MX Making Root Movie Clip Invisible?
Apr 11, 2009
I have a button inside a movie clip that when pressed it launches another movie clip. That part works great. The problem I'm having now is either removing the original movie clip or at the very least making it invisible when the next movie launches. So far for my button script this is what I have:
onRollOver=function(){
this.gotoAndPlay("_over");
};
onRollOut=function(){
[code]...
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Oct 7, 2008
how to make a movieclip invisible so I can use it as an invisible button?
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Jun 26, 2009
I have a movie into which I am loading external swfs. this all works fine but some of the content is duplicated and where there is slimline text it shows that there are two layers. see the header on white here:
how can i set the alpha to 0 or remove the host movieclip, from the externally loaded swf. does that make sense? so once the external swf has loaded into the empty movieclip then the parent movie disappears.
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Feb 10, 2009
I know this sounds stupid, but I've worked like all the time with Flash 2004 and Flash MX. Now I got CS3, and I want to do the following. I made a MP3 player, but I want to make a 'play' icon visible when the music plays and the 'pause' icon visible when it's paused. Therefor the 'play' icon needs to be invisible,
[Code...
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Aug 24, 2010
Since I animated the movie clip(mc), I no longer see each MC and there are multiple of them. How do I select one MC and drill down to modify some animation?
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Dec 5, 2009
I have a moviclip thats visibility is controlled by a button, but I need the mc to start invisible instead of visible.
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Oct 7, 2008
Does any one know how to make a movieclip invisible so I can use it as an invisible button?
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Nov 5, 2009
I am looking for ActionScript 2 code that makes a movie clip disappear when a user moves their mouse over a particular area and then have the movie clip reappear when the mouse leaves that area.
ie. if the mouse is within _x.50 , _x.200, _y.50 , and _y.200 the mc is invisible, else its visible.
I think it would be some kind of "if" statement but I don't know syntax on how to code this.
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May 30, 2007
What action script would i need to make a button in one movie clip goto and play a frame in another movie clip? Im not very good at flash but i've been trying my usual codes but it dont work..
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Oct 17, 2010
I have two movie clips on top of each other. The one underneath is a button and the first movieclip is not always no top of it so everything is fine, the bottom one listens for Clicks and Mouse.ROLL_OVER just fine. However whenever the first movie clip moves and happens to stop overtop the button, that is where the problems begin.
Is there any way for me to make the movie clip on top somehow cause the ROLL_OVER to get through to the underlying movie clip as well as the clicks?
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Oct 11, 2008
i have an issue with a flash tweening project i am working on..I am using flash tweening and i have an invisible button inside a movie clip, and i have actionscript for the invisible button.. but when i click on the button, nothing happens..
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Oct 18, 2010
This is a very simple thing I want to do: show informational popups when an area of the screen is rolled over. I was able to get this working in action script 3 with MouseEventListener and the visible =true/false property but can't seem to get it working correctly in AS2.
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Apr 22, 2009
I've got a basic little slide show player which is timeline-based, rolling through 5 images with alpha transitions, and on the topmost layer, I have 5 invisible movie clips which have actions applied to them as follows:
on (press) { gotoAndPlay(21);}
This action should allow for the on click button to navigate to that specific frame, or image, but for some reason it is not working.
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Dec 6, 2005
I am trying to do up the framework for a flash project which has a transistion fadein and fadeout whenever it loads a new content but faces no result. How is this done? I have created fade in and fadeout as movieclips. Is there any script that I can use in my fadein movie clip that tell the root frame to jump to another frame?
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Mar 2, 2010
In my document I have my actionscript on Layer 1. In this I duplicate an enemy movie clip.The controls for moving the enemy are inside the enemy movie clip, so setting speed, where to start from etc.On the Layer 1, I also run a script which acts as a timer, and when it reaches set values (eg. 10 seconds) it "levels up" (basically just changes background colour). I wand this to increase the speed of the enemy movie clips so that they get faster. I have this code:
Actionscript Code:
for(i=1;i<=enemies;i++){ _root["enemyRight"].duplicateMovieClip("enemyRight"+i,i+1000,enemyRight);
[code].....
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Nov 18, 2008
I'm trying to control the root timeline from a movie clip. On the last frame of the movie clip, I have:
MovieClip(root).gotoAndPlay (10);
which successfully brings me back to frame 10 on the main timeline. However, from here, none of the ActionScript that is on Frame 1 seems to work... the rollovers aren't working, except on those embedded in a separate movie clip.
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Oct 1, 2007
In Flash CS3 using Action Script 3, how can I tell the main timeline to gotoAndStop(); a certain frame from within a movie clip.
I have a menu (which is a movie clip) with various buttons. Each button corresponds to a certain frame in the main movie. So if a user click on Button1, it should gotoAndStop(1); and Button2 should gotoAndStop(2); and so on.
