Actionscript 3 :: Difference Between Object Main Timeline, Object Stage And Root ?

Sep 3, 2011

I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.

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ActionScript :: Difference Between Object Main Timeline / Stage And Root?

Sep 3, 2011

I want to know the difference between [object main timeline], stage and root in as3.

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ActionScript 3.0 :: Calling Root Object To Main Stage?

Feb 15, 2010

If I have a movieclip loaded with Loader and I want it to call back down to the movie that loaded it how do i do that? Referencing a root object just gets me to the root of the child not to the main stage.

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ActionScript 3.0 :: Control The Property Of An Object In Main Stage From A Loaded Swf Timeline

Oct 11, 2010

i have a UILoader that loads an image from an xml list when you click its thumbnail ( in its thumbnails mc on mainstage aswell) thing is, i have another UILoader on the layer above that loads in a swf ( a slideshow that fades in and out the pictures when they change to the next, with all the coding on frame 1, frame 2 only has a stop and some code for when the mouse is idle for 5 secs it goes back to frame 1) so when you go to "portraits" it takes you to frame "x" where the slideshow ( loaded external swf ) starts playing automaticly right, if i click any thumbnail the slideshow goes to frame 2 ( wich is perfect and the mouse idle thing i wanted works great ) the ONLY THING IS

after the slideshow runs by default for the first time ( i enter the category portraits ) and i click any thumbnail ( moving slideshow swf to frame 2 enabling mouse idle event ) and the mouse is idle ( so it does the event and starts playing the slideshow again ( goes back to frame 1 ) ) I CANT MAKE THE UILOADER OF THE THUMBS IMAGE TO DISSAPPEAR!

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Flash :: CurrentFrame Of Root Timeline From Inside Object?

Jun 15, 2011

Is it possible to pull the currentFrame of the root timeline from inside an object class? Normally a currentFrame call only checks the frame of the movieclip it's attached to within an object class, so how would you go about checking the frame of the entire project from within the object class file?

edit: Nevermind, I found what I was looking for. All you have to do is use MovieClip(root).currentFrame and it works just fine. Consider the question answered.

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Actionscript 3 :: Position Loaded Object Based On Root Stage Instead Of MC That Is Loaded From Root

Mar 22, 2010

I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?

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Actionscript 3 :: Get A Display Object On Stage/root?

Jan 28, 2011

how can I get a display object on stage/root from a class?the text field txt is in root, but how can I get it from a class?

var txt = new TextField();
with(txt){
type = TextFieldType.INPUT;

[code]......

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ActionScript 3.0 :: Refer To XML Object In Main Timeline From Within A Movieclip?

Feb 1, 2010

I would like to know how to access a XMLList object in main timeline from movieclips.Can XML be accessed through 2nd level(nested movieclips)? In frame 1 of main timeline, the XML file has been loaded.

var xmlData:XML = new XML();
var data:XMLList;
xmlData.ignoreWhite = true;

[code].....

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ActionScript 3.0 :: Access A Class Object From Main Timeline

Dec 29, 2010

I have a class, and I'm trying access an object outside of that class. For example, in my class I have function: onNodeLoad(node:Object)with that function I can access the properties of node just fine, but outside the class I cannot.In the function that is inside the class, I can trace (node. title)I want to be able to do that trace on the main timeline.[code]So right now, in my main timeline, trace(con.node) comes up null.I've tried to declaring _node public, private, public static.

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ActionScript 3.0 :: Class Created Object To Array In Main Timeline?

Jan 16, 2011

class created object to array in main timeline?

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Flex :: Difference Between An Object And String Object?

Apr 27, 2010

I think i am lost with basics itself. What is the difference between these two. String object is an instance of String Class.

[Code]...

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ActionScript 2.0 :: Send An Object To A Specific Location On Main Stage?

Dec 18, 2007

I have a movie clip within another movie clip and I want one of the objects in the embedded movie clip to end at a particular spot on the main stage.

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ActionScript 3.0 :: Linking Class With Stage Object And Timeline?

Feb 13, 2009

I've just started using classes while developing my basic platform game in Flash AS3.

On the stage I have a character, instance name 'ball_mc'. I have AS in the time line which controls the characters movements.

I have an external AS file named 'Ground.as' which is basically an ENTERFRAME hittest which stops the character from moving when the character 'hits' the ground.

I have placed a rectangle MC on the stage to represent the ground and linked it to the external AS file 'Ground.as'

The Code for Ground.as is as follows:

package
{
import flash.display.MovieClip;
import flash.events.Event;

[Code]....

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ActionScript 2.0 :: Properties Of The Main Movie Root Timeline?

Jul 2, 2004

I'm re-writing a movie so that elements of it are modular movieclips, so that should I wish to re-use them, I can simply copy onto the root time-line. What should I watch out for regarding my paths in the modular clips? should I always ensure they are relative or absolute? How example should I reference mouse properties (e.g. _root._xmouse) which which will always be properties of the main movie root timeline?

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ActionScript 3.0 :: Trigger A Function On The Main Stage From A Dynamically Added Object?

May 31, 2009

I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:

Code:
package
{
import flash.events.Event;[code]....

