ActionScript 3.0 :: Remove Display Object From Stage

Aug 1, 2011

var t:Object= new press(); // make a mc linkage class
addchild(DisplayObject(t));

so now i just want to remove my "t" Object from stage

View 6 Replies


Similar Posts:


ActionScript 3.0 :: Cannot Visit Stage Attribute Before Display Object Added To Stage

Oct 22, 2009

I have a library swf (asset.swf), it's document class binded to Asset.as, and in the Constructor function of Asset,[code]as known to all, we cannot visit the stage attribute before the display object added to the stage.so, when my loader.swf try to load asset.swf, it throws exception and the loading come to failure is there some one tell me how to load the asset.swf? I cannot modify the asset.swf.

View 0 Replies

ActionScript 3.0 :: Cannot Remove Display Object Must Be Child Of The Caller?

Jul 24, 2009

ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display::DisplayObjectContainer/removeChild()
at working_loader_container3_fla::MainTimeline/frame4()
at flash.display::MovieClip/prevFrame()
  
I have been getting this error after a bunch of different ways of trying this.  I am attempting to create a new instance of my movieclip which displays external images via xml. I want a new instance of the movieclip every other frame and need to be able to remove each instance on every other frame.  It will work going forwards, with a remove child call but as soon as I go back a frame, the error pops up.

View 4 Replies

ActionScript 3.0 :: Remove All Children From A Display Object Container?

Jun 22, 2009

How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.

View 2 Replies

ActionScript 3.0 :: Remove A Child Of The Display List If It Exists Before Adding Another To The Stage?

Mar 3, 2009

I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.

HTML Code:
function callMc(){
if(myMc) removeChild(myMc);

[Code]....

View 5 Replies

ActionScript 3.0 :: Remove Object From Display List And Memory Which Added Dynamically

Aug 22, 2010

how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add  another object (yes another sprite like the one we removed yet has different content).., "
 
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
 
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
 
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
// var swfLoader:Loader; //instance of loader class used to load the external swf

[Code]....

View 11 Replies

ActionScript 3.0 :: Remove All Object In Stage When Application Closing?

Oct 12, 2010

i need to remove all object in stage when application closing,how i will get Exit Event for application(not for AIR).

View 1 Replies

Actionscript 3 :: Remove Object From Stage And It's Arrays After Collision Detected?

Apr 3, 2012

The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.

The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...

View 1 Replies

Actionscript 3 :: Using Event Handlers To Remove MovieClip Object From Stage?

Jul 7, 2011

In the code below, I have created an instance of the DrawLineChart class called LineChart1.When I test the movie, it shows up on the stage just fine and when I click on it, I can use a trace command to get a string statement written to the output window. However, now I want to be able to click on LineChart1 on the stage and have it be removed. When I do that, I get an error message 1120: Access of undefined property LineChart1.

why I'm unable to refer to my instance LineChart1 and what I need to do so that I can refer to it and remove it when it gets clicked? why the trace statement works when I click on LineChart1 during runtime, but not the removechild command.

package{
import flash.display.*;
import flash.events.*;[code]....

trace("hello"); // This works. When I click on the LineChart1 MovieClip on the stage during runtime, I get "hello" as an output. removeChild(LineChart1); // throws an error 1120: Access of undefined property LineChart1.

View 2 Replies

Actionscript 3 :: Get A Display Object On Stage/root?

Jan 28, 2011

how can I get a display object on stage/root from a class?the text field txt is in root, but how can I get it from a class?

var txt = new TextField();
with(txt){
type = TextFieldType.INPUT;

[code]......

View 3 Replies

ActionScript 3.0 :: Static Function That Remove The Object From The Stage As Well As Removing Its Event Listeners?

Oct 12, 2011

I want to make a static function that I can use in all the custom classes.It should be some kill(); function that would remove the object from the stage as well as removing its event listeners. I made it in Document class, and it didn't work. Here's the code:

ActionScript Code:
public static function kill(e:DisplayObject)
{[code].....

View 3 Replies

ActionScript 3.0 :: Looping Through Stage And Display Object Items

Aug 7, 2009

Actionscript 3.0 looping through stage and DisplayObject items. I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.
With AS 2.0 - I would only have to do:
for(var i in _root) // or MovieClip, this, etc { trace("i: " + i + " [i]: " + _root.[i]);}

In AS 3.0 I found this equivalent which works w/ some objects:
public function debug_object(o:Object, show_all:Boolean):void {
import flash.utils.*; var def:XML = describeType(o);
var props:XMLList = def..variable.@name; if(show_all)
props += def..accessor.@name;
for each (var prop:String in props) {
trace(prop + ": " + o[prop]); }}
this.showChildren(Stage);

This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage. I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such:
this.debug_object(Stage, true);
this.debug_object(flash.display.DisplayObject, true);

View 12 Replies

ActionScript 3.0 :: Display List Container Object On Stage

Sep 21, 2009

For some reason below is not working. It is probably very obvious but I am not seeing it. As soon as I comment out the container mc variable and just add Child to root timeline I see everything which means me container is not being added to the stage correctly.

stop();
import flash.display.MovieClip;
var i:int = 0;
var a:Number = 10;
var ageString:String;
var ageText:Array = new Array();
[Code] .....

View 7 Replies

ActionScript 3.0 :: Accessing Display Object On Stage From Another Class

Jun 8, 2011

I've googled this to no avail, I've only found how to manipulate the stage itself and not a display object on it,I have a movie clip on the main timeline with instance name displayName. I created a button that should change what frame displayName goes to (in order to...did you guess it?! diplay the Name of the button.So I am trying to write the code in a reusable fashion and have the buttons all linked to a class called GeoPuzzle. Inside GeoPuzzle I instantiate a touch event and run the code. However, the function has to be able to change displayName in the main part of the timeline and, of course, the compiler says displayName doesn't exist because I'm in a class and I'm talking about the stage.[code]How can I tell displayName to change it's current frame from within display object class?