In Action Script 2, I could use _root.gotoAndPlay(2); from what I understand, but that does not work in Action Script 3.
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Nov 4, 2009
I have on my main timeline a movie clip (emptyMC) that I am loading my external SWFs into and I need to be able to access this loader movie clip from my menu, which is it's own movie clip. As it stands, when I have my buttons on the main timeline I have no issue. But once I put these same buttons into the menu MC I am lost as to how to "get back" to the loader on the main timeline to load and unload the external SWFs.Here is my current code that allows for me to load and unload with buttons on the main timeline. Is there away to modify this same code for my purposes?[code]
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Nov 12, 2009
how to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:
ActionScript Code:
function button1(evt:MouseEvent):void {
var mc1:movClip=new movClip();
mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
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Jun 9, 2009
What the best way to access the root timeline from in a movie clip?
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Aug 5, 2008
I've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "production";
container.loadMovie("production.swf");
[code]....
Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.
on (release) {
this._root.container1.unloadMovie();
}
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Oct 21, 2009
How can i access a function, from the root, that is inside another movie clip?
_root.mc_1.mc_1_1.mc_1_1_1
Inside of the mc_1_1_1 is a function called test_me.How can i call that same function from the root?
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Oct 12, 2009
Just need to figure out how to pass root level variable to a movie clip which contains a dynamic text box to display the passed variable. How is this possible? I usually use global variables when i was coding in AS2...but it appears this feature is dropped in AS3.
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Jan 3, 2011
I'm trying to add an element to the scene on the root level, and when it is dropped within a specific movie clip area, it takes that element and puts it in the movie clip, thus allowing me to mask out the area.
Everything works fine when I add can.addChild(myBox); directly, but the element is not viewable on the root scene, since the movie clip is masked. Right now with the code below, the result is gives me is not good. It creates the element on the root level, but doesn't allow me to put it in the movie clip.
[Code]...
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Jun 25, 2009
I am building a small banner, which ideally will have a random string of text fade in (long enough to be read), then fade out...to play another random text.
Each of my texts have been built as movie clips... they fade in, stay up long enough to be read, then fade out. At the end of this, I need the movie to go back to frame 1 of the main timeline, as I am using the following script:
Code:
_root.onLoad = function() {
//generate a random number from 1 to 11
var nRandom = 1+Math.floor(Math.random()*12);
//tell timeline to goto and play the random number 'nRandom'
gotoAndPlay(nRandom);
};
Each of my text movie clips are on a different frame, so I need to call a new random _root frame to play from within the movie clips. So far, all that is happening is whichever movie is chosen to play, goes in a loop.
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Feb 12, 2009
I'm sorry if this post breaks forum conventions, but I searched and didn't find a solution in past posts.
I'm writing a function that highlights components of the animation I've created.
It does this by creating a white box on top of the entire stage, tweening it's alpha value from 0 to 80, and creating a new instance of the movie clip to be highlighted on top of that white box.
I run into a problem when I need to highlight components that are movie clips nested within ones on the top/root level.
When I duplicate instances of nested movie clips, they just exist within the movie they were nested in.
I want to pull those duplicated, nested movie clips into the root area so it rests on top of that white box I just mentioned. How do I take a nested movie clip and pull it out of it's parent onto the top/root level?
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Feb 23, 2009
when I attach an mc inside another movie clip and then during interaction with the movie change the _x of that parent clip to whatever other value than original location, the _x of the child mc does not change as it regards its position in relation to the parent - moving the parent does not move the child within it how do i find the _x of the child in relation to the _root though as opposed to the relation to its parent?
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Sep 27, 2009
Making a Comic book/Video game with Flash Action Script 2.0. Check out my blog ive uploaded a couple of demos on it.Anyways i want to make a movie clip appear on stage when the user finds a key. The movie clip would be used as a trigger to send the player into an other version of the second level where a door would now be unlockable (only if he has the key).I know how to make the hittest work its making the movie clip appear on stage with an action that is giving me problemes.
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May 20, 2009
I have several different movie clip components in a flash file that I need to hyperlink to different addresses. I cannot for the life of me figure out how to add a url to these objects.
edit: I should add that I see an invisible button as being one solution.
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Jun 27, 2009
I created a simple slideshow type thing that involves two buttons that allow a user to go left or right to view additional pictures. All of the pictures are stored in a single movieclip.When the buttons are clicked it just changes the x value of the movie clip.Everything works perfectly.Currently when it reaches the last picture (the very end of the movie clip) it scrolls back to the beginning. But I have to change it so that it appears to loop... Basically creating another instance of the movie clip on the fly.how to do it?And here's a snippet of the code to give you an idea:A few notes... photo_mc is the movie clip that moves around (and stores all the pics)All the actionscript is in the first frame.btn_left & btn_right are the buttons
Code:
final_x=225 ;
speed =3.5;
[code]....
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