Here's the code part in the dynamically added child(CustomEvent is imported):

Code:
this.parent.dispatchEvent(new CustomEvent(null));

and here's the main timeline part of the code:


Code:
stage.addEventListener(CustomEvent.CUSTOM, checkMoney);
//more code here
function checkMoney(e:CustomEvent)[code].....

All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also

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ActionScript 3.0 :: MovieClip With Button On Main Timeline - Targeting Root?

Oct 31, 2011

If I have a movieclip on the main timeline, and a button in that movie clip. How would I go about getting it to advance the main timeline to its next frame? I understand that in AS3 movie clips are not connected to the timeline in the same way as they are in AS2 but I dont understand why the following works, or if there is a better way?

stop();
next_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler1);
function mouseDownHandler1(event:MouseEvent) {
MovieClip(this.root).nextFrame();
}

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Make Button In Movieclip Target Back To Main / Root Timeline?

Oct 1, 2009

I have some submenu buttons in a movieclip on the mainline. My first level of navigation in on main timeline. The submenus are grouped in movieclips on the main timeline. I basically used the same code on the main navigation for the sub navigation except the code for the submenus is in that movie clip. My trace statement reads the button is clicked (which was a quantum leap for me) but I know I need some kind of _parent code in there so it knows to go to label back on main timeline.[code]...

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Flash - Tell The Root Timeline To Root.gotoAndStop(2); From The Timeline Of A MovieClip Added Using AddChild?

Nov 7, 2011

How do you tell the root timeline to root.gotoAndStop(2); from the timeline of a movieClip added using addChild?In the maintime line I have

addChild(fade_eng);

and in fade_eng I have the following on frame 20

root.gotoAndStop(2);
this.gotoAndStop(1);

But I am getting 1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:Stage.

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ActionScript 3.0 :: Root Timeline - Access The Main Time Line To Send It Over To The Page Services?

Nov 3, 2011

I have a label on my root timeline called "services". I have a services button inside a movie clip. How do I access the main time line to send it over to the page services? I'm using actionscript 3. Back in the day it would have been as simple as root.gotoandplay("services")

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Flex :: 3 Get The Root Display Object Of A MovieClip To Be A MovieClip Object?

Jun 26, 2011

I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?

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ActionScript 3.0 :: Detecting Stage Object Positions From Library Object Class File?

Sep 14, 2010

Ok. So heres what I am trying to do. I want one movie clip to follow another one that I move around with actions on the main timeline.The problem is that the follower clip is linked to a class file and I cannot find a way to find the players position.

[Code]...

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Flash :: Using HitTestPoint With Stage Object To Create Object Boundaries

Dec 15, 2011

I'm trying to create a boundary for a player object, controlled with arrow keys, in my game using the main stage's height and width. For example, one test point is at the top edge of the player object's bounding box so that when the player object's head touches the stage's top edge, the player can't move anymore to the north. The player object is manually instantiated to the center of the stage by using the Flash stage editor so it will start at the center before the program starts.The problem is that right at the start of the program, I can no longer move the player object up or down with the arrow keys but I can still move it left or right. The intention is to allow the player to move north until the player object's head touches the top edge of the main stage.[code]

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ActionScript 3.0 :: Make A Class Object Interact With An Object On Stage?

Aug 2, 2010

The following is that long only because I gave examples of what I want to know, not because it is complex .I have three basic questions regarding AS 3.0 classes.

1. How can I make a class object interact with an object on stage?

For example, when I have a square (mc_Square) with class "square" attached to it and I want it to trace "Colliding!" and print the X and Y of the mc_Box on contact with an on-stage *hollow* box (mc_Box) that has no class attached to it.how to do it vice-versa would also be awesome .

2. How can I make a class object interact with the same class object? For example, when I have two squares (mc_Square) that both have the class "square" attached to it and when they collide, it prints the X and Y of both of them.

3. How can I make a class object interact with a different class object?

For example, when I have two squares mc_Square1 with class "square1 (that also has a variable Primary=true written in it)" and a mc_Square2 with class "square2"; When they collide, the one with Primary=true would be removed and it's X,Y position traced.

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ActionScript 3.0 :: What Is The Difference Between Object And *

Dec 11, 2009

1) Is it true that every data type within as3 is a subtype of Object?

2) Is there any (ANY) difference between typing a variable or function argument or function return as Object versus *?

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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);

[Code]...

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Actionscript 3 :: Difference Between Object, *, And No Type At All?

Aug 2, 2010

Is there any difference between those three declarations?

var x;
var y:Object;
var z:*;

Is there anything in AS that's not an Object?

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Actionscript :: Difference Between An Object And A Dictionary?

Jan 22, 2011

What exactly is the difference between an object and a dictionary in Actionscript?

var obj:Object = new Object();
obj.something = "something";
var dict:Dictionary = new Dictionary();
dict.something = "something";
trace(obj.something, dict.something);

The trace statement seems identical...

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ActionScript 3.0 :: Difference In Casting 'as' Or Object()

Nov 4, 2010

What is exactly difference between casting with np: DisplayObject(myObj) or
myObj as DisplayObject

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ActionScript 2.0 :: What The Difference Between An Object And An Array Is

Dec 3, 2005

What the difference between an object and an array is?

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ActionScript 3 :: Difference Between Value Object And Generic Class?

Jan 9, 2010

I don't understand what is structurally different between a Value Object and a Class in ActionScript3. Can any Class be a VO if you decide to call it one?

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