View 9 Replies

ActionScript 3.0 :: Inheritance - Access A Display Object Which Is Already Placed On Stage In The Flash Ide?

Apr 7, 2011

Base extends MovieClip document class extends Base how would Base properly access a display object which is already placed on stage in the flash ide? for example creating the var in Base's class definition = 1152: A conflict exists with inherited definition in name space public. but just referencing the var = 1120 undefined property , as the item is only a variable of the document class Is the only approach to let the classes load, then create the display object rather than have it on stage already?

View 6 Replies

Actionscript 3 :: Get Unrotated Display Object Width/height Of A Rotated Display Object?

Jan 31, 2010

If I create a rectangle with 100px width and 100px height and then rotate it, the size of the element's "box" will have increased.With 45 rotation, the size becomes about 143x143 (from 100x100).Doing sometimes like cos(angleRad) * currentWidth seems to work for 45 rotation, but for other bigger angles it doesn't.At the moment I am doing this:

var currentRotation = object.rotation;
object.rotation = 0;
var normalizedWidth = object.width;

[code].....

View 4 Replies

ActionScript 2.0 :: Drag And Remove Movieclip - Cant Remove Duplicate Euro's From The Stage?

Dec 20, 2009

I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip

[code]...

View 2 Replies

ActionScript 3.0 :: Remove Child - Error "1118: Implicit Coercion Of A Value With Static Type Object To A Possibly Unrelated Type Flash.display:DisplayObject"

Jun 5, 2009

I have this code, and in the end, where I am trying to removeChild(ball) I get an error:

[Code]...

View 2 Replies

Flex :: Capture "screenshot" Of Flex Display Object Created With ActionScript But Not Added To Stage?

Oct 20, 2011

Is it possible to create a display object in AS and take a screenshot of it as ByteArray or whatever without adding it to stage?

View 1 Replies

ActionScript 3.0 :: Test If A Display Object Has Been Added To Display List

Mar 6, 2008

Is there any way to test if a display object has been added to the display list?

View 9 Replies

ActionScript 3.0 :: Do Not Resize Display Objects In A Display Object Container

Jan 22, 2012

can I resize a display object (container) without its contents (children) are resized?

For example, in the following code when I resize the green square, red is also resized. I wanted to resize only the green.

ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);

[Code].....

View 3 Replies

Actionscript 3 :: Test If A Display Object Is On The Display List Or Not?

Mar 4, 2011

What's a simple way to detect if a display object is currently on the display list?

View 1 Replies

ActionScript 3.0 :: Remove Object By Destroy Object From Document Class?

Sep 16, 2010

I have created an enemy object from document class. if my enemy score becomes zero, the enemy must get removed.Is there any way to remove that object by destroy the object from document class?.

View 2 Replies

ActionScript 3.0 :: Display 1 Display Object Many Times?

Aug 14, 2009

Can you make one Bitmap Object (I'm using an external jpg) or something similar, and then display it many times simultaneously without creating a separate object each time?

Also, would they be easily removed or hidden?

I've got a little checkmark jpg graphic loaded here, but I'm not sure how to go about using it in many places at once.. I can only display it in the one place at any one time...

I'm thinking there might be a way to load the picture once, then use its bitmapData elsewhere in new display objects somehow, without needing to reload the image over and over?

View 3 Replies

ActionScript 3.0 :: Display Object Cannot Be In The Display List More Than Once?

Feb 9, 2009

It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:

[code]...

there should now only be one "myDisplayObject" on the stage.

View 3 Replies

Flash :: Cast A Display Object To Custom Class Object?

Jun 27, 2011

How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...

View 1 Replies

ActionScript 3.0 :: Remove Sprite From Display List

Apr 30, 2009

I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)

[Code]...

View 2 Replies

ActionScript 3.0 :: Remove Only The Movieclips That Are Part Of The Calculator Display?

Jan 20, 2009

I have a flash movie in which I've created something that functions similarly to a calculator. When the user clicks a button, depending which button was pressed and in which order, a series of movie clips is displayed from left to right in specific positions, using addChild. I have a button on the calculator which I would like to have function similarly to a 'clear' button on a real calculator. When clicked, it would remove only the movie clips that were displayed by clicking the calculator buttons. how I can remove only the movieclips that are part of the calculator display? Here are some

code samples.

var mcSelection:MovieClip = new MovieClip();
//check to see how many times a calculator button was clicked
function checkTime()
{

[Code].....

I've tried different variations of removeChild and removeChildAt, but either parts of the calculator are getting removed, or I remove the parts of the display one clip at a time instead of all together, or I get out of range errors. How do I target a certain range of movieclips to remove? Do I need to assign a specific range of levels when the new movieclips are added and then remove that range? It will be different number of clips and combination of clips every time.

View 10 Replies

Flash :: Load External SWF, Display It For 5 Seconds And Then Remove It?

Oct 23, 2010

i have a Flash Application with a button and an onRelease event. How can i load an external swf File, display it for 5 seconds on top of the main stage and then fade it out? Will this be possible with createEmptyMovieClip()?

View 2 Replies

Actionscript 3 :: Event For Monitoring Add/remove MovieClips From Display List?

Jul 13, 2011

I have a movieclip, let's call it "myMC", that is very long (5,000 frames) over the course of which many dozens of nested movieclips are added/removed as children to/from "myMC".Without reference to the nested clips, is there a way I can add a listener to myMC and listen for when an object is added/removed from it (something along the lines of Event.ADDED)?

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved