip or at the very least making it invisible when the next movie launches. So far for my button script this is what I have:
onRollOver=function(){
this.gotoAndPlay("_over");
};
onRollOut=function(){
[code]...
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Dec 6, 2005
I am trying to do up the framework for a flash project which has a transistion fadein and fadeout whenever it loads a new content but faces no result. How is this done? I have created fade in and fadeout as movieclips. Is there any script that I can use in my fadein movie clip that tell the root frame to jump to another frame?
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Jan 21, 2010
I usually use this code to navigate the timeline from buttons:
function onProdAClick(evt:MouseEvent):void {gotoAndPlay("prod1"); } prodA_btn.addEventListener(MouseEvent.CLICK, onProdAClick);
How would I code navigation if the button is nested in two MC's? I've been using the code below. It works fine for one button but once I try to code the second button (which is on the same frame and in the same MC's) it gives me this error: 1151: A conflict exists with definition _root in namespace internal. Warning: 3596: Duplicate variable definition.
[Code]...
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Mar 2, 2010
In my document I have my actionscript on Layer 1. In this I duplicate an enemy movie clip.The controls for moving the enemy are inside the enemy movie clip, so setting speed, where to start from etc.On the Layer 1, I also run a script which acts as a timer, and when it reaches set values (eg. 10 seconds) it "levels up" (basically just changes background colour). I wand this to increase the speed of the enemy movie clips so that they get faster. I have this code:
Actionscript Code:
for(i=1;i<=enemies;i++){ _root["enemyRight"].duplicateMovieClip("enemyRight"+i,i+1000,enemyRight);
[code].....
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Nov 4, 2009
I have on my main timeline a movie clip (emptyMC) that I am loading my external SWFs into and I need to be able to access this loader movie clip from my menu, which is it's own movie clip. As it stands, when I have my buttons on the main timeline I have no issue. But once I put these same buttons into the menu MC I am lost as to how to "get back" to the loader on the main timeline to load and unload the external SWFs.Here is my current code that allows for me to load and unload with buttons on the main timeline. Is there away to modify this same code for my purposes?[code]
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Nov 12, 2009
how to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:
ActionScript Code:
function button1(evt:MouseEvent):void {
var mc1:movClip=new movClip();
mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
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Aug 5, 2008
I've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "production";
container.loadMovie("production.swf");
[code]....
Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.
on (release) {
this._root.container1.unloadMovie();
}
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