I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
I want to know the difference between [object main timeline], [object Stage] and root in as3? I have read from the topic How stage, root, and MainTimeline Fit Together. But I didn't get clearly.
If I have a movieclip loaded with Loader and I want it to call back down to the movie that loaded it how do i do that? Referencing a root object just gets me to the root of the child not to the main stage.
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.
Actionscript 3.0 looping through stage and DisplayObject items. I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject. With AS 2.0 - I would only have to do: for(var i in _root) // or MovieClip, this, etc { trace("i: " + i + " [i]: " + _root.[i]);}
In AS 3.0 I found this equivalent which works w/ some objects: public function debug_object(o:Object, show_all:Boolean):void { import flash.utils.*; var def:XML = describeType(o); var props:XMLList = def..variable.@name; if(show_all) props += def..accessor.@name; for each (var prop:String in props) { trace(prop + ": " + o[prop]); }} this.showChildren(Stage);
This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage. I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such: this.debug_object(Stage, true); this.debug_object(flash.display.DisplayObject, true);
For some reason below is not working. It is probably very obvious but I am not seeing it. As soon as I comment out the container mc variable and just add Child to root timeline I see everything which means me container is not being added to the stage correctly.
stop(); import flash.display.MovieClip; var i:int = 0; var a:Number = 10; var ageString:String; var ageText:Array = new Array(); [Code] .....
I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?
Base extends MovieClip document class extends Base how would Base properly access a display object which is already placed on stage in the flash ide? for example creating the var in Base's class definition = 1152: A conflict exists with inherited definition in name space public. but just referencing the var = 1120 undefined property , as the item is only a variable of the document class Is the only approach to let the classes load, then create the display object rather than have it on stage already?
If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:
var currentRotation = object.rotation; object.rotation = 0; var normalizedWidth = object.width;
An AS3 root swf with a link(s) that opens an AS3 streaming video player (with playlist and close button; if you know where I can find/purchase a nice looking video player like this, please send me the URL!)I understand I'll also need to tell the root swf where to display the video player on the root swf .
I have a class called shapeC that only creates a rectangle and then addChild(rectangle);. That class is instantiated on the main timeline. Currently, the only way you can see that rectangle is to add the instantiated class to the stage via addChild(shapeC);. My question is, is there a way that the shapeC class can add the rectangle to the root stage without requireing the instantiated class to be added to the stage?
does anyone know if there is a way to display the square root symbol in a text box flash 8 using actionscript? For instance I just want to display the square root of 4 just the problem not the actual calculated value.
Okay, I did a search on stage and got a lot of forum threads going in different directions about static and global variables. _root to my understanding no longer means the main timeline, it's the root of...what? and how does this relate to the stage? Is the stage there or does that need and addChild() as well? Like, overall I guess my main question is, "What is the proper way of incorporating stage and root in document class structure?" I built my entire site using the structure, but I learned halfway through that I had to use addChild() to make it a display object. I'm trying to get this down so next time I get it right.
The code below returns the error message "Error 1120: Access of undefined property stage."
function select(event) { if (event.target.name is Stage) { currTool.target = null; } else if (event.target is Sprite) {
[Code]....
I understand the reason for the error is because I'm trying to access the "Stage" when I'm not at my Document Root. The question I have it how do I do this same thing when I'm not at the Document Root?
Questions are easy (Have I lost my mind?) -- and i don't think this (scuse the pun) gets much easier. Ahh but the answer... 400x500 stage, single layer (or with the AS in a 2nd layer) with a jpg (80x250) centered on stage and symbol'd to graphic (or mc). why doesn't the following function traces appear when mousing in and out of the stage?:
So I'm trying to do a simple graph with rollover definitions. I have the graph on one layer in the root along with the definitions. On a hit testing MC I have the following:
var defbox:info = new info(); var mcName = this.name; var xPos = (MovieClip(parent).stage.stageWidth)/2;
Is there a way to tell flash to instantiate a Stage subclass called "TheStage" instead of the default Stage class as root/parent of my document class? public class TheStage extends Stage{ //code }
Then when I do "DisplayObject.stage" I want it to return the instance of TheStage instead of the default Stage insteance. I want to do this so that I can override the addEventListener method of the Stage class. So if I call DisplayObject.stage.addEventListener I can execute my own code routine. Is that possible and how?
Both these return 100. Same for height. The stage has been set to 1024x620 in the editor.I'm using CS5, Flash version 10, windows7 64-bit.I don't get what's going wrong here. I'm trying to center something and it keeps coming out like this.
I fixed this error before where the source of the problem was that 'stage' was inaccessible from where I was putting the code (not in root). I deleted it and it ran fine, but the Event listeners that they were attatched to did not work anymore. I need these event listeners but when I try to put 'stage.' back infront it wont work.
This is what I had when it worked (when this file was still the root):
h1. I have a Class (let's call it "Button") that is linked to a library item (a movieclip) which I have on the stage
2. Now this Button class, when clicked will produce an alert in the form of another class (let's call it "Alert").
3. There are two critical things in the way I want this to work:
A) I want Alert to be a child of the main stage, not the Button class
B) I want Alert to take care of adding itself to the display list, not have Button add it.
So in a nutshell, I want to call Alert like this:new Alert("Hello, Kirupa Forums!");
The Alert class needs to draw the shape (check), add the text (check), add itself to the display list (how? if I try to access "stage" I get a null reference, though I don't know why), and destroy itself (I'll burn that bridge when I get to it).
I am new to AS3 and only recently have been able to understand the display list.I am trying to run this code in my file.I made two movie clips in my library. Gave them class name as "One" and "Two"Now, this is the code that I run:
Code: var one:One = new One(); var two:Two = new Two();
how to attach a movie clip to the stage or root. I have created a movie clip called movClip and have checked export for actionscript and have chosen "movClip" as its class.I have used this script:
ActionScript Code: function button1(evt:MouseEvent):void { var mc1:movClip=new movClip(); mc1.x=0;
[code]....
This attaches the movie clip. Great! Problem is it doesn't attach the movie to the root or stage, but rather as a child of this function?? weird! so when I want to use removeChild(mc1) from a different function from a different button or even from an action set on a different timeline it can't target mc1?So how do I make this work. Basically I want one function from button 1 to attach the movie clip and I want a second function from a second button to remove the movie clip.
currently working on my first AS 3 project. The transition from AS 2 to AS 3 has been tough but rewarding. However, still fiddling with dynamically created objects though (using a database for my site-content). Here's my problem: If I dynamically create a MovieClip I can no longer access the main stage. Since I'm using a mousedrag interaction I need a global MouseUp Listener. If I try to access 'stage' or 'root' or 'parent' from within the dynamically created MovieClip the result is always 'null' instead of what's really there. Is there an easy way to access the main stage from within the created